The Orders of Chivalry - Steam Release
Annnnd here it is. Finally.
I believe that it is ready enough for the steam release. That place is usually a warzone of uninformed or illiterate people. Let's see how bad or well it will go!
I consider the mod now "Out of Trial" and shouldn't change anything that could break saves (technically anyways).
The download link can be found in the first post, and on steam.
I still have many ideas for both this and the Great Trade League, but I want to start the thieves societies so I can also work on my mods interactions with each others.
I believe that it is ready enough for the steam release. That place is usually a warzone of uninformed or illiterate people. Let's see how bad or well it will go!
I consider the mod now "Out of Trial" and shouldn't change anything that could break saves (technically anyways).
The download link can be found in the first post, and on steam.
1.0
==New features
- Steam initial upload.
- Added 3 new fighters guilds, can be spawned using the rule system. They are mostly for total conversion mods.
-- The Warriors Guild is like the current fighters guilds, but without cultural requirement.
-- The Berserkers are high risk high reward fighters guilds.
-- The Amazons are a fighters guilds only for women.
- Added an assignable holy order society. Use a decision on the Grand Master of a society-less holy order to grant it.
- Added flavor to the event windows.
- Most holy order societies ranks have new names.
==Changes and Balances
- Changes in the rules. Now when using total conversion mods, use the "Non European Map" and the "No holy order" rules.
- Rank 3 of holy orders now have an extra martial.
- Rank 2 of fighters guilds have extra prestige and sex appeal
- Rank 3 of fighters guilds have move extra prestige and sex appeal
- Rank 4 of fighters guilds have even move extra prestige and sex appeal alongside +1 combat rating.
- Courtiers of mercenaries can join a fighters guild despite not being commanders.
- Characters of the israelite culture group will join the Sandpit instead of the Round Table fighters guild.
- Gave the Guardians of the Temple their own option when joining the order.
- AI Women, since they cannot be commander, have alternate joining requirements for Fighters Guilds.
- When a member of a fighters guild use the power to recruit a commander, there is 30% chance of it being a female, 100% if member of the Amazons.
- Made the blood on the side-banner of the fighters guilds' window red-er.
- Rebalanced the rewards for the missions and powers.
- Counts can now create a mercenary/holy order ducal title if they are independent or under a king/emperor liege.
- The further away your client is, the less harsh the penalty for refusing to be hired is. But the penalty can be worst than before if he's very close.
- Increased the gold rewards received while hired.
- The mission and power to train with fellow member has received a small quality of life improvement.
-- Trainers, if they are good enough, will receive tips on which options have the most success chances as colored borders for the options.
-- Trainees have a random chances based on their traits to notice the right option.
-- The AI can still be dumb and do everything it can to not learn.
==Bugfixes and optimization
- Optimized and made the event for the yearly/final payments of your mercenary band/holy order more accurate.
- Tweaked the mercenary band/holy order laws requirements to change.
- Holy orders will properly start in the "Rule of Faith" militarization law instead of neutral.
- Hired commanders will receive the proper opinion boost when replacing another commander.
- Traits descriptions now have the proper gender.
- AI will attempts to create arenas less often.
- More spellchecking done by Fco8.
- Swapped "do not have the incapable trait" for "is_incapable = no". To prevent some issues with other traits like bedridden rulers, dragons or ruins from joining a society.
==New features
- Steam initial upload.
- Added 3 new fighters guilds, can be spawned using the rule system. They are mostly for total conversion mods.
-- The Warriors Guild is like the current fighters guilds, but without cultural requirement.
-- The Berserkers are high risk high reward fighters guilds.
-- The Amazons are a fighters guilds only for women.
- Added an assignable holy order society. Use a decision on the Grand Master of a society-less holy order to grant it.
- Added flavor to the event windows.
- Most holy order societies ranks have new names.
==Changes and Balances
- Changes in the rules. Now when using total conversion mods, use the "Non European Map" and the "No holy order" rules.
- Rank 3 of holy orders now have an extra martial.
- Rank 2 of fighters guilds have extra prestige and sex appeal
- Rank 3 of fighters guilds have move extra prestige and sex appeal
- Rank 4 of fighters guilds have even move extra prestige and sex appeal alongside +1 combat rating.
- Courtiers of mercenaries can join a fighters guild despite not being commanders.
- Characters of the israelite culture group will join the Sandpit instead of the Round Table fighters guild.
- Gave the Guardians of the Temple their own option when joining the order.
- AI Women, since they cannot be commander, have alternate joining requirements for Fighters Guilds.
- When a member of a fighters guild use the power to recruit a commander, there is 30% chance of it being a female, 100% if member of the Amazons.
- Made the blood on the side-banner of the fighters guilds' window red-er.
- Rebalanced the rewards for the missions and powers.
- Counts can now create a mercenary/holy order ducal title if they are independent or under a king/emperor liege.
- The further away your client is, the less harsh the penalty for refusing to be hired is. But the penalty can be worst than before if he's very close.
- Increased the gold rewards received while hired.
- The mission and power to train with fellow member has received a small quality of life improvement.
-- Trainers, if they are good enough, will receive tips on which options have the most success chances as colored borders for the options.
-- Trainees have a random chances based on their traits to notice the right option.
-- The AI can still be dumb and do everything it can to not learn.
==Bugfixes and optimization
- Optimized and made the event for the yearly/final payments of your mercenary band/holy order more accurate.
- Tweaked the mercenary band/holy order laws requirements to change.
- Holy orders will properly start in the "Rule of Faith" militarization law instead of neutral.
- Hired commanders will receive the proper opinion boost when replacing another commander.
- Traits descriptions now have the proper gender.
- AI will attempts to create arenas less often.
- More spellchecking done by Fco8.
- Swapped "do not have the incapable trait" for "is_incapable = no". To prevent some issues with other traits like bedridden rulers, dragons or ruins from joining a society.
I still have many ideas for both this and the Great Trade League, but I want to start the thieves societies so I can also work on my mods interactions with each others.