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So you're saying that going into the mechdefs file in the game for the original mechs that came with the game, not your variants in the mod folder, then deleting all the tags plus add BLACKLISTED will make them invisible in the campaign?

Using ModTek - yes, that would work.

For example:
  1. Go into the Mods/JK_VariantsCampaign/mech folder
  2. Open up the mechdef_cataphract_CTF-4X.json file
  3. Look under MechTags / items
  4. You should see the following 5 tags:
    • "unit_mech",
    • "unit_heavy",
    • "unit_release",
    • "unit_lance_support",
    • "unit_role_sniper"
  5. Delete the first 4
  6. Replace the last one with
    • "BLACKLISTED"

That should work.
 
I'm talking about the original mechs in the data folder, not mechs in the mod folder.
 
Sorry - misread that!

In my mod there is a folder called 'JK_CoreFixes'

Make copies of the mechdef_ files you want to change, place them into \\BATTLETECH\Mods\JK_CoreFixes\mech\ and make the edits there.

That will overwrite (rather than merge). Though you will also need to go into the mod.json and change
{ "Type": "MechDef", "Path": "mech\\", "AddToDB": false }
to
{ "Type": "MechDef", "Path": "mech\\", "AddToDB": true }
 
You are nothing short of amazing for all the work you do and all the questions you answer.
 
  1. Go into the Mods/JK_VariantsCampaign/mech folder
  2. Open up the mechdef_cataphract_CTF-4X.json file
  3. Look under MechTags / items
  4. You should see the following 5 tags:
    • "unit_mech",
    • "unit_heavy",
    • "unit_release",
    • "unit_lance_support",
    • "unit_role_sniper"
  5. Delete the first 4
  6. Replace the last one with
    • "BLACKLISTED"

That should work.

Just to be certain, delete the comma after "unit_lance_support" or leave it in place?
 
Delete the entire 4 entries - including commas
  • "unit_mech",
  • "unit_heavy",
  • "unit_release",
  • "unit_lance_support",
all go away

then replace that last one with BLACKLISTED
 
Very good, thank you.
 
so wanna say thanks for this mod JK.
recently added this and HotD for a fourth playthrough and its total AWESOMESAUSE.
and with salvage set to 4 pieces it takes awhile to get a mek with all these variants....loveit
especially since im sukker for Combine K varients
 
Im trying to install. I put the directories that came in the zip into the mods folder I have modloader and modtek, Ive had two other mods that worked fine, but for this one, Im not seeing any new stuff even a few missions in. What am I doing wrong?

WPNZT6W.jpg
 
Im trying to install. I put the directories that came in the zip into the mods folder I have modloader and modtek, Ive had two other mods that worked fine, but for this one, Im not seeing any new stuff even a few missions in. What am I doing wrong?

WPNZT6W.jpg
JK has a very good installation PDF bundled with his mod. Check it out and make sure you have it enabled correctly. If that doesn't work, report back for more troubleshooting.
 
@Clannerkiller have you tried using the battletech mod manager?
that is what i use and have had zero issues.
 
Resurrecting this thread instead of starting new.

Has anyone been able to get JK_variants mod working with 1.2?

Is it possible to manually repair/update the necessary json and csv, or do I need to wait until JK releases a version for 1.2 or upcoming 1.3?
 
I have gotten it to work fory mod pack. I had seajor issues with the mechs that use custom hardpoints so I had to remove mechs that use those in all of the places
 
Resurrecting this thread instead of starting new.

Has anyone been able to get JK_variants mod working with 1.2?

Is it possible to manually repair/update the necessary json and csv, or do I need to wait until JK releases a version for 1.2 or upcoming 1.3?

yes it is working with most recent patch.
just do a clean install of the mod(s) you are using and all should be fine.
 
so wanna say thanks for this mod JK. recently added this and HotD for a fourth playthrough and its total AWESOMESAUSE.
and with salvage set to 4 pieces it takes awhile to get a mek with all these variants....loveit especially since im sukker for Combine K varients

Very glad to hear you were/are enjoying it :) Please let me know if you have any suggestions.

yes it is working with most recent patch.
just do a clean install of the mod(s) you are using and all should be fine.

Thank you for the testing!
 
Version 1.3 is out !!

But is only on ModTek at the moment

I've been playing it without issue since release patching and seen many of the new variants in the field.

Not much new added - 1 new 'Mech (Commando CMD-J - from Mech Commander).

The Atlas models have all had their CT MaxRearArmor and CT Internal set to 155 (was mistakenly set as 160 in the Core game files).

This version also includes an optional Jump Jet mod, which will set the Lore appropriate standards for JumpJets on all 'Mechs. In other words, if it should NOT have JJ, then you will not be able to mount them.
 
So happy to have your mod back operational yesterday.
Didn't want to have to toss the campaign save I've been running for quite a while.
Career mode is much better with all the variety too.
Really wish HBS would officially adopt all of your variants in their next update.