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Let’s play a game of: guess which naval powers have switched to battleships and which haven’t.
 
1893-1904: God Rest You, Peaceful Gentlemen
  • The End is Nigh: We have reached the twentieth century, a time once spoken of only in scientific romances; and modernity is upon us! The age of steam is coming to an end, electricity and internal combusion rule the day. It'll be the loco-boiler next, and thirty mile an hour! Telephones, wireless transmission, even automobile carriages; surely Ragnarok and the Twilight of the Gods cannot be far off, for certainly there cannot be many inventions left to make.
  • The Fimbul War: The first sign of Ragnarok is said to be a three-year winter; and surely there is a winter in the affairs of men. For the powers of Eurasia are divided into two vast armed camps, and glare at each other from their ramparts that they recently rebuilt to support machine guns. But they dare not fire and make the war hot; for who knows what would happen, when armies of three million on a side clashed? So they wait, and build, and boast of their battleships and their bombs; and hope that something may break the stalemate.
  • Some Damn-Fool Thing in the Baltic: While I was away, and Scandinavia was in other hands, Bohemia attacked in alliance with Occitania, and gained Pommern and (for the first time in a hundred years) a Baltic coastline. I believe I have the power to take it back, now, if Bohemia and Occitania were all the powers involved. But Bohemia is allied to Khazaria, and Occitania is allied to Medina, and those two Great Powers are allied to each other. And I am allied to Leon and to the Latin Empire; and in Asia, Korea and China huddle together against the threat of Japan, which allies everyone and smiles like a crocodile; there are Japanese troops on the Rhine, and which way would they jump, if it came to a war? There are six hundred Yngling regiments in the Hird, and if it came to mass-mobilisation warfare the leidang musters another thousand... and Scandinavia's is counted fifth among the world's armies. If the Latin Empire went to war, four million men would get the callup - not counting the regulars already in uniform. To be the one who begins such a conflict is a dreadful responsibility. And yet there is Pommern, that was Yngling land for three hundred years... and after all, this cold war cannot last forever; something will be the spark that ignites the flame.
  • Ride of the Valkyries: Meanwhile, we occasionally grind a minor power to dust, mostly for something to do, and to blood our armies and test our new weapons. Ayutthaya has been partitioned, and the red wolf's-head on black flies over Pegu and the Shan States. And yet in spite of three large European powers, with the current-maximum 20 army techs, attacking an AI minor with 14, there just seems to be something about those jungles that makes for grinding, attritional warfare. The Ayutthayan AI had somehow acquired a general with 5 attack - I didn't know that was even a thing in Vicky, they must have added some good traits in a recent patch - and their 150 regiments maintained their resistance far beyond what sanity would indicate was possible. Were I inspired, I would write a narrative segment about the tall blonde Norse regiments, sweating in their heavy wool uniforms, treading carefully through the jungle paths, expecting any moment to trip over a wire connected to a black-powder grenade, or for a hail of heavy musket balls to come crashing through the foliage to be answered by the snapping crack of smokeless-powder rifles.
  • We Want to Believe: Alas, with these humongous armies and immense industrial establishments, the creaky old Clausewitz engine is being strained to its limits. We currently have about one crash a year, and the latest crisis hung fire and had to be edited. Next year in V3!
  • From Berserker to Battleship: The Nordsjøflåte currently has 32 battleships, and is therewith one of the smallest navies among the powers that actually have a navy.


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Some ledger statistics, presented more or less without comment.

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Europe; note the Bohemian occupation of Pommern.

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Asia; note the European partition of Ayutthaya.
 
1904-1917: What Portent See You There?
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  • Fourth Bohemian War: A misclick caused by the immense cultural clash between Yami, a gamer of the newer generation who expects a confirmation popup when he DOWs someone, and the people who were working on Victoria back in 2010, who expected people to use judgement and initiative and not click on buttons just to see what would happen. By the way, for those who joined us in Victoria, the Third Bohemian War is entirely fictional even within the AAR.
  • Order, Progress, Industry: So much industry, order, and progress. I long for a Great War, a twenty-year conflict which will grind nations to dust, shatter empires centuries old, and reduce even the nominal victors to savagery! But, alas, the Great Powers look at their armies of over a thousand regiments, and their ability to mobilise another three or four thousand apiece, and groan at the thought of the micromanagement involved. (In truth, even my own 700 and 1500 give me pause.) Also, the creaky old networking code might not take too kindly to tracking north of ten thousand units.


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Great Powers, 1917.

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World map, 1917.
 
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  • Fourth Bohemian War: A misclick caused by the immense cultural clash between Yami, a gamer of the newer generation who expects a confirmation popup when he DOWs someone, and the people who were working on Victoria back in 2010, who expected people to use judgement and initiative and not click on buttons just to see what would happen. By the way, for those who joined us in Victoria, the Third Bohemian War is entirely fictional even within the AAR.
  • Order, Progress, Industry: So much industry, order, and progress. I long for a Great War, a twenty-year conflict which will grind nations to dust, shatter empires centuries old, and reduce even the nominal victors to savagery! But, alas, the Great Powers look at their armies of over a thousand regiments, and their ability to mobilise another three or four thousand apiece, and groan at the thought of the micromanagement involved. (In truth, even my own 700 and 1500 give me pause.) Also, the creaky old networking code might not take too kindly to tracking north of ten thousand units.


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Great Powers, 1917.

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World map, 1917.

That's... the most amazing narrative explanation for a misclick I have ever seen. Just brilliant.
 
I don't comment enough, but I do love your explanations of such things.
 
I have a question about Atlassia, how did they manage to get population and therefore industry so high?
In CK2 most of its lands don't exist on the map, in EU4 they do but populations are very small and in Vic2 populations are higher, but would he have cores there? I guess it depends on how the converter sees population and core culture?
 
I have a question about Atlassia, how did they manage to get population and therefore industry so high?
In CK2 most of its lands don't exist on the map, in EU4 they do but populations are very small and in Vic2 populations are higher, but would he have cores there? I guess it depends on how the converter sees population and core culture?
Keep in mind this is not using vanilla population and or development, it is all custom based on developments made in the previous game. So while in the vanilla game you are correct, in our game he spent most of all three games building up first the province holdings, then the development, and now the population and industry of his lands, as well as the fact that liferating was leveled so that those lands aren't uninhabitable and he was able to build quite the empire. It is the same way that I, currently, as Leon, have a greater total population than that of the United States of America right now.
 
As the balefully flaming one points out, the converter uses the EU4 state to get the starting Victoria population, and the CK2 state to get the starting EU4 development; Atlassia spent all of CK and then most of EU4 doing nothing but building tall. (As did the rest of us, really - it's been a very peaceful game.) He also started as a democracy and may have benefitted from immigration in the first half of the game, not sure about that though.
 
Keep in mind this is not using vanilla population and or development, it is all custom based on developments made in the previous game. So while in the vanilla game you are correct, in our game he spent most of all three games building up first the province holdings, then the development, and now the population and industry of his lands, as well as the fact that liferating was leveled so that those lands aren't uninhabitable and he was able to build quite the empire. It is the same way that I, currently, as Leon, have a greater total population than that of the United States of America right now.

As the balefully flaming one points out, the converter uses the EU4 state to get the starting Victoria population, and the CK2 state to get the starting EU4 development; Atlassia spent all of CK and then most of EU4 doing nothing but building tall. (As did the rest of us, really - it's been a very peaceful game.) He also started as a democracy and may have benefitted from immigration in the first half of the game, not sure about that though.

So just pumping monarch points into development then in EU4? In CK2 how do you build development?
 
So just pumping monarch points into development then in EU4? In CK2 how do you build development?
Buildings, tradeposts, hospitals, extra holdings, etc.
 
(Atlassia here) I also have about 30 different accepted cultures due to Mamluk government in EU4 encouraging me to not culture convert nations which means I'm drawing in pops from alot of people (namely the Latins and Japanese controlled Malayans)

That and west Africa in EU4 has an obscene number of states now and since I moved into the area early (and Kong westernized off me early) it's all quite built up and accepted cultures
 
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(Atlassia here) I also have about 30 different accepted cultures due to Mamluk government in EU4 encouraging me to not culture convert nations which means I'm drawing in pops from alot of people (namely the Latins and Japanese controlled Malayans)

That and west Africa in EU4 has an obscene number of states now and since I moved into the area early (and Kong westernized off me early) it's all quite built up and accepted cultures

Ah i'm not experienced the mamluke government, but that sounds nice and cheesy!
Whats the population of corsica and sardinia, i'm prepared for something ridiculous
 
Corsica is like 600k-1 million, Sardinia is like 2 million. Lot of people moved from Sardinia to North Africa since my capital is in Africa now.
 
Aww shame, i was hoping for like 20million crammed onto the tiny island of corsica
I mean hey, there are over a million people on the island of Jan Mayen, so it could be worse. But yeah, I don't think there's a province with more than about 1.8 million people in it, and as I recall that may be a high estimate.
 
I mean hey, there are over a million people on the island of Jan Mayen, so it could be worse. But yeah, I don't think there's a province with more than about 1.8 million people in it, and as I recall that may be a high estimate.

I miss Italyopolis, or whatever it was called in past game.
 
oh god don't remind me of how long I've been following your games
 
1917-1928: Who Shall Next to Sleep?
You noobs can all bow down in awe before my join date. I wrote my first AAR in EU1. :D

  • The Long Nineteenth Century: There seems to be a consensus that we will not have a Great War in Victoria; the armies are just too large, the combat model too attritious, the networking code too janky. So we will have, in effect, a hundred-year truce, from 1836 to 1936; and then in 1940 the nukes will fly. We are considering means of making Victoria a little more warlike next time; but then, perhaps next year in Vicky 3? We want to believe!
  • End of Science: There are no more discoveries to be made; science, from now on, will only be a process of filling in ever more decimal places in our measurements of the various physical constants. Technology, likewise, will simply consist of advancing ever more closely to the theoretical maximum efficiencies of engines. There will be no more game-changing breakthroughs, or even major incremental advances that give that crucial five-percent edge in combat; a glorious chapter of exploration in human history is closed, and we can look forward to a long twilight of exploiting what we have learned.
  • At Sixes and Sevens: Atlassia and the Ynglinga Rike are very close in score; so close, in fact, that every time I completed a Dreadnought, I'd flip to sixth-place Great Power, and then back to seventh when Atlassia finished his. (Alternate titles: Naval Arms Race or Risikoteori.) Oddly enough, the origin of the phrase "at sixes and sevens" (for Americans, it means "in confusion or chaos") was a dispute over the order of precedence between two London merchant guilds. It was resolved by putting them each at six-and-a-half, that is, they took turns being the sixth.
  • Distributed Caching: Mostly for something to do, I conquered Kachin from what's left of Mahalavos. It does have rubber. The AI defended its tiny core quite ably, forcing me to bring tanks all around Africa; however, when it acquired military access through Russia it decided to counterattack Finland. Sadly, I did not get an opportunity for an extended siege of Viborg and accompanying shouts of "Viipuri kestää"; I marched two stacks through Russia myself, and quite by accident met the Indians slightly north of the Caspian. Since they weren't defending entrenchments in hills, I smashed them utterly.
  • Revolting Russians: This time it seems to be Russia that has the constant revolt spiral, in spite of the rebel nerf in the mod. Not that it bothers the country with 3000 regiments, he just puts a 30-stack in every province and zaps through the battle popups.
  • Million-man Army: I expanded my industry sufficiently to get the resources to build regiments quickly, without each one standing about for two months for lack of guns; as a result I finally reached 1000 regiments. Putting me tenth among the nations, although fifth overall for military power due to my navy, which is actually the third navy in the world.
  • Efficiency Wages: Yngl, Inc has always hired the best, especially for internships. (For those who didn't follow us in Crusader Kings, the Ynglings of this timeline haven't kept slaves since 968, when it was discovered that unpaid interns work twice as hard and don't spit in your coffee.) In the late nineteenth century, however, we discovered the merits of also firing the worst, thus obtaining a workforce that wasn't a simple cross-section of the talent pool; the inferior workers emigrated in large numbers to China and Japan, where they got jobs making shoddy rubber toys. The resulting gains in productivity allowed us to increase wages by three percent across the board (except for interns, whose wage we tripled), and thus attract the best workers from all over the world. (Out of character: When I completed the work-hours reforms, my immigration suddenly went through the roof and I started gaining 200k population monthly; Brazil with a similar population gained only 175k, the difference being all immigration.) This result has now been enshrined in Yngling work-theory as the "efficiency wage", outlining the gains to be had from hiring only those who work twice as hard as average and paying them three percent more than average. Capitalist genius!



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Russian communists getting ready to drown the world in red.

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Nation ranking, 1928. Note Atlassia breathing down my neck.

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Population and other numbers. Note the two populations over a billion.

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World map, 1928.