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Dev Diary #93 - Venetian Guile

Dev Diary #93 - Venetian Guile


Hello there!

We’re closing in on the end of July, and we are on to the fourth of the five Dev Diaries we are doing over summer. For this week, we are going to take a look at three of the five Special Crusades we are doing for Holy Fury. First of we are going to take a look at the reworked Shepherds’ Crusade, then on to the Children’s Crusade some of you might have seen in the PDXCon stream, and then finally to the Fourth Crusade events.

As always, keep in mind that things might be changed before the release of Holy Fury. For the Shepherds’ Crusade to be enabled you will have to own Sons of Abraham, and for the two other you will need the Holy Fury DLC.

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The Shepherds’ Crusade has been broken for quite a while, so we have ripped out the old events entirely, and rewritten the whole chain. With Holy Fury, a Shepherds’ Crusade has a chance to start a couple of years after a failed normal Crusade. It will start somewhere in Catholic Europe, and will usually target either a Kingdom in the Iberian Peninsula, or Jerusalem.

As the Shepherds’ Crusade army moves across the map towards its location, it will start picking up soldiers along the way, potentially getting into conflict with the local lords, trying to kick out the Jews, or ask local Lords for aid in their Crusade.

Who knows, once in a blue moon they might actually manage to win!

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The Children’s Crusade is a special one-time event chain that can happen at any point after the Pope has announced the need to reclaim the Holy Land.

If Jerusalem is held by infidels, a landless child in Europe might decide to pick up arms and start his own little Crusade, gathering fellow Catholics and traveling all the way to the Holy Land.

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The Children’s Crusade will move from court to court, demanding troops and resources from local rulers, and gathering zealous commanders and disgruntled underage courtiers along the way.

As a ruler hosting the Children’s Crusade, you will be able to support or hinder their efforts, increasing the amount of troops and morale that they will receive once they reach Jerusalem, forcing their travel to a premature end, or, if you are feeling particularly virtuous, deciding to become their sponsor.

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Becoming a sponsor allows a ruler to follow this special Crusade more closely, to invest in it on multiple occasions during its travel, and actively join the Children as allies in the war against the infidels if they manage to reach the Holy Land.

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Once the Children reach their target, they will spawn an army whose strength, size and composition will change depending on how their travel went and declare war to the current holder of Jerusalem. In the unlikely chance that they succeed, the leader of the Crusade will take over, and convert and vassalize all the rulers in the area.

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As some of you saw, one of our pictures for the Steam page for Holy Fury, was the Crusade for Orthodox Thrace. In other words, a set of Fourth Crusade events. These events have a chance to happen at every Crusade, if the Byzantine Empire is alive and doing well, holding the core lands of Constantinople.

A set of narrative events will happen, where a claimant for the Byzantine Throne will leave the court of the Emperor, and find a Catholic Merchant Lord to support their claims. With enough gold and the potential for plunder ahead, the Catholics will be swayed to change the course for Constantinople.

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If the Catholics could come around, and actually win the Crusade against the Byzantines, there will not be a normal distribution of titles, but rather a special Fourth Crusade one.

First of, the Byzantine Empire will be no more. The old Emperor will relocate to any land outside of Thrace, if they had any, and get a temporary titular Empire title. The winner of the Crusade will receive the Latin Empire, taking the lands of Thrace, and a special bloodline.

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The old direct vassals of the Byzantine Empire will be freed. Any ruler of Trebizond might be given the Kingdom of Trebizond title, and there might also be another ruler taking up the King tier title, to simulate the Despotate of Epirus.

After the fall of the old Empire, a new decision will open up for Christians of the Byzantine Culture group, to restore the old Byzantine Empire. If you hold all of the core lands around Constantinople, and have a lot of prestige, you can restore the Empire and start recreating the Byzantium of old. Well… At least if you can remove those pesky Latins from the rightful Greek lands of Thrace.

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And of course, rules has been added for all the different kind of Crusades, so people are free to enable or disable them as they want.

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That was all for this week! I hope you enjoyed reading about the rise and fall of- Wait… That’s wrong. The fall and rise of Byzantium, there we go!

Next week we will be talking about the Northern Crusade, and the Reconquista of Iberia. So I hope I’ll see of you for the final rogue Dev Diary of the summer!
 
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Nah, the usual way of making someone more or less powerful is to add/delete counties from the du jure kingdom. Removing 3-4 counties from England would go a long way to nerfing them.

That being said, I usually don't see England as a problem unless it goes heathen/heretic (usually in the hands of the player). They'll be able to steamroll Scotland/Ireland regardless, and they don't seem to be a threat to the continental powers. Just don't see it as that big of a deal.
Except they never managed to steamroll Scotland in reality. Well not until almost 300 years after the end of ck2 at any rate.
 
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They'll die as part of the event chain. It is more of a narrative reason for the Crusaders to take the throne, than an actual claimant.
A fun easter egg might be to give characters with Slow, Imbecile, Kind, Content or Trusting the option to keep the original claimant. Obviously if you were playing to win you would never pick this option though.
 
Nah, the usual way of making someone more or less powerful is to add/delete counties from the du jure kingdom. Removing 3-4 counties from England would go a long way to nerfing them.

That being said, I usually don't see England as a problem unless it goes heathen/heretic (usually in the hands of the player). They'll be able to steamroll Scotland/Ireland regardless, and they don't seem to be a threat to the continental powers. Just don't see it as that big of a deal.

For most of the game time England shouldn´t steamroll scotland. It should be a even fight.
 
When an (for example) prince-archbichop is the one with most % contribution of the crusade. Does the crusader king become theocratic? I know this will be very exeptional but I saw that a prince-archbichop had pledged.
 
When an (for example) prince-archbichop is the one with most % contribution of the crusade. Does the crusader king become theocratic? I know this will be very exeptional but I saw that a prince-archbichop had pledged.
I'm fairly certain that AIs do not take the "Selfish" stance. Only when the highest contributor takes the selfish stance do crusades behave as currently. Otherwise, an unlanded (and I believe not heir) kinsman takes the throne and other titles are handed out to other contributor relatives.
 
I'm fairly certain that AIs do not take the "Selfish" stance. Only when the highest contributor takes the selfish stance do crusades behave as currently. Otherwise, an unlanded (and I believe not heir) kinsman takes the throne and other titles are handed out to other contributor relatives.
you're right, I forgot that the AI never takes the selfish stand. I was a bit dreaming about a theocratic kingdom of Jerusalem
 
Are we allow to play as the leader of the Shepherd Crusades?

After they get landed, they'll presumably be possible to switch to with the console. Before, they'll presumably not be possible to switch to as they're unlanded.