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EU4 - Development Diary - 6th of November 2018

It's Tuesday, and that means it's time for another EU4 dev diary. This week and next I’m going to be showing off some of the new mission trees, events, and national ideas coming in the 1.28 ‘Spain’ update and the accompanying Immersion Pack.

NB: Most mission icons are currently using placeholder art

Let’s start with the star of the show, Spain itself:

spanish missions.png


The Spanish mission tree is available to nations beside Aragon that form Spain, while Castile immediately has access to a reduced version of the tree prior to forming Spain.

For the most part these missions follow Spain’s historical expansion overseas; from the Pillars of Hercules to California and the Philippines, the Spanish Empire was one of the largest the world has ever seen. Driven by the quest for gold and silver, Conquistadors such as Cortez and Pizarro will join your service to lead the conquests of Mexico and Peru. You’ll also be encouraged to spread the word of God in the New World by establishing Holy Orders in your colonies.

Spain will also have opportunities to expand in Europe. If the Iberian Wedding or Burgundian Succession don’t work out for you, permanent claims on Naples and Wallonia will help you seize your rightful inheritance through conquest. With a foothold in the Netherlands, Spain can then pursue powerful Personal Unions with both England (depending on their religious choices) and Austria, with the ultimate goal of establishing a Universal Monarchy.

We’ve also split up the National Idea sets for Castile and Spain, as we did for England and Great Britain in Rule Britannia:

Spanish national ideas:
Code:
SPA_ideas = {
    start = {
        land_morale = 0.15
        global_colonial_growth = 25
    }
 
    bonus = {
        discipline = 0.05
    }
 
    trigger = {
        tag = SPA
    }
    free = yes        #will be added at load.

    devout_catholisism = {
        papal_influence = 2
    }
    inter_caetera = {
        idea_claim_colonies = yes
        colonists = 1
    }
    gold_fleet = {
        global_tariffs = 0.15
        global_prov_trade_power_modifier = 0.1
    }
    spanish_armada = {
        heavy_ship_cost = -0.1
        leader_naval_manuever = 1
    }
    spa_casa_de_contracion = {
        envoy_travel_time = -0.33
    }
    spa_cortes = {
        free_adm_policy = 1
    }
    siglo_de_oro = {
        prestige = 1
    }
}

 spa_casa_de_contracion:0 "Casa de Contratación"
 spa_casa_de_contracion_desc:0 "We must extend the reach of the House of Trade of the Indies. Our colonial agents must have a presence in every part of the world to ensure the smooth functioning of our empire."
 spa_cortes:0 "Rein in the Cortes"
 spa_cortes_desc:0 "Each constitutent Kingdom in the Spanish realm has its own corte, an assembly of the most powerful elements of society in the region. There is often tension between the Crown and the Cortes over such issues as taxation and regional autonomy. We must rein in these institutions so that they primarily serve the Crown rather than their own interests."

Castilian National ideas:
Code:
CAS_ideas = {
    start = {
        land_morale = 0.15
        missionaries = 1
    }
    bonus = {
        artillery_fire = 1
    }
    trigger = {
        tag = CAS
    }
    free = yes        #will be added at load.
    the_reconquista = {
        army_tradition_decay = -0.01
    }
    spanish_inquisition = {
        global_missionary_strength = 0.02
    }
    cabildos = {
        production_efficiency = 0.1
    }
    inter_caetera = {
        idea_claim_colonies = yes
        colonists = 1
    }
    infantas = {
        diplomatic_reputation = 1
        heir_chance = 0.33
    }
    salamanca_scholars = {
        global_institution_spread = 0.1
    }
    nueva_planta = {
        yearly_absolutism = 0.1
    }
}

 cabildos:0 "Cabildos"
 cabildos_desc:0 "Representing the interests of the cities, the 'Caboldio' councils have a wide variety of functions and duties. They are responsible for both advocating the interests of the city to the Crown and for many aspects of local governance. We must continue to establish Cabildos in newly-founded or newly-conquered cities, particularly in the New World where the need for Castilian institutions is felt most severely."
 infantas:0 "Infantas"
 infantas_desc:0 "The Princes and Princesses of the Crown are among our most valuable assets. They can be sent as royal envoys, married off to secure alliances, or appointed as regents when the need arises. It is important that we ensure that our monarch's loins continue to bear fruit."
 salamanca_scholars:0 "School of Salamanca"
 salamanca_scholars_desc:0 "Based in the University of Salamanca, the School's interests lie in fields as diverse as theology, economics, and political philosophy. As one of the leading schools of thought in the Catholic world, its entrenched presence in Castile ensures that our nation is always at the forefront of intellectual affairs."
 nueva_planta:0 "Nueva Planta"
 nueva_planta_desc:0 "It is time to assert true royal authority in the realm; under a single set of laws and a common language, a renewed and centralized Castile will directly appoint officials and enshrine the absolute rule of the monarch."


aragon missions.png


Aragon has an entirely different focus, with a distinct Mare Nostrum theme. An Aragonese player will be encouraged to dominate the Mediterranean both militarily and economically. This mission tree will take Aragon into southern France, Italy, the Maghreb, Egypt, Anatolia, and Greece.

Aragon also has access to several purely economic missions. By establishing trade dominance in the Genoa node and developing the city, Valencia will gain access to the rare Silk trade good as well as a sizable bonus to production of this luxury resource. Completing Aragon’s economic missions will reward the player with the versatile ‘Golden Century’ modifier, giving a 1% reduction to all monarch power costs for 100 years.

portugal missions.png


Portugal’s mission tree is larger than any other in the game besides Great Britain with Rule Britannia. Like the Spanish mission tree, it is largely concerned with the recreation of Portugal’s historical overseas empire, particularly in Brazil and Asia. Missions have been added for the conquests of Malacca, Oman, Ceylon, and other ports in the East. When Portugal has discovered the Far East they will have the opportunity to negotiate for the purchase of two historically important ports: Macau and Nagasaki. In Brazil the Portuguese player can lead the Bandeirantes in the search for gold in Minas Gerais and acquire an increased chance to discover Gold as a trade good in all of their new colonies.

brz.jpg


The times were not always kind to Portugal. In 1807, in the midst of the Napoleonic Wars, the situation became so dire that the Portuguese court abandoned Lisbon, fled to Brazil, and made Rio the new seat of government. This will be represented in the game as a decision available to Portugal should they find themselves in dire straits. Your tag will change to Brazil, and Portugal will be released as a junior partner controlling your remaining European provinces. Note that by doing this you will lose access to Portuguese missions.

Not shown but will be in the final version: taking the decision will also change your primary culture to Brazilian.

Navarra missions.jpg


Finally we have Navarra. Navarra’s mission tree will be entirely free for anyone playing on the 1.28 ‘Spain’ patch. As you might expect, this mission tree takes the player down a very different path than history intended. Navarra must reclaim its unjustly stolen coastline, and from there pursue an invasion of France that can culminate in a Personal Union. With access to the sea, the New World beckons. In homage to the time-honoured strategy of migrating to the Americas to escape the cutthroat politics of Europe, Navarra will have the opportunity to move their capital to Terranova if they so choose.

Some of you may have noticed that Navarra’s starting monarch is also Aragon’s designated heir in 1444. A new event chain will bring Navarra under a Personal Union with Aragon if Navarra remains independent upon the death of King Afonso. If Navarra is being controlled by a player, they can of course choose to accept this union. But a truly ambitious player can instead reject the union and instantly gain a Restoration CB on Aragon.

nav_event.jpg


That’s all for today! Next week I’ll be back with more mission trees and national ideas with a focus on North Africa.
 
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This isn't intended to be something you are rewarded for. Hence losing stability and prestige when you do it. It exists for roleplay and for the AI when appropriate. I think we're all a bit tired of seeing Portugal ruling over the Americas from West Africa.

I think thats a fine decision, but for players i think a few unique missions geared towards regional dominace and eventual reconquest of Portugal would make it more fun and stil fit the theme of role playing
 
Here's a thing I'm working on:

View attachment 415687
@neondt Please consider adding some national focus trees for such colonial nations and in particular for Brazil.

Another question is about which cultures could emerge overseas beside the historical ones? Will there be any "dynamic" cultures, for example "Italo-American" ones? If not now, please tell us in the DD when you'll be fully revealing these features.
 
@neondt Please consider adding some national focus trees for such colonial nations and in particular for Brazil.

Another question is about which cultures could emerge overseas beside the historical ones? Will there be any "dynamic" cultures, for example "Italo-American" ones? If not now, please tell us in the DD when you'll be fully revealing these features.
I'm assuming the historical name is gonna be shorthand for the blending of European and Indigenous cultures. Swedish Mexico will still have Mexican culture under this system.

No idea how that will work with Ming/Japan/Korea coming from the other direction, if at all.
 
WHAT? When the Royal Family went to Brasil, it was formed the "Reino Unido de Portugal, Brasil e Algarves" - The United Kingdom of Portugal, Brasil and Algarves - Flag was chenged, the capital was changed to Rio de JANEIRO (not Janiero), later it came back to Lisbon as long as the As Cortes were deciding if the new status of United Kingdom should be keep or Brasil should become a "colony" again.. (As Cortes chose wrong) etc.. But Portugal didn't became a "brazilian territory" in Europe or a vassalized state by Brasil as it looks like in the game XD omg... Brasil wasn't released as a nation with the Royal Family there... What should happened in game would be sometinhg like form the "United Kingdom of Portugal, Brasil and Algarves", "Choose capital" and player control directly Portugal in Europe and Brasil in South America as the rest of its empire in África and Ásia in this period... omg omg omg
 
We don't talk about achievements until slightly before release, but I can assure you that there's something in there for Navarra :)
And here I was hoping for a weird achievement only I would understand, conquering Navarre with Navarra. If you wiki Navarre it gives the modern Spanish province, but with a line at the top mentioning the town I currently live in, Navarre, FL, just east and across the bay from Pensacola.
 
I'm assuming the historical name is gonna be shorthand for the blending of European and Indigenous cultures. Swedish Mexico will still have Mexican culture under this system.

No idea how that will work with Ming/Japan/Korea coming from the other direction, if at all.

I am more interested with other options. For example, will we see Californians? And what would determine a colonial nation? Would Swedish Mexico, coexisting with Spanish Mexico, have a different culture with an original Swedish name of Hotland?
Or more historically accurate, could we see Vinland culture in colony of Vinland?
 
I am more interested with other options. For example, will we see Californians? And what would determine a colonial nation? Would Swedish Mexico, coexisting with Spanish Mexico, have a different culture with an original Swedish name of Hotland?
Or more historically accurate, could we see Vinland culture in colony of Vinland?
All I recall is the United States gets American Culture regardless of whether it was English or French or Portuguese to start with, so I assume the same shortcuts are in place until proven otherwise.
 
I am more interested with other options. For example, will we see Californians? And what would determine a colonial nation? Would Swedish Mexico, coexisting with Spanish Mexico, have a different culture with an original Swedish name of Hotland?
Or more historically accurate, could we see Vinland culture in colony of Vinland?
I think what will likely happen is that a new culture is added to the mother nation's group with the Adjective of the colonial nation as a name.
 
The new mission system is absolutely awful. Favored countries just get magic super bonuses and claims on half the world and the ‘unfavored’ get a worse mission system than the old random one.

Worse yet is it’s just an excuse for DLC padding when the game still has serious fundamental issues.
 
All I recall is the United States gets American Culture regardless of whether it was English or French or Portuguese to start with, so I assume the same shortcuts are in place until proven otherwise.
I can agree about the shortcut cultures, but it would still be interesting to see if there could be other cultures. My bet is that we will definitely see Vinland culture.
As for dynamic cultures - you can say that there are precedents for dynamic colonial groups. For example, Quebec and Canada are such cases which can be considered canonically dynamic. Add Vinland to this mix and you get a full precedent for such mechanics. I do agree that chances are that there is more likely to see a bunch of predefined cultures though.
 
Traditions:

- Army morale: + 15%
- Inquisicion? (which is very cool to foreigners, I do not know)

1- Devotee Catholicism

2- Inter caetera

3- Gold fleet

+ 10% Provincial trade power modifier
+ X% Fight against pirates

4- Spanish Armada

+ 10% National sailors modifier
+ 10% Heavy ship combat ability

5 - Casa de contratacion

+ 15% Global tariffs

6- Cortes
Max promoted cultures
or
National unrest

7- Golden century

Ambition: + 5% Discipline

And the last discipline because I assume that the missions of preparation and continuous reconquest give bonus of discipline
 
@neondt Please consider adding some national focus trees for such colonial nations and in particular for Brazil.

Unfortunately this is something we simply don't have time to do for 1.28. Mission trees are quite a lot of work. I've read some period-relevant South American history (especially about Brazil) for a mod I made way back. I'd love make a Brazilian mission tree in the future.
 
That’s all for today! Next week I’ll be back with more mission trees and national ideas with a focus on North Africa.
Colonies are colonizing outside of their region. My Mexican colony is colonizing to Colombia, Louisiana is colonizing Mexico. It is so annoying, i am sure no one likes that.
 
It's like you go out of your way to nerf Portugal and Spain. And you went out of your way to make great britain OP.

changes to portuguese NI haven't been shown but If Spain is getting a huge nerf, I can only imagine what's going to happen to Portugal...

Also, a dev said: we're tired of seeing Portugal ruling over the Americas from west Africa. WELL! give it better NI so it doesn't get kicked out of europe! In reality it only happened with Napoleon (and only for very few years).

I think we're all a bit tired of seeing Portugal ruling over the Americas from West Africa.