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How about just not adding zombies to the roster until the game starts?
Boring, I like the zombie names. Why not just have them in greyed out italics and like someone said with a few open spots between the players and the zombies?
 
Instead of guild formation meaning one is 100 % sure to become cursed/die, wouldn’t it be sufficient to note that it likely comes at a prize? It might be curse, the loss of a blessed trait, the loss of a picked trait, demotion to basic role, distillation for some nights, every action will be automatically jestered but the guild members don’t know it, etc. or nothing.

I'd also been thinking about dynamic guilds. I like your idea and think it's better, but I'll throw out what I was considering just as another thing to consider. My idea was that when a guild member was killed, the killer would also get a list of all guild members (so a lynch would give it to the whole village, a hunt would give it to the pack, a hunter's shot would give it to the hunter, etc.). In this way, packs and the JL could just immediately form guilds, but the moment one of them dies, their names fall into the hands of their enemies.
 
Looking over the rules I think you missed Mystic in the Jester effect list. You might also want to use that as effect for some other passive traits like the normal SA.

I'm also unsure how a Warg being jestered into an assassin would work. The Warg is targeting the wolf hunt target and he is already dead so what would killing him again mean. Maybe better to let Warg be jestered into Oracle or Ghost Whisper?

Another thing about the Warg. Can it be used when the Warg's own pack isn't hunted? It would make more sense if it couldn't, I think (or else you should rename it to Hyena).
 
Well, I think I should be able to play a game that ends AT Christmas at latest (unless, I suppose, all goodies are dead and only multiple baddie packs remain?).

But I despise your abuse of Sinterklaas for a Christmas game without any homage in the rules.
 
I'd also been thinking about dynamic guilds. I like your idea and think it's better, but I'll throw out what I was considering just as another thing to consider. My idea was that when a guild member was killed, the killer would also get a list of all guild members (so a lynch would give it to the whole village, a hunt would give it to the pack, a hunter's shot would give it to the hunter, etc.). In this way, packs and the JL could just immediately form guilds, but the moment one of them dies, their names fall into the hands of their enemies.
That could, however, lead to some god awful guild "analysis" and increase the potential guild death trap problem. It could be incorporated as a potential price/cost (or one of a couple small ones) for some guilds which would have both others, or just one of them, revealed. This could be decided at the discretion of Panzer or he does it all by dice roll.
 
So much to reply to!

There's a zombie named after me? o_O I didn't notice. :oops:

Well, there aren't any zombies named after anyone anymore :( But yes, I had a SadDogs518 or something. Not the most original, I know, but still.

Ho, ho, ho!

I'll take that as an in :D

Boring, I like the zombie names. Why not just have them in greyed out italics and like someone said with a few open spots between the players and the zombies?

Yeah, actually, I think I like this solution. I'll edit them back in.

I'd also been thinking about dynamic guilds. I like your idea and think it's better, but I'll throw out what I was considering just as another thing to consider. My idea was that when a guild member was killed, the killer would also get a list of all guild members (so a lynch would give it to the whole village, a hunt would give it to the pack, a hunter's shot would give it to the hunter, etc.). In this way, packs and the JL could just immediately form guilds, but the moment one of them dies, their names fall into the hands of their enemies.

Hmm, that doesn't sound too bad. I could see it as being one of the potential "costs". The list of costs probably isn't going to be limited to just what was said in the thread, but I want to see how creative I can get with it without imbalancing anything too major.

Looking over the rules I think you missed Mystic in the Jester effect list. You might also want to use that as effect for some other passive traits like the normal SA.

I could have sworn that I hadn't! But looking over, it seems you are right. Strange, thank you, I'll add it on there.

I'm also unsure how a Warg being jestered into an assassin would work. The Warg is targeting the wolf hunt target and he is already dead so what would killing him again mean. Maybe better to let Warg be jestered into Oracle or Ghost Whisper?

Another thing about the Warg. Can it be used when the Warg's own pack isn't hunted? It would make more sense if it couldn't, I think (or else you should rename it to Hyena).

In regards to warg, the idea is that an assassin shot bypasses protections, like cursed or blessed or GA. A pack with both a Jester and Warg could even do this intentionally to get through a potential GA/Doctor cycle, but only once in the game.

And yes while the rules don't explicitly say it, warg can only clean kills from its own pack.


I have a question about the goodie pickpoint list- why is Guardian Angel so expensive? I see no reason why someone wouldn't choose Seer over Guardian Angel, or Doctor and some minor traits.

In games this big there will probably be many goodies with lots of pickpoints. While one GA is arguably worse than a seer, two GAs can actually be even better than a seer+apprentice. So I think 10 would have normally been a good price point, but combined with the fact that the goodies can win by just surviving til Christmas, I wanted to make protection roles more expensive still.

Well, I think I should be able to play a game that ends AT Christmas at latest (unless, I suppose, all goodies are dead and only multiple baddie packs remain?).

But I despise your abuse of Sinterklaas for a Christmas game without any homage in the rules.

I actually haven't seen that movie at all, just thought the poster looked cool :oops: I should though, also if you have any ideas for a role based on that I could definitely look into adding it :D

That could, however, lead to some god awful guild "analysis" and increase the potential guild death trap problem. It could be incorporated as a potential price/cost (or one of a couple small ones) for some guilds which would have both others, or just one of them, revealed. This could be decided at the discretion of Panzer or he does it all by dice roll.

I think the cost should be by dice roll, I don't want to give myself too much power to "balance" things out by punishing the stronger side, but I know I'll instinctively tend towards that if anything that happens in the game is my own choice.
 
Ah I missed it in the list then. I was going to feign offense eventually that one of DNFC or me didn't make it on there.

I thought of making DNFC into LifeNoteForUgly or similar but it sounded more contrived than funny and I couldn't think of much else :/

Also, attached and unattached baddies pick point tables are out. Thoughts on the costs and balances?
 
I thought of making DNFC into LifeNoteForUgly or similar but it sounded more contrived than funny and I couldn't think of much else :/

Well it was the username her middle school self came up with by combining Death Note and Death Cab for Cutie which she still uses despite finding cringy, so next time you need zombie names you could try to riff off combining anime and band names.

Anyway, sorry but we're both out. It's Hanukkah for a few more days so at some point we'll be seeing her family, then I have finals and she's on crunch time and then it's visiting friends and my family for Christmas.