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We put up a hotfix beta patch that should sort out the issues some people are having with the English Portrait pack and custom message settings.

As this is a beta patch you will actively have to activate it. To do so, please follow these instructions!

What you are looking for is the 3.0.1.1 patch.

#########################################
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################ 3.0.1.1 ################
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# User modding
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- Added unit_graphical_culture, unit_graphical_cultures override for unit models in culture database.

###################
# Bug Fixes
###################
- English portrait pack should now display properly in early start dates.
- Custom message settings should no longer be overwritten by default values at the start of the game.
- Fixed Legendary Journey not getting any progress the second time you start it.

Please do not report any issues with it in this thread. If you experience problems, please post in our bug report forum, and make it clear that you are running the 3.0.1.1 beta patch in any bug reports.

Thank you!
 
I don't see a 3.0.1.1 beta. I see a "beta - Open Beta - use at your own risk". Is that the 3.0.1.1 beta?

Yes, it's the open beta. Atleast acording to the launcher which says 3.0.1.1 and have the right checksum.
 
Could anyone explain to me what this means? :oops:
I'm pretty sure it's really only for modders.

It should (if I remember right) allow you to tweak the game to override the graphics of your on-map units based on specific rules.
 
It seems the Beta Patch is rather stable and didn't change anything to the worse.
Shouldn't it got out of Beta and Public with that soon?
I agree that it would be a good idea, but additionally we would like to get the possibility to also do some extra internal testing for a more thorough sanity check. Right now we can't get the manpower for that so it will have to stay as a beta for the time being.
 
We've now updated the beta with one additional fix. It should now be possible for the Warrior Lodge Legendary journey to get more progress after the first time.
It should update automatically if you're tuned into the open beta branch. The version number will stay as 3.0.1.1 but the checksum will be updated to (ONDO).
Please poke me if anything weird has slipped into that patch so that I can revert it to the old beta.
 
We've now updated the beta with one additional fix. It should now be possible for the Warrior Lodge Legendary journey to get more progress after the first time.
It should update automatically if you're tuned into the open beta branch. The version number will stay as 3.0.1.1 but the checksum will be updated to (ONDO).
Please poke me if anything weird has slipped into that patch so that I can revert it to the old beta.
Just as I was closing the game (resign, then quit. Not straight quit) I saw that my checksum said NNDO. After rebooting the game it's back to ONDO. A little stupid, maybe, but is this of any significance to you? Does not seem to affect me in the slightest.
 
Just as I was closing the game (resign, then quit. Not straight quit) I saw that my checksum said NNDO. After rebooting the game it's back to ONDO. A little stupid, maybe, but is this of any significance to you? Does not seem to affect me in the slightest.

Checksum changing is completely normal behaviour after resigning a game.
It's to prevent desynchs in MP, as far as i know...and probably other memory issues..
 
We've now updated the beta with one additional fix. It should now be possible for the Warrior Lodge Legendary journey to get more progress after the first time.
It should update automatically if you're tuned into the open beta branch. The version number will stay as 3.0.1.1 but the checksum will be updated to (ONDO).
Please poke me if anything weird has slipped into that patch so that I can revert it to the old beta.

Progress bar is still stuck for me even with beta patch.
 

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Getting stuck at 100% is a different problem than not progressing from 0% on the second call, so I wouldn't expect this to fix it.

From my brief inspection of that section of the code, it looks like the actual cleanup is handled by a scripted stop_slow_AIs_effect, which is triggered when a ruler successfully completes the legendary journey...you could try triggering HF.12300 for some random character in the affected warrior lodge. It'll give them an unearned warrior bloodline, but it might also fix the problem. Fingers crossed.
 
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I'm pretty sure it's really only for modders.

It should (if I remember right) allow you to tweak the game to override the graphics of your on-map units based on specific rules.

Ok, now I understand.

I disagree with the main graphical culture of the Saxon portraits being englishgfx again... You could've made saxongfx use English/Norman portraits while keeping their own graphical culture, just like both Normans and English use the same pack while having two different gfx.

I really wish all these modding changes related to graphical cultures wouldn't alter the checksum... :(
 
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Ok, now I understand.

I disagree with the main graphical culture of the Saxon portraits being englishgfx again... You could've made saxongfx use English/Norman portraits while keeping their own graphical culture, just like both Normans and English use the same pack while having two different gfx.

I really wish all these modding changes related to graphical cultures wouldn't alter the checksum... :(
If you know how to do them right (I don't) you can usually do cosmetic mods without breaking the checksum. I've used UI mods before scaling was a vanilla thing, and they didn't break checksum. I imagine that you can change unit map visuals without breaking the sum as well.