Also @Panzer Commader will you publish the remaining roles of the other survivors who lost?
Avernite: Ex-pathological liar, ex-spy, ex-guild member, robbed villager
K-59: Villager spy
Arkasas: one use of priestly powers blessed villager
Also @Panzer Commader will you publish the remaining roles of the other survivors who lost?
Thanks for hosting Panzer! I hope I didn't disappoint you with the lack of PM conversations.
How many times did I get scanned and spied upon?
I basically ignored it, especially after we had a day or two with more than 2 dead people it was basically impossible to get there anymore.Kind of curious what people thought about the alternative win condition (making it to the 25th). The sense I got from reading the game was that the village was pushing for that early and seriously hurt their chances by doing so, but I'd be interested in hearing player's thoughts on it. Did it play into many player's decisions or was it mostly ignored?
I legitimately thought Jeray had a strong possibility of being a wolf of the other pack. You were obviously a goodie, but that didn't really matter when the three of you were connected by being lovers.Thanks mr Panzer and GG for the winners.
Bad luck having Jeray as lover because somehow he managed to get almost lynched very soon.
Also when I died I was absolutely convinced about Aedan and Hax being baddies because I think that they, as goodies, wouldn't vote against me knowing that my story was, by any means, true. I frankly didn't understand the village there, to lynch a player when he's a very very likely villager (three players, in this case!) is never a good idea, even for protecting the sacred act of the outing. The players should always try to win ahead of everything else. Anyway there was no way to survive after that so even in the best case it was a waste.
No.Thanks mr Panzer and GG for the winners.
Bad luck having Jeray as lover because somehow he managed to get almost lynched very soon.
Also when I died I was absolutely convinced about Aedan and Hax being baddies because I think that they, as goodies, wouldn't vote against me knowing that my story was, by any means, true. I frankly didn't understand the village there, to lynch a player when he's a very very likely villager (three players, in this case!) is never a good idea, even for protecting the sacred act of the outing. The players should always try to win ahead of everything else. Anyway there was no way to survive after that so even in the best case it was a waste.
I admit, I hated it too.BTW, was it supposed to be possible for the distiller to jsut screw over a player completely by distilling him every single night? I would expect that kind of thing would have a "don't target the same guy twice in a row" clause to stop a player from effectively getting stripped of all his powers because he keeps getting distilled all the time.
No.
What you did was cheat, not game-technically but mental-judgement cheat. The only way to prevent people cheating through outings in future games is to smack down on it hard and fast. So long as fake outings are ALWAYS a death sentence, fewer people will do it, and it will only ever be a desperate move. Let one fake outer go, and the next person will think 'well my sob story is slightly worse than De Chatillon's but it's still pretty good, don't kill me!'.
So we consider possible events in future games when determining the lynch target? That doesn't seem like it's the best thing the village could do if it wants to win this game. Fake outtings usually deserve punishment(because a goodie normally has no reason to make them), unless there's a good reason for the village not to lynch as was the case here. We should make the lynch that brings the village closer to victory, not lynch for meta-game reasons because someone might use it again in future games.No.
What you did was cheat, not game-technically but mental-judgement cheat. The only way to prevent people cheating through outings in future games is to smack down on it hard and fast. So long as fake outings are ALWAYS a death sentence, fewer people will do it, and it will only ever be a desperate move. Let one fake outer go, and the next person will think 'well my sob story is slightly worse than De Chatillon's but it's still pretty good, don't kill me!'.
BTW, was it supposed to be possible for the distiller to jsut screw over a player completely by distilling him every single night? I would expect that kind of thing would have a "don't target the same guy twice in a row" clause to stop a player from effectively getting stripped of all his powers because he keeps getting distilled all the time.
Those nights were legendary. We were doing shots, wine, beers, cocktails and we were singing songs, playing games, gossiping and just having a jolly good time togetherI admit, I hated it too.
So we consider possible events in future games when determining the lynch target? That doesn't seem like it's the best thing the village could do if it wants to win this game. Fake outtings usually deserve punishment(because a goodie normally has no reason to make them), unless there's a good reason for the village not to lynch as was the case here. We should make the lynch that brings the village closer to victory, not lynch for meta-game reasons because someone might use it again in future games.
And to all the people that picked lover: why? What was the gain from getting yourself an extra way to die?
The fake outing was way at the start of this game. It needed punishing here, too. You think Sleepy would have hesitated to fake-out someone if we showed he could get away with it?So we consider possible events in future games when determining the lynch target? That doesn't seem like it's the best thing the village could do if it wants to win this game. Fake outtings usually deserve punishment(because a goodie normally has no reason to make them), unless there's a good reason for the village not to lynch as was the case here. We should make the lynch that brings the village closer to victory, not lynch for meta-game reasons because someone might use it again in future games.
And to all the people that picked lover: why? What was the gain from getting yourself an extra way to die?
The fake outing was way at the start of this game. It needed punishing here, too. You think Sleepy would have hesitated to fake-out someone if we showed he could get away with it?
edited to add: and no, it's not fully rational only, I admit it.
Cheaters must be punished because they are cheaters, not only because it is immediately rational. But because the mind that will pursue cheaters even beyond reason is a far stronger tool at suppressing cheats.
This was probably my first WW win, as a baddie and where De Chat difdid try to trick me
In!
This time I swear I will stay active
Adamgerd the hunter alderman with a rival is zombie hunted by Cymsdale
He takes down his attacker with him, Cymsdale the zombie hunter + normal hunter villager