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Justin Kase

Lt. General
44 Badges
Feb 28, 2018
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Give_them_Kell_Cover.png


Started out as a bit of a joke from this suggestion thread, but then I decided that I may as well toss this together for myself as I had just run into the Kell Hounds DLC Flashpoint mission.

It makes Morgan a larger than life MechWarrior AND gives him his signature Archer 'Mech (loaded with top end weapons).

Other than that, this is the original 3rd act of the Kell Hounds flashpoint with a minor change to include the Archer instead of Orion for Morgan's ride.

Special thanks to @bloodydoves for his Archer mod, to @LadyAlekto for her EWS Upgrade and @scJazz / @Amechwarrior for looking this over and @OathOfFealty for his reworked Kell Hounds logo.

To use this mod you will need:
  • Battletech Flashpoint DLC
  • ModTek
  • BTML
  • BD_Archer (Bloody Doves Archer mod)
[Mod edit: No unapproved links. Github, nexusmods, ect]

To Install:
  • Download the attached Give_them_Kell.zip and expand in your BATTLETECH/Mods folder.

Next time you encounter the Kell Hounds mission, if you choose the path where you fight alongside Morgan, then you will see him in all his glory !!!

Some screen shots below:
MorganKell.png


Notice anything about that stat line?

MorganKell2.png


While he is a lot tougher (and it makes the mission easier), he isn't going to carry your whole team :p

Please let me know if anyone has any suggested changes, and I'll get it posted up to Nexus mods as well.

Trying to figure out how to change his one conversation line about not having his Archer available :p
 

Attachments

  • Give_them_Kell.zip
    9,5 KB · Views: 34
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That is absolutely wonderful. So much better seeing him with stats befitting his reputation.

Glad I'm running a new career so I can enjoy this one the right way!
 
View attachment 442843
...Please let me know if anyone has any suggested changes, and I'll get it posted up to Nexus mods as well...
With so much effort already invested in such a very cool BattleTech-themed FLASHPOINT, why not pump up the Opposing Force?

Add a down on his luck, former 2nd Sword of Light Tai-i in his faded though fully operational Warhammer-6K... who recognizes Morgan Kell and his Archer and BAM! You've just taken it to a whole new level. :bow:
 
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You have given me more things to think about - curse you :p
 
will definitely use this next playthru
 
With so much effort already invested in such a very cool BattleTech-themed FLASHPOINT, why not pump up the Opposing Force?

Add a down on his luck, former 2nd Sword of Light Tai-i in his faded though fully operational Warhammer-6K... who recognizes Morgan Kell and his Archer and BAM! You've just taken it to a whole new level. :bow:

with the mission control mod the opfor for this FP an extra lance of help...and because of the hangar of the dispossessed mod they had a whm-6k.
 
I'm bloodydoves, maker of the Archer, and this is my favorite mod on the Paradox Forums

LOL - thanks for the endorsement (and even more so for making the Archer mod) ;)

Now, if we only had a Legend Killer flashpoint for your Rifleman mod....
 
LOL - thanks for the endorsement (and even more so for making the Archer mod) ;)

Now, if we only had a Legend Killer flashpoint for your Rifleman mod....
Such a @OathOfFealty Mod would make for a great contribution toward @Amechwarrior 's Solaris VII Gladiatorial FLASHPOINT... : )
 
For now I added a little extra line to explain the Archer being available. Kind of lame, but good enough for now ;)

MorganKell3.png
 
A slightly updated version has been posted to Nexus Mods. It fixes an error that occurs in the aftermath of the mission:

MorganKell4.png


Error occurs due to \\ being used instead of just \ for the unicode.
 
JK,

I just recently downloaded the CAB folder instead of using the installer (Thank God somebody finally updated the folder) and Modtek would not load Give 'Em Kell due to the dependency on BD's Archer, but the Archer is in the folder, the mod loaded fine when I had all of those folders in my mods folder
(too many folders.:confused:..so many folders:oops:...the horror of all those folders cluttering up my mods folder....:eek:)

Can I just delete the dependency from the mod json?, to make it load, and if I can you may just want to make a note for all the clueless mod users (such as your's truly:() so they don't pester you with dumb questions;)

Thank you in advance for any and all help
 
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@Mongo101 - yes, feel free to delete that dependency - it will resolve that issue. Actually, the newer 1.5.1.0 version I uploaded to Nexus already did that (and fixed a spelling error!),

and that isn't a bad thing to note for others ;) Thanks!

Attached is the 1.5.1.0 ZIP of the Give them Kell folder - Just in case ;)
 

Attachments

  • Give_them_Kell.zip
    10 KB · Views: 20
Thank you sir

You are a God among men and modders
 
Mostly I muddle, mettle and meander ;)

Let me know if that works for you!
 
10-4 bro

Wow, a muddling meandering modder who mettles...:rolleyes:
 
197.jpg
 
@Justin Kase , suddenly getting a no load pop up for this.

Modtek log shows:
Warning: Will not load Give_them_Kell because it's lacking a dependency or has a conflict.

I have the archer and everything and it has run fine in past campaigns, but started a new one and this just happened.

I downloaded it 2 more times and tried it in case something had become corrupt, but same error each time.

Scratching my head on this one.
 
@Justin Kase , suddenly getting a no load pop up for this.

Modtek log shows:
Warning: Will not load Give_them_Kell because it's lacking a dependency or has a conflict.

I have the archer and everything and it has run fine in past campaigns, but started a new one and this just happened.

I downloaded it 2 more times and tried it in case something had become corrupt, but same error each time.

Scratching my head on this one.

change or add to the mods depends on - bd_archer
 
That didn't work, but I just removed the depends on and now it seems fine.