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For me, only ME 1.1.9 and the version of CC included in the ZIP work. And then again and again have problems in the game:
Endless loading screens (Especially annoying in Flashpoint Missions!), Missions can not be completed, etc ...
I'm now pretty sure that ME is responsible! Vanilla game or XAI-Mod everything is going as it should!
 
@karlo73.... I started a new campaign after the latest mod update.... all mods recommended for the XRLP are the latest version and were loaded on the same order as recommended by Edmon in his install video.
I actually think this is a rare vanilla bug. I would use the console to "complete" the mission. I am sure it's been reported before, I vaguely remember it.
 
@Edmon ... that is something similar that @XTRMNTR2K said to me .... use the console to finish the mission. He mention someone had done the samething in Nexus, he gave me the name, but couldn't find him nor the threat.... do you know how to access the console and do this?
 
@i64man I'll send you a PM.

As for your logs, thanks a lot for posting them! The bad news is I could not find the cause for the issue so far. My best guess is that maybe the mission doesn't activate a trigger correctly. This could be because the last enemy Mech pilot ejects (due to Basic Panic System) instead of dying or something else. But I don't see any hints towards a particular cause in the logs.

The good news is going through the output_log I found a bunch of itemCollection errors which must've caused some weapons not to appear in stores. Basically a lower/upper case spelling error. It'll be fixed for the next release.


One more thing: The savegame you loaded for this log - was this from before you destroyed the last enemy unit until the supposed evac? I can't tell from the log.

EDIT: @Edmon That's interesting - didn't know about that. I guess there is something in this mod or one of the recommended ones that makes it more likely to appear, then?
 
EDIT: @Edmon That's interesting - didn't know about that. I guess there is something in this mod or one of the recommended ones that makes it more likely to appear, then?

I doubt it, it's like the extravagant finances bug. No idea what causes it, but it can happen in the base game.

Though that said, I do think, some mods like the basic panic system probably may make them more likely... without a resolution to the root cause in the basegame... there isn't much you can do...
 
The savelog was after destroying the last mech and the counter reaching zero

Ah, that explains why it looks different than I expected. In that case, the actual error happening isn't caught in the log, I'm afraid.
 
Thank you for this amazing mod. I had recently started playing BT again, and figured I would try out some mods this time. After a little research, I settled on XLRP, and am enjoying it immensely. Although, I am having to get used to a higher base difficulty. I actually had to do a fighting retreat in a Convoy Smash mission, when the reinforcement lance dropped and I realized if I stayed, I was going to lose. It's been great!

Anyhoo, I did have a question. One of my mechs took some internal damage, the Std Engine and the Gyro were both destroyed. When I repair it, I have to remove and replace those two parts, right? That's what I figured out from when I lost an arm earlier with the actuators. I've seen Gyros for sale, but I've never seen an engine. So, do I just need to hunt around to find a new Std Engine, or am I missing something else?

Edit: Sorry, it's not the Gyro, it's the E-Cooling.

2nd Edit: Added Pics
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@XTRMNTR2K do you need a savelog from a specific point in the mission? If you need I can replay the mission again and load a savelog from whichever point you need.

If you could do that, it *might* be possible to get a clue as to what is causing it (or at least increasing the chance to happen over vanilla).

Even so I can't make any promises for a quick fix yet. If you just want to get on with your campaign I understand, and doing so via console command is probably your best bet right now.


Thank you for this amazing mod. I had recently started playing BT again, and figured I would try out some mods this time. After a little research, I settled on XLRP, and am enjoying it immensely. Although, I am having to get used to a higher base difficulty. I actually had to do a fighting retreat in a Convoy Smash mission, when the reinforcement lance dropped and I realized if I stayed, I was going to lose. It's been great

Thank you so much for the feedback! :)

I am quite happy to hear it's been challenging, because for me it felt like the game is easier with XLRP, if anything. That being said, if you have Better AI installed it'll make a difference. The only thing about Better AI I don't like is the extreme tendency of the AI to delay its turn. It will often just sit there and wait so it can react on your actions. It can get little annoying to be honest. :D

Anyhoo, I did have a question. One of my mechs took some internal damage, the Std Engine and the Gyro were both destroyed. When I repair it, I have to remove and replace those two parts, right? That's what I figured out from when I lost an arm earlier with the actuators. I've seen Gyros for sale, but I've never seen an engine. So, do I just need to hunt around to find a new Std Engine, or am I missing something else?

Edit: Sorry, it's not the Gyro, it's the E-Cooling.

If any of the following standard parts is destroyed, clicking "confirm" twice when the repair time/cost window pops up should replace them for you:
Std Engine
Standard Gyro
E-Cooling

XL Engines, Gyro Mods and E-Cooling+ are lost like other weapons and gear and need to be replaced. Also, fusion cores can also be lost on Mech destruction and will need replacement. Getting the right replacement core in particular can be hard for some Mechs, and buying a new one is rather expensive. So don't worry if you find yourself putting a way larger or smaller engine in a salvaged Mech - that's pretty much normal business for Mercs (unless you are 1) filthy rich 2) far into the game or 3) are playing without Adjusted Mech Assembly or "unequipped Mechs" option enabled).

EDIT: Judging from your screenshots you're lucky - the components, including the 240-rated fusion core, are merely damaged and can be repaired. Otherwise you would've had to install a new core first.
 
Ah ha! Thank you. That seems to have worked.

I am playing with Better AI, and it definitely seems as the the AI is better, but addicted to reserving. I used most of the recommended mods from Edmons install guide, although I left out the CBT stuff and Pilot Panic. I'm considering trying out the pilot panic next new game. I definitely don't think XLRP is easier than the base game, definitely more challenging. But that's a good thing, the base game had started to become a rote exercise for me. So, Thanks again. :)
 
I certainly would advise the Pilot Panic. Adds a lot to immersion as both your own & AI pilots cease to be automatons & display more human reactions to stressful situations. :)
 
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I certainly would advise the Pilot Panic. Adds a lot to immersion as both your own & AI pilots cease to be automatons & display more human reactions to stressful situations. :)

I agree, of all the mods out there, this is one of the ones I recommend the most highly.
 
If you could do that, it *might* be possible to get a clue as to what is causing it (or at least increasing the chance to happen over vanilla).

Even so I can't make any promises for a quick fix yet. If you just want to get on with your campaign I understand, and doing so via console command is probably your best bet right now.




Thank you so much for the feedback! :)

I am quite happy to hear it's been challenging, because for me it felt like the game is easier with XLRP, if anything. That being said, if you have Better AI installed it'll make a difference. The only thing about Better AI I don't like is the extreme tendency of the AI to delay its turn. It will often just sit there and wait so it can react on your actions. It can get little annoying to be honest. :D



If any of the following standard parts is destroyed, clicking "confirm" twice when the repair time/cost window pops up should replace them for you:
Std Engine
Standard Gyro
E-Cooling

XL Engines, Gyro Mods and E-Cooling+ are lost like other weapons and gear and need to be replaced. Also, fusion cores can also be lost on Mech destruction and will need replacement. Getting the right replacement core in particular can be hard for some Mechs, and buying a new one is rather expensive. So don't worry if you find yourself putting a way larger or smaller engine in a salvaged Mech - that's pretty much normal business for Mercs (unless you are 1) filthy rich 2) far into the game or 3) are playing without Adjusted Mech Assembly or "unequipped Mechs" option enabled).

EDIT: Judging from your screenshots you're lucky - the components, including the 240-rated fusion core, are merely damaged and can be repaired. Otherwise you would've had to install a new core first.

@XTRMNTR2K ... I will restart the mission and will save the mission at the halfway point, right after the drop of the first lance....hope the game works this time.... and when I played this mission on vanilla, it didn't have this issue.... this is only mission so far with this problem ....all other mission, story missions or otherwise, have not behaved this way....haven't heard from manfred99, do you know how to access the console?
 
@XTRMNTR2K ...attached is the output log you asked.... this is from a restarted mission, currently the mission counter is on 7 turns remaining, the first dropped lance has been dispatched and just waiting for the counter and the last lance to show up......
 

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@XTRMNTR2K ...attached is the output log you asked.... this is from a restarted mission, currently the mission counter is on 7 turns remaining, the first dropped lance has been dispatched and just waiting for the counter and the last lance to show up......

Haven't checked the log yet, but I'm afraid you'd have to play the mission until after you've destroyed the last hostile unit. Otherwise the error most likely won't show up, because I suspect the trigger gives an error just when that happens. Sorry about that.
 
@i64man There are some interesting errors in the log file. After looking into them I found out that there's apparently a rare vanilla issue that happens when you kill the pilot of the last enemy Mech during some mission types (i.e. assassination, capture base).

As far as I am aware this has never been fixed. To make matters worse, with Basic Panic System enabled - which I assume you are using due to the content of the log - often leads to the last enemy pilot ejecting. The game considers this a pilot kill, not a Mech kill, which probably triggers the bug.

What you could do is remove Basic Panic for the time being and replay the mission from start (that would be the safest in order to avoid any issues I'm afraid). Hopefully it should work then.
 
@XTRMNTR2K .... thanks for the information and your suggestion.... I will complete this mission and see what happened if I do nor kill all the mechs on the last lance. If the mission successful banner does not show up as it normally would, then I will remove the basic panic system. I will create the corresponding output log if you are interested in taking a peak