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EU4 - Development Diary - 30th of April 2019

Good day and welcome to this week's EU4 Dev Diary. Last week we briefly covered Custom Nation desires. Let's go through some of the feedback on it here:

Some nations' national ideas have two ideas in one slot, what's your opinion on adding that to nation designer?

I'm a tad unsatisfied with NI sets with repeating bonuses, and it's generally something you see on older NIs. I'd rather do away with them, but for Custom Nations, we already give the player the ability to turn up ideas to a high degree at extra cost. I'm not convinced that we want to add repeating ideas, even at additional cost.

Please more colours for flags and country on the map! Also let CN import a mission three from a tag, at a cost in ponts.

Another idea: how about giving custom nations access to custom national mission trees? I guess letting you actually design a mission tree sounds like a work for a medium-sized expansion itself.

Expanding the CN feature to allow for custom or imported mission trees would likely balloon in work required quickly. I feel you on the colours issue though.

In-game options when devs?

I will keep asking this as part of my duty to get it through to devs that us players desperately want this so we can customize our playthroughs.

If you mean Game Options akin to CK2, then I'm going to have to disappoint you, as that is not in our plans.

It baffles me how France has such a high playrate. Dosen't it get boring starting so strong?

Also Ming, which literally defeats the purpose of playing.

Relatability is a hell of a drug.

English monarchy and steppe horde are broken with custom nations in random nations settings. The reason is in the government reform file the reform is set to appear if the country already has the reform when it should be set to appear if it has ever had the reform.

Interesting, thanks for the heads up, I'll look into these issues.

Please, for the love of all that is holy, add the converter religions into the nation designer. I am perfectly happy for them to ONLY be available to custom nations if you don't feel like they are fleshed out enough to add them as actual religions via the existing heretic rebels

We'll look into this, I think it'd be a cool touch.

Custom portraits for rulers would add immersion

I just want Ruler/General/Admiral/Explorer/Conquistador portraits and more personalities for these characters. Please. Pretty please.

EU4 is a nation focused game, rather than a character focused one, so we're not big on such things. Advisors, as instruments of state, are about the only people given faces. While you'll see rulers (and all sorts of other characters) in portraits in CK2 and Imperator, they are not going to make an appearance in EU4.


I'd really like to see the culture mapmode on the start screen to help make the custom nations.

Culture map-painting is the patrician level of expansion, so I agree.

More custom nation achievements please. I wouldn't hate the addition of some random world achievements either. Ideas guy is one of the best achievements out there because there are so many different paths you can choose for doing it.

Spot on. Ideas Guy is one of the most inspiring Achievements and more are desired.

Serbian Flavour pack? Missions related to the reconquest of lands held by Tsar Stefan Dusan and expansion in the balkans, Serbia was an important regional power in the area and theyre a bit underrepresented *crie

The focus of the Expansion is from Brest to Byzantium, which encapsulates Serbia. Their time in the flavour limelight is now.

Hey EU IV devs do you planing any changes in ruler/Royal Families/PU system in upcoming European expansion?

In a concise but disappointing response, we do not have this planned for the upcoming expansion/


So what do we have today? A bit of a smorgasbord as it happens. First of all, back in January we talked a bit about 4K support / scalable UI for EU4. It's currently not the prettiest of games when played on a 4K screen, and we've been investigating it lately.

Here is the EU4 experience on a 4K monitor at 100% UI scale:

100%.jpg



and up to 150%:

150%.jpg


and now for 175%:

175%.jpg


We have some kinks to iron out, but we're onto a winner here for making EU4 more timeless for the every growing % of players who have upgraded beyond the traditional batting grounds of 1080p

I want to talk about a couple other aspirations we have for the upcoming European expansion. In the giant end of year dev diary, there were a couple things that we said we wanted to address, namely:

  • The HRE system, which is largely unchanged from EU3 needs to evolve
  • Make Catholicism and the Pope feel like a force to be reckoned with, rather than just another colour of Christianity and country
Let's take the HRE first. The Holy Roman Empire has not really been needing change, leading to it's relative state of persistence for so long. It functions well as an entity for keeping such a historically fractured region jumbled and offers an interesting challenge on expansion with varied approaches on dealing with it, so for all intents and purposes it has a job and it does it without huge complaint.

The caveat here however is that this has been a satisfactory situation for a while, but as we have enriched much of the world around it, the HRE has become less interesting in comparison. When we wrote up pillars for what we want to do in the upcoming expansion and update, we came up with the following:

Revitalize the play in the HRE that hasn’t changed much. Make the empire feel alive filled with bickering princes.

Does it feel this way right now? Not to the point that we are currently satisfied with. As a member state, becoming Emperor is a cool aspiration, but as Emperor, aside from some cool strengths you get, it doesn't feel like you have much in the way of interesting choices to make to run the Empire as you envision. Granted in such a decentralized mass, not all should be so keen to follow your law, but we want to open up the Holy Roman experience to allow for more meaningful and dynamic situations. The Emperor should have some sway in the Burgundian Situation. A powerful Pope should lead to meaningful conflict between Empire and Italy beyond the Shadow Kingdom event. The formation and consolidation of the powerful Prussian state should be a matter of concern for the Emperor and Princes. What if Switzerland wish to abandon the HRE?

These are the occurrences that we aspire to model as dynamically as we can within the HRE, and are dabbling with good ways to simulate this in the game.

Another evident issue with HRE play, one that can be seen by playing as Emperor or talking to anyone who has, is that the final reform feels like a trap. An army of HRE subjects to unleash on your foes and carve up the map as you see fit? Now that's an enjoyable reward for reigning in the Empire, however smashing that final reform, absorbing the entire empire and losing all the effects you've built up, considerably less so. While we don't have the exact details, we see this as something that should be split: where there is a clear path for reform in the HRE, either towards decentralized power or all land under one ruler, so that players don't feel the need to purposefully hold back on completing the HRE reform path.


Regarding Catholicism, both the religion and the head of the faith are in need of attention, and the attention is two-fold, both gameplay and flavour.

In terms of gameplay, Catholicism is widely considered a poor choice of religion. If you are not the Curia Controller, it is a very weak religion, and if you are the Curia Controller, then it's a strange state where you actually want there to be as few other Catholics as possible so that you can hoard this power for yourself. Add to this the fact that the Pope himself is, by and large, just treated as another country, and not the mighty head of a faith that he deserves to be (as I have been masterfully lectured by @Duplo )

When it comes to flavour, Catholicism has far been left in the lurch in terms of interesting content when compared to pretty much all other forms of Christianity.

Catholicism is one of the main focuses, fittingly for this European expansion and update. In a nutshell we want to empower Catholicism against the already tantalizing Protestantism, such that union between the Catholic faith adds to its strength, where the Pope and/or Curia Controller himself can take action in favour of the entire faith (or potentially lining their own filthy pockets) and take action in response to the growing threat posed by the reformation. Currently, Reform Desire does little outside of igniting the reformation, we would like to make the mechanic more engaging for Pope and Catholics alike, such that they are incentivized to combat or grant concessions against the rift.

These are our aspirations at least, with regards to HRE and Catholicism. How do you feel about them in the game currently and what would you most like to see?


Now, we've been talking about design, quality of life and content aspirations for a few months now, which has been very much our goal and quite fun from our end, but I think we all are keen to get to some content. This will be our last week of such aspiration dev diaries: from next week onwards, we'll start showing off map work, content work and features/fixes/QoL for our upcoming European Update and Expansion.

Let's tease as I so often like to do, with a cheeky preview screenshot for next week:

teaser.png
 
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Let's address the elephant that saunters into Europe in the 1700s, gameplaywise: Revolutionary governments! Now is the time, comrades, to free the shackles of the oppressed revolutionary system as it is currently implemented! Never again shall we come close to an expansion that encompasses all of Europe, where revolutionary governments are currently constrained!

We demand better flags! We demand governments like Prussian Monarchies, Dutch Republics, and Tsardoms actually cower in fear of our influence! We demand unique government reforms for switching to revolutionary governments! Finally, we demand better mechanics than the current system for Revolutionary Republics!


Now that that's out of my system, please update revolutionary governments? Pretty please?
 
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Austria is one of the most interesting and one of my favorite tags to play, especially because of the diplomatic focus, but there is a definite lack of depth. Considering Austrias rapid rise to power in the second half of the 15th century up to the regency of Maximilian I., there should be an update, or even an immersion pack, dedicated to them. Tirol should be a Vassal of Austria, since it was only fully integrated into the main branch of the Habsburgs after Sigismund of Tirol didn't have a male heir and Friedrich III. had to secure Tirol for his son Maximilian. Another important aspect under FrIII. was the privilegium maius, which was a fabricated document securing a lot of priviliges for the Habsburg, which could be integrated in the game as a decision, mission or maybe a government reform, so that austria could have a kingdom rank (becoming an archduchy, since 1453) without being an elector. The Burgundian inheritance is also pretty flawed. Burgundy wasn't split directly between the inheritor (historically Austria) and France, but was first purely austrian and lost the western half in a war with France. Also, Burgundy was considered a Prince of the HRE, so they should be considered a member, but still a part of the french kingdom, so france should have either permanent claims, or even cores on the western half, at least after the inheritance. Also Burgundy should fall under a PU and not be swallowed immediately, since Maria of Burgundy actually reigned for some years before her early death and only then it fell fully under the Habsburgs. It definitely is a bit too much to ask, but Austria desperately needs some flavour, and considering their importance during that time period an update, or immersion pack, is long overdue.

Also, I like that Bavaria seems to get some love looking at the map tease. Hopefully they'll get a more precise mission tree and better possibilities for survival, since bavaria is one of the most important actors in the hre. Considering Bavaria was the founder of the catholic League and actually had a rightful claim to the electorate of the Palatinate(which should have been alternated between the Palatinate and Bavaria, but never actually happened), being one of the biggest german dynasties and becoming a kingdom under Napoleon should also be incorporated somehow.

TL,DR: Austria and Bavaria desperately need more flavour, considering their importance, either through a dedicated update or an immersion pack for the southern german region.
 
I'm a tad unsatisfied with NI sets with repeating bonuses, and it's generally something you see on older NIs. I'd rather do away with them, but for Custom Nations, we already give the player the ability to turn up ideas to a high degree at extra cost. I'm not convinced that we want to add repeating ideas, even at additional cost.

Like the Portuguese ideas that were not updated on a Iberia update right?
 
Really looking forward to this!
If you are touching the HRE borders, can you please tweak the borders around Posen as well?
Ever since the Poland Patch it feels really uncomfortable trying to form Prussia in the historical borders...
Also some additions to the Brandenburgian/Prussian missions for more claims in the German region would be great.
 
zelot pope leading army.png

*Siege of Aleppo, Zealot-BattlePope leading successful crusade c.a. 1512 A.D. (colorized)


Ok, playing as a HREmperor feels week now, you can hardly feel the diplomatic power behind The Title, it feel more like being the head of nursery than HRE. However playing as THE POPE feels... it doesn't feel like anything actually, just another Italian state but you can't form Italy and for some incomprehensible reason you cannot even use curia mechanics... which is against everything we know from history. The constant abuse of Pope's power and The Church authority led eventually to reformation and earlier to countless minor heresies and religious uprisings.
Don't get me wrong, The Papal State is currently one of the strongest country in Italy and in game overall, but as The Pope your goal shouldn't be eliminating all other catholics and dismissing curia as fast as possible... it just doesn't feel right.

I imagine playing as a Pope in 3 or 4-ways. It could be like separate mission tree or "Chinese empire reforms" but in separate 4 trees, and if you decide to change things around all previous bonuses would be undone.

1) Diplo-Pope (diplo-defensive bonuses) - acting as a mediator between catholic countries, creating defensive coalitions against heretics or heathens, supporting or punishing (granting some bonuses/negative modifiers, f.e. to vassals liberty, tax efficiency, dip-rep etc.), each new level of this tree would unlock new ways of convincing other countries to do Pope's will.

2) Zealot Pope(*pic kinda unrelated but I couldn't hold myself... ) - opposite of diplo-pope, this one is crusader type, your goal is to spread Catholic faith far and wide, reclaim HolyLand - each next reform will increase your military power and diplo actions focused on war with heathens or heretics, f.e. crusade as a type of a offensive coallition with fixed target. To counter balance this target of a crusade would be given some bonuses too..

3) Theologian Pope (faith tree) - protecting the unity of faith, keeping rotten cardinals and or countries in check, forcing them to return to the true catholic ways, actively counter acting against reform desire (whatever form this modifcator will take)

4) PowerHungryPope (power tree) - you just want more and more power for yourself and your choosen, ultimately your goal is "true kingdom of god on earth" with you as the Divine Ruler, each reform will give you more power in terms of various military/economic/missionary bonuses but will erode your diplomatic power over other catholics and will greatly increase reform desire and will strengthen protestants/reformed faiths and even your fellow catholics who choose to oppose such PHP

I know some of these mechanics are in curia, but it will be much more fun to play as Pope when you actually can bestow your blessing upon others, or as a catholic ruler it also will feel much more imersive if you could work to convince the Pope to bless you one way or another, or maybe at least curse your oponent. Besides, curia could be changed in such way that curia controller would have his voice in different matters but other countries with cardinals could vote too, for example instead of random event starting counter reformation it will be one of the curia's decisions:

"Start counter-reformation:
Pope 20% vote power
curia controller (12 cardinals x 4%) 48% vote power
France (4 cards x 2%) 8% vote power
Spain (8 cards x 2%) 16% vote power
Siena (2 card x 2%) 4 % vote power
Denmark (2 card x 2%) 4 % vote power

So the rest of the Curia with Pope could overthrow the voice of the current curia controller and lets say instead of counter-reformation start negotiations with heretics and reforms within the catholic church itself. Of course each curia's decision would have meaningful consequences. Here it could be all kinds of diplo-relation bonuses and maluses between different branches of Christianity, maybe missionary strength and unrest modificators.


On a side-note there could be a interactions between falling Byz Empire and the Pope.
 
Currently, Reform Desire does little outside of igniting the reformation, we would like to make the mechanic more engaging for Pope and Catholics alike, such that they are incentivized to combat or grant concessions against the rift.
Well, reform desire as it is, is quite pointless. I don't think it's even possible to prevent reformation from triggering, not without exploits like forcibly converting entire Europe to Orthodoxy. There might as well be just fixed date of it happening.
I think that if Emperor (or other secular monarch) got upper hand over Pope, Protestantism would be butterflied away. Main cause of Reformation was immense power of Papacy, which encouraged secular rulers to support alternate religious movements. If Pope somehow became as weak and as subordinate to secular leaders as Orthodox Patriarchs, Protestantism wouldn't catch on. Martin Luther would become just another historical curiosity, like Peter Waldo or John Wycliffe.
 
Regarding Revoke the privilegia, what about making the princes more like tributaries? Not callable in wars, but guaranteed by the emperor against tribute/taxes. And, at that stage, allow the emperor to upgrade the government rank to "Empire".

Otherwise, I would get rid of the penultimate reform entirely. Or at least fix the problem with how liberty desire in non HRE-vassals sky-rockets, which is an incredible annoyance, not least for Austria with its great diplomatic bonuses.

1. The "Rome Reborn" modifier should include the other Emperor reform bonuses as well, similar to how the Nahuatl religion gets its various bonuses from reforming its religion. I think the HRE is difficult enough to form to warrant keeping these bonuses upon uniting the tag.
2. HRE Ideas. As a centralized Holy Roman Empire is a bit closer to the "fantasy" spectrum in the game, it allows the developers to get a bit more creative with their National Idea set. My reasoning is that if the Roman Empire gets a good idea set, why shouldn't the Reich?

I strongly agree. I would also add two more points for the HRE-tag:

3. Events, decisions and disasters. A united HRE feels very empty, since there's not much going on anymore. Spice it up a little.
4. A prettier color.
 
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In regards of improving the mechanics for the catholic faith:
Good religions in my opinion are those which offer strong bonuses as a reward for player effort (e.g. native American religions, coptic) or that offer both good bonuses and some degree over when you get them (e.g. muslim religion group with piety or buddhists with karma). On the other hand Anglican is the ultimate lazy players choice as you get it for free playing on the British isles, you don't even need to convert your provinces as you can just spawn a center of religion and then you wait to press buttons. Catholic is somewhere in the middle between these extremes and I would prever it moves towards the first category. To do that I would like to see some more possible interactions. Here are some suggestions:
  • Missions from the pope:
    What if you could accept missions from the pope in the style of the old mission system? Some could be generic (e.g. retake Jerusalem for a claim on Jerusalem), others could be timed: There could be a mission to retake Konstantinopel (or any other major christian capital) taken by the Ottomans (or any other non-christian) for a limited time period. There could be lots of missions in regards to the reformation: Make HRE princes catholic, convert provinces, break relations with non-catholics, etc. There could be missions against excommunicated tags or crusade targets. (On a side note: Please limit crusade targets more: I do not want to see Spain call for a crusade against a primitive OPM in south America)
    For any of those missions you could give substantial bonuses once you have achieved the mission objective (powerful country modifiers, lots of papal authority or even a guarantee to become the next curia controller for really diffcult ones like retaking Konstantinopel or winning the religious league war). On the other hand if you don't do anything to achieve your mission objective (e.g. you don't even go to war with the target) you should be penalized heavily (stab loss, negative country modifier, -10 monthly papal authority, etc.)
  • Cardinals on the map:
    What if you could see cardinals on the map (map mode!) so you could prioritize taking a province with a cardinal to obtain an additional one yourself? Maybe you could do certain things (bribe the pope) to get an additional one in one of your eligible provinces. Maybe you could interact with the cardinals themselves: Bribe them to move if they are unhappy with their overlord instead of relying on the event that allows you to steal a cardinal.
  • The curia as pseudo-parliament:
    Going with the idea of realizing cardinals on the map, what if an actual curia would exist? The curia could be formed by cardinals on the map (not all, but some of them) and give the pope access to a parliament-like mechanic with curia cardinals replacing parliamentary seats. That would give the pope access to a more powerful government, balancing out the fact that the pope's ruler stats are random. Instead of the usual bribe mechanics curia cardinals should ask for different things of course. For example if France is elligible for excommunication and you have a Burgundian curia cardinal, that cardinal could demand you excommunicate France. Of course this would not please a French curia cardinal you might have. There could also be ties to the "missions from the pope"-system I suggested above, where certain missions could be demanded by the curia, which you would then possibly need to join. The parliamentary bonuses should be fairly substantial, there should however be a downside as well. What if you constantly deny the requests of the curia? Maybe instead of gaining corruption, if you fail say three "debates" in a row, a rival pope could appear in Avignon?
  • The counterreformation:
    One thing that really bugs me in the current state of the game is the counterreformation. The idea of the counterreformation is to make a great effort to convert those filthy heretics back to the true faith, but currently you cannot do that as those filthy heretics all are impervious for conversion due to religous zeal. That leads to the ridiculous situation that you cannot convert the Bavarians (which you are supposed to convert back to catholicism) and instead you use the additional missionaries to convert the muslims in Africa. I think the counterreformation should only give bonuses for European provinces and should allow you to disregard religious zeal from heretics by removing that modifier in a (European heretic) province once you have conquered it. Accepting the counterreformation decision should of course signigicantly impact your relations with reformed and protestant countries.
  • Relations:
    Flipping religion from catholic to protestant or reformed should be more meaningful in my opinion. Becoming protestant as a ruler was mostly done for monetary reasons. It allowed you to seize unimaginable fortunes by simply making church land your land and to instal your own bishops who paid tax to you. The downside should be severe diplomatic penalties with catholics, as the reformation was something the pope and the emperor actively tried to root out. That could be realized by making alliances (or at least royal marriages) with catholics impossible for a limited time period after flipping religion and the relationship penalty could be more severe. On the upside you should get way more money from switching religion than you currently do. Also in my opinion protestants simply should not be able to to enter the religous league war on the catholic side (protestant Bohemia allied to Austria losing the league war only to become emperor afterwards anyone?).
In regards of improving the HRE mechanics:
In the current state of the game I don't think anyone would describe reforming the empire as fun. It is a whole lot of work with fairly huge obstacles in the way and yet the bonuses you get for achieving it are fairly minor in the current state of the game. Apart from doing a one faith campaign, the vassal swarm is not that strong anymore. You can start the game as Ashikaga and have an even more overpowered vassal swarm right at the start. Even governments geared towards a direct conquest style, most obviously the Mughals, are way stronger than the HRE vassal swarm and you can get their benefits way earlier. Reforming the empire in my opinion should allow you to form a pretty powerful state with massively powerful national ideas and massively powerful government reforms that can rival those of the shogunate or the Mughal reforms. In addition to that reforming the empire could be more fun as well. Here are some suggestions:
  • Reworking the HRE reforms:
    The reforms have always been strange to me. Observing a typical European game the emperor starts off with no reform, passes between one and three reforms and the reform progress stays that way until the end of the game. That is not a good representation, isn't it? Certainly the position of the emperor was a lot stronger in 1450 than it was in 1700. I think not only should the reforms themselves be reworked, you just should not start off with no reforms. In my opinion the whole reform system could be reworked to represent the state of the empire between centralization and separation/federalization.
    With higher progress towards centralization the emperor should not only receive stronger bonuses, he should also enjoy more interactions with his princes. What if at certain progress levels he could start to request generals from the princes, similar to the shogunate interactions? Maybe he could request manpower, funds, etc.? On the other hand the obligations should increase as well. On the other side of the reform progress if the position of the emperor is weakened, maybe he could start to receive weaker static bonuses to manpower, force limit and less interactions with princes. At the same time the obligations should diminish as well: Why should you defend a member of the empire if you receive nothing of worth from them? This strengthening or weakening of obligations of the emperor would be a natural way for other AI princes to decide if they want more centralization or the opposite: If they are small, weak and next to a powerful neighbour, giving up some independence for protection is natural. If they become larger (Brandenburg, Bohemia, Bavaria, etc.) they should strive towards more independence.
    This could also prevent the reform progress from being stagnant for 250 years: If most princes want more independence and you have negative imperial authority growth for long enough you could get a chance for an event calling for an imperial diet, that would ask for severe concessions that you don't want to make (e.g. break up your own country by releasing tags) or lose an imperial reform.
    Starting off with a middle ground would also allow you to remove the exploit that allows you to disband the empire really early in the game by simply allying all electors and then attacking Austria. You could remove the disband the HRE button and make separation the last "reform" towards the separation side of the spectrum.
  • General improvements:
    Please abandon the restriction to the government rank. To me it does not make sense why you have to stay a duchy. Why can electors upgrade? Why can't you upgrade as the emperor? As there were kingdoms in the HRE (Bohemia for example always was a kingdom) I think you should always be able to became a kingdom if you have the development required. However the only one allowed to become empire rank should be the emperor (which he currently can't anyway).
    CBs for the reformation are desperately required as well. The reformation is the biggest hurdle to overcome on the road to reform the empire and unfortunately it all comes down to luck unless you are not afraid to savescum. I remember a game as Austria in which the centers of reformation appeared in England, Sweden (JP under Denmark), Switzerland, France, Poland and Switzerland again. Or they could all just appear in German OPMs that you have province adjacency with. While some degree of randomness is required to make the game dynamic, giving the emperor a CB on every province with a center of reformation, be it in the HRE or not, would make the game less arbitrary. Alternatively a peacedeal option "Eradicate Center of Reformation" for countries with a center of reformation for a high amount of warscore (e.g. 80%) would be another way of making the reformation less arbitrary. It certainly would be better than having to take five provinces from France to snake my way to their religious center and having to risk a coalition. It also would substantially boost the AI's ability to something about the reformation.
    As a more personal suggestion, I would like to see a decision you could take that prevents you from becoming emperor. There are situations in which you do not want to become emperor and do not want to leave the empire either (or can't, as you already are the emperor). In particular I would love to play an Austria game focussing on diplomacy, without playing the empire game. However if you want to stay catholic and focus on diplomatic reputation and improving relations, you can't not become emperor (onless you savescum to only have female heirs). That decision could make you not elligible for say 100 years and could come at the cost of prestige, legitimacy and relation penalties.
  • Free cities and electors:
    I do not like the fact that as the emperor you have a whole lot of obligations on your platter, yet the static bonuses you receive are fairly minor (the increased manpower pool just saves you money). On the other hand free cities and electors enjoy a lot of bonuses while not having to do anything in return. I really hope this changes in the future as it just feels unfair. What if you could demand money from free cities (with a long cooldown of course) via periodic event "emperor renews free city privileges" or you could ask electors that they help in the defense of the empire (again with a long cooldown). If they do not agree with your wishes, they should stop being a free city or elector. Just enjoying considerable benefits with no tradeoff just does not feel right to me.
  • Events and reform progress:
    Some big events should have a considerable effect on the state of the empire. Both in strengthening or weakening the position of the emperor. In particular I am thinking about the shadow kingdom, the reformation and the French revolution. Preventing the shadow kingdom could give you an additional reform, rewarding you for your effort. Failing to do so could cost one. The reformation is even more interesting: A protestant victory could cost a reform, as the legitimacy of the holy Roman emperor is very much derived from the idea of being "the sword of god" or the worldly representation of god's power, where the pope is the spiritual one. A catholic victory could give you an additional reform and the peace of Westphalia could open the path to the "vassal swarm ending" of the HRE reform path instead of working towards a centralized state, giving or costing no reform itself. Finally the French revolution should be a threat that could end the empire (historically Napoleon brought down the empire, but relying on that event to fire would be a stretch in the game). Failing to beat the revolution in a reasonable timeframe could just disband the empire entirely (which would not be the worst thing in the world, because at that point we are very late in the game) or could give you an additional reform (maybe giving a new player the final push to reformation for his first HRE campaign)
 
Good day and welcome to this week's EU4 Dev Diary. Last week we briefly covered Custom Nation desires. Let's go through some of the feedback on it here:

I'm a tad unsatisfied with NI sets with repeating bonuses, and it's generally something you see on older NIs. I'd rather do away with them, but for Custom Nations, we already give the player the ability to turn up ideas to a high degree at extra cost. I'm not convinced that we want to add repeating ideas, even at additional cost.





Expanding the CN feature to allow for custom or imported mission trees would likely balloon in work required quickly. I feel you on the colours issue though.



If you mean Game Options akin to CK2, then I'm going to have to disappoint you, as that is not in our plans.



Relatability is a hell of a drug.



Interesting, thanks for the heads up, I'll look into these issues.



We'll look into this, I think it'd be a cool touch.





EU4 is a nation focused game, rather than a character focused one, so we're not big on such things. Advisors, as instruments of state, are about the only people given faces. While you'll see rulers (and all sorts of other characters) in portraits in CK2 and Imperator, they are not going to make an appearance in EU4.




Culture map-painting is the patrician level of expansion, so I agree.



Spot on. Ideas Guy is one of the most inspiring Achievements and more are desired.



The focus of the Expansion is from Brest to Byzantium, which encapsulates Serbia. Their time in the flavour limelight is now.



In a concise but disappointing response, we do not have this planned for the upcoming expansion/


So what do we have today? A bit of a smorgasbord as it happens. First of all, back in January we talked a bit about 4K support / scalable UI for EU4. It's currently not the prettiest of games when played on a 4K screen, and we've been investigating it lately.

Here is the EU4 experience on a 4K monitor at 100% UI scale:

View attachment 475754


and up to 150%:

View attachment 475753

and now for 175%:

View attachment 475752

We have some kinks to iron out, but we're onto a winner here for making EU4 more timeless for the every growing % of players who have upgraded beyond the traditional batting grounds of 1080p

I want to talk about a couple other aspirations we have for the upcoming European expansion. In the giant end of year dev diary, there were a couple things that we said we wanted to address, namely:

  • The HRE system, which is largely unchanged from EU3 needs to evolve
  • Make Catholicism and the Pope feel like a force to be reckoned with, rather than just another colour of Christianity and country
Let's take the HRE first. The Holy Roman Empire has not really been needing change, leading to it's relative state of persistence for so long. It functions well as an entity for keeping such a historically fractured region jumbled and offers an interesting challenge on expansion with varied approaches on dealing with it, so for all intents and purposes it has a job and it does it without huge complaint.

The caveat here however is that this has been a satisfactory situation for a while, but as we have enriched much of the world around it, the HRE has become less interesting in comparison. When we wrote up pillars for what we want to do in the upcoming expansion and update, we came up with the following:

Revitalize the play in the HRE that hasn’t changed much. Make the empire feel alive filled with bickering princes.

Does it feel this way right now? Not to the point that we are currently satisfied with. As a member state, becoming Emperor is a cool aspiration, but as Emperor, aside from some cool strengths you get, it doesn't feel like you have much in the way of interesting choices to make to run the Empire as you envision. Granted in such a decentralized mass, not all should be so keen to follow your law, but we want to open up the Holy Roman experience to allow for more meaningful and dynamic situations. The Emperor should have some sway in the Burgundian Situation. A powerful Pope should lead to meaningful conflict between Empire and Italy beyond the Shadow Kingdom event. The formation and consolidation of the powerful Prussian state should be a matter of concern for the Emperor and Princes. What if Switzerland wish to abandon the HRE?

These are the occurrences that we aspire to model as dynamically as we can within the HRE, and are dabbling with good ways to simulate this in the game.

Another evident issue with HRE play, one that can be seen by playing as Emperor or talking to anyone who has, is that the final reform feels like a trap. An army of HRE subjects to unleash on your foes and carve up the map as you see fit? Now that's an enjoyable reward for reigning in the Empire, however smashing that final reform, absorbing the entire empire and losing all the effects you've built up, considerably less so. While we don't have the exact details, we see this as something that should be split: where there is a clear path for reform in the HRE, either towards decentralized power or all land under one ruler, so that players don't feel the need to purposefully hold back on completing the HRE reform path.


Regarding Catholicism, both the religion and the head of the faith are in need of attention, and the attention is two-fold, both gameplay and flavour.

In terms of gameplay, Catholicism is widely considered a poor choice of religion. If you are not the Curia Controller, it is a very weak religion, and if you are the Curia Controller, then it's a strange state where you actually want there to be as few other Catholics as possible so that you can hoard this power for yourself. Add to this the fact that the Pope himself is, by and large, just treated as another country, and not the mighty head of a faith that he deserves to be (as I have been masterfully lectured by @Duplo )

When it comes to flavour, Catholicism has far been left in the lurch in terms of interesting content when compared to pretty much all other forms of Christianity.

Catholicism is one of the main focuses, fittingly for this European expansion and update. In a nutshell we want to empower Catholicism against the already tantalizing Protestantism, such that union between the Catholic faith adds to its strength, where the Pope and/or Curia Controller himself can take action in favour of the entire faith (or potentially lining their own filthy pockets) and take action in response to the growing threat posed by the reformation. Currently, Reform Desire does little outside of igniting the reformation, we would like to make the mechanic more engaging for Pope and Catholics alike, such that they are incentivized to combat or grant concessions against the rift.

These are our aspirations at least, with regards to HRE and Catholicism. How do you feel about them in the game currently and what would you most like to see?


Now, we've been talking about design, quality of life and content aspirations for a few months now, which has been very much our goal and quite fun from our end, but I think we all are keen to get to some content. This will be our last week of such aspiration dev diaries: from next week onwards, we'll start showing off map work, content work and features/fixes/QoL for our upcoming European Update and Expansion.

Let's tease as I so often like to do, with a cheeky preview screenshot for next week:

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it is good to seethe scaling but i hope you will take in to mind sum of us are site inpaired and may use scalingto seethe text begger not just for 4k saport :)
 
slightly worried that "granting concessions" to the Reformation will result in stupid ahistorical stuff but I guess we'll see. also, wondering if it's possible for the HRE to not have so many blobs all the time, because for an institution which defended the sovereignty of tiny states until basically the end of the game's timeline it sure does end up being a few big states very often
 
I can understand that the dynastic system and pu's aren't on your list of things that will make this year's cut but I would highly encourage you to look at them. The system itself stems from the eu3 expansion heir to the throne. That came out 10 years ago and the system has changed little. Dynasties were so important in this period. Practically every major change of the map in Europe was because of the complex interwoven network of dynasties and marriages. England tried to conquer Scotland for 500+ years but it was a pu that finally brought it under English control. Austria became the power of Central and Eastern Europe because of its conecction to Bohemia, and Hungary. Spain would not exist at all without the pu of Castille and aragon, and it even controlled Portugal for a time. Emperor Charles the fifth only had his extensive European holdings that included Spain, the Netherlands, Burgundy, large portions of Italy, Austria, and the imperial crown because of the savy use of marriage by his ancestors. He was no Alexander or napoleon. In fact during this period there were no successful large scale continental wars of conquests Until napoleon.

In the time period of the game every major nation has a pu at least once if not to multiple countries. The list includes,
England
Scotland
France
Poland
Lithuania
Brandenburg
Saxony
Castille
Aragon
Spain
Portugal
Burgundy
Russia
Denmark
Sweden
Norway
Prussia
Hungary
Bohemia
Naples
Sicily
Sardinia
Savoy
Bavaria
Hanovar
Netherlands before and after formation
Navarre

There is a reason that there were so many succession wars. Right now the game doesn't have a great way to accurately model the prevalency or the importance of pu's. There is no real way outside of specific decisions for specific countries to model the creation of a new nation when two or more nations combine through pu.

I get if this isn't the most important thing on your radar, but it is important. You are doing the history of Europe and this game a disservice by ignoring it.
 
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Maybe not related to topic but how about making provinces more interesting by changing their terrain type which is now a singular type (prov. are either: grasslands, farmlands, mountains, hills, jungle etc.) into mixed type like "highland-grassland" or "mountain-forest", "marsh-plain", farmland-valley", "hill-woods". Prov.'d have vegetation type bonus and landform bonus. Imagine how powerful "mountain-forest" prov.'d be for defender but also how hard to develop.
 
If you mean Game Options akin to CK2, then I'm going to have to disappoint you, as that is not in our plans.
Yes, that is truly disappointing.

It is especially so given your refusal to fix, or even acknowledge, the recent conversion changes are distasteful to many people who prefer to have AI nations, vassals, and Colonial Nations convert provinces as they used to. Many players simply do not like the odd, ahistorical religious situation that is now common in most play-throughs.