Surprising no-one this converter will become a part of the Converter family by @Idhrendur . Updates to follow.
Awesome. Looking forward to doing this in my mega campaign
Surprising no-one this converter will become a part of the Converter family by @Idhrendur . Updates to follow.
There is a historic pagan religion in CK2 (though not on the map in any starting dates). Any non-defined religions from Imperator could be converted to that for initial versions of the mod at least to keep it simple.=== Religion Conversion ===
Each Imperator City has a Religion so that will be mapped as CKII Province Religion. New Religions will need to be defined in CKII to ensure conversion.
Can you push the end date for Imperator to auc1066 (AD 313)? That was the year of Constantine's Edict of Milan, which (although Constantine likely won't exist in this alternate timeline) would make for a nice nod to history.
It might be worth considering to push the end date through the migration period (~AD 568 or auc1321), because Imperator has some really great migration mechanics, but CK2 doesn't have them at all. The issue there is Christianity really does not fit well into Imperator (pig stabbing etc.).
There is a historic pagan religion in CK2 (though not on the map in any starting dates). Any non-defined religions from Imperator could be converted to that for initial versions of the mod at least to keep it simple.
Get ready for 1150 years of CK2.
How would the rise of Christianity be handled in I:R? Hypothetically.
A militant and expansionist Buddhism — would Siddhārtha approve of this
I haven't played Buddhism yet in I:R but I was thinking of playing Jain and conquering India, though that is very un-Jain-like. Slaughtering pigs definitely does not align with Jainism, lol. Oh, Paradox.
Some personal ideas:
I think IR shouldn't be one-to-one reflected into CK2, instead, the situation of the world in IR could be a 'seed' of the world in CK2. Which means great empires you build in IR will be corrupted in CK2, while its legacy and remnants will strive for a future in the new, dangerous world. This can make the converted world in CK2 more vivid and players can get a chance to rebuild their empire and lead it to glory again.
I'm guessing he needs to wait for a fix for modding the 00_defines file. As it is, it won't load from the mod directory, so changes can't be made to alter the timeline.Btw, bump. Whats the progress on the mod so far @Radu ?
I'm guessing he needs to wait for a fix for modding the 00_defines file. As it is, it won't load from the mod directory, so changes can't be made to alter the timeline.
Btw @Radu how are you converting civilization levels? By AD 300 everything would likely be at civ 100 and barbarian strongholds would all be gone.
Yeah I think a lot of modders are just waiting for v1.1 to get that fixed (hopefully). The cynic in me wonders if PDS wants us to pay for DLC to "unlock" the timeline.![]()
I'm just experimenting a bit to learn how, but it's pretty fun. Not easy though for those of us who don't really know programming.Thank you tons for the info btw
In any case I’m hyped as hell to eventually mega campaign from Imperator to eventually Stellaris
Btw you sound like you know what you’re doing with moddingYou should work with Radu to help make this converter and talk about your ideas for it as well