I dont believe so, however you can have a third party targeted descion to do something similar. So raither than selecting two people you target the first with the descion and select the second and scope between them in the effect.Is it possible to mod a targetted decision that lets the user select two characters, like the marriage interaction?
Do you know if there is any way to check if a title is named after a dynasty?
Is it important to have de jure lands under a title in the "landed_titles" document?
I won't mess anything up if I try to have e_italy as a standalone or special title for example? (By that I mean, just put it at the very end of the document, while its supposed to work as de jure liege to k_italy)
Also: Is it possible to try and use as little documents over and over again without problems? (Ok, that question didn't do.)
Example: Can I recreate a character in my own created document with the very same character code? or do I have to use a whole new code?
This example kind of means toward every file possible. Like, can I create my own "landed_titles" (with its own name) and put my new titles in there without problems? (New and vanilla like e_italy)
(Last time I did, I messed up the COA to everyone)
Thanks! Sadly that means there will have to be more files than necessaryIf a title is supposed to be the de jure liege of another title, you need to put the vassal title inside the other title unless you intend to handle that in the history files. It should also be noted that the AI might get less sane about its wars if something doesn't have a de jure liege, since it seems to somewhat focus on consolidating that.
Unless you override the relevant character history file (or the whole character history directory, which needs to be done explicitly with replace_path in the .mod file), you cannot reuse an id, and you cannot have two titles with the same tag either (unless you just have it as a scope and put some extra de jure vassals in it). You can, however, create a second file in the landed_titles directory (and most other places) that can contain entirely new titles (e.g. a titular e_western_roman_empire).
e_italia = {
k_italy = {}
}
k_italy = {
title = "CAPTAIN"
}
Why do most of the province files in history not have terrains? Where does the information come from, now that 00_province_setup's been retired?
Is there a way to add the bloodthirsty mechanics to a custom religion? Most of the religion features can be added to the religion when you are defining it, but I can't see anything related to sacrifices. Is adding a custom decision like the aztec/generic religion the only way?
EDIT: Maybe it'd be easier to ask whether it is possible to add religion features to a custom religion in order to trigger has_religion_feature =xxxx true
Thanks!
add_province_modifier = {
name = the_demons_are_coming
duration = 2190
hidden = yes
}
add_province_modifier = {
name = the_demons_are_coming
duration = demons_timer_variable
hidden = yes
}
Is there a guide on how to add new dynasties with unique coats of arms ?