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2hundred

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Sep 26, 2016
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The new court expenses mechanism is killing me financially as on AGOT you have bodyguards and the like to add to your court and no technology to grow your limit.

Also I try to play with as much immersion as possible - so no search and finding characters, only paying for them through the intrigue tab and hoping for the best, marrying them and waiting for the children.

This leads to lots of families and creating noble families who parallel mine at court for generations being councillors and generals. This leads to a larger court.

I don't want to switch off the mechanism as i reckon it could be cool and add depth but at the moment I can't tell if it's really made for AGOT gameplay - especially with no tech to expand the limit. How are y'all finding it?
 
The mod will be updated and the mechanics tweaked I have no doubt.
 
is HF required for this feature because it is not something i have noticed in my game since last update?

Nope.- however, it's possible you didn't notice since it's not made massively obvious most of the time. Particularly since the base court size isn't that small- 16 for a count, 20 for a duke, 24 for a King and 28 for an Emperor- and it's only unlanded characters and councillors that count towards the limit as well- not to mention that the penalty is 0.54 ducats/extra courtiers/year, which isn't exactly massive. The problem the OP is having is they have several families in their court that are unlanded. Which is exactly the behaviour the court size mechanic is supposed to discourage, since 30 characters is supposed to be a very large court.

Anyway, as said, the AGOT mod's not been updated since the patch- not surprisingly since it only came out yesterday- so this isn't a surprise. However, to be blunt this is technically WAD in that a large court is supposed to be expensive. However, there are a few remedies I can think of you could use in the meantime.
  1. Increase the base court size in the defines to be a higher number
  2. You could add a court size increase effect to a building
  3. Some Wonders have bonuses to court size and/or the maintenance cost.
  4. While it's complicated enough to really need a submod, it's not that difficult to reinstate technology. How it's implemented is a combination of the Ideal Year for Tech Level 0 is 9000 (and Level 8 9999) and zeroed out the usual sources of tech point gain. (plus removed the modifiers from the technology file) if that was changed, you'd be able to use technology.
  5. Maybe use vassals as councillors to reduce the problem? Which might help with the generals too, actually, since IIRC vassals provide their own commanders for their liege levies. In canon- and in RL, actually- a lord's vassals usualyl commanded their own troops in battle, not a commander appoiinted by their liege.
 
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Nope.- however, it's possible you didn't notice since it's not made massively obvious most of the time. Particularly since the base court size isn't that small- 16 for a count, 20 for a duke, 24 for a King and 28 for an Emperor- and it's only unlanded characters and councillors that count towards the limit as well- not to mention that the penalty is 0.54 ducats/extra courtiers/year, which isn't exactly massive. The problem the OP is having is they have several families in their court that are unlanded. Which is exactly the behaviour the court size mechanic is supposed to discourage, since 30 characters is supposed to be a very large court.

Anyway, as said, the AGOT mod's not been updated since the patch- not surprisingly since it only came out yesterday- so this isn't a surprise. However, to be blunt this is technically WAD in that a large court is supposed to be expensive. However, there are a few remedies I can think of you could use in the meantime.
  1. Increase the base court size in the defines to be a higher number
  2. You could add a court size increase effect to a building
  3. Some Wonders have bonuses to court size and/or the maintenance cost.
  4. While it's complicated enough to really need a submod, it's not that difficult to reinstate technology. How it's implemented is a combination of the Ideal Year for Tech Level 0 is 9000 (and Level 8 9999) and zeroed out the usual sources of tech point gain. (plus removed the modifiers from the technology file) if that was changed, you'd be able to use technology.
  5. Maybe use vassals as councillors to reduce the problem? Which might help with the generals too, actually, since IIRC vassals provide their own commanders for their liege levies. In canon- and in RL, actually- a lord's vassals usualyl commanded their own troops in battle, not a commander appoiinted by their liege.

Thanks for this reply :)

'16 for a count, 20 for a duke, 24 for a King and 28 for an Emperor' - this might be my issue, I've currently got 8 for a count, 12 for a duke ... ( so getting Councillors, a bodyguard and just family into 8 with spouses is impossible. Not really sure why it's different to other people either.

Another problem I've noticed is, it's playing around with the Ai quite a bit and bankrupting lords with large families who are in debt as there aren't new resources to fund the new costs.


  1. Increase the base court size in the defines to be a higher number
  2. You could add a court size increase effect to a building
How do I do this? thank you
 
Thanks for this reply :)

'16 for a count, 20 for a duke, 24 for a King and 28 for an Emperor' - this might be my issue, I've currently got 8 for a count, 12 for a duke ... ( so getting Councillors, a bodyguard and just family into 8 with spouses is impossible. Not really sure why it's different to other people either.

Another problem I've noticed is, it's playing around with the Ai quite a bit and bankrupting lords with large families who are in debt as there aren't new resources to fund the new costs.


  1. Increase the base court size in the defines to be a higher number
  2. You could add a court size increase effect to a building
How do I do this? thank you

Those are the vanilla values in my copy, so I don't know. Anyway, the wiki has a good guide to modding at https://ck2.paradoxwikis.com/Modding that includes how to overwrite defines and how to add effects. It's not been updated for the latest patch, but the effect you want is court_size_modifier (and court_size_maintenance_cost_modifier with a negative value to reduce the maintenance) if you still have trouble, then I'll post a step-by-step guide.

I'd still say you'd be better off skipping maintaining several noble families at court until you hit higher tiers, though. at Count, you can probably get away with using family members on your council- and can make your council members commanders instead of having separate ones as well since combined, that ought to reduce the problem since then, you have less courtiers causing issues. That and to be blunt, consider if you actually need a bodyguard at Count level.

I'd be curious to know what the value of the defines for how much each extra courtier costs in your game too, actually, given that in my game it's not that high (0.045, representing the amount per additional courtier per month) since i'm fairly sure that most countries can take a few extra courtiers without bankrupting them...

Also, it would cause the AI trouble with large families. Again, that's WAD for the mechanic, except that the AI probably needs adjusting in the AGOT mod to encourage the AI to grant out land more often.
 
Yep, looks like something that will be an issue for me, too, since I tend to invite a lot of unlanded courtiers from houses with cool coats of arms and raise their families so they don't die out before I reinstate them, otherwise the map gets chokefull of nobles with the ugliest randomly generated coats of arms in the universe in about 100 years.
My court is always bursting with people, and 70 is very far from the higher it ever got.
 
Yep, looks like something that will be an issue for me, too, since I tend to invite a lot of unlanded courtiers from houses with cool coats of arms and raise their families so they don't die out before I reinstate them, otherwise the map gets chokefull of nobles with the ugliest randomly generated coats of arms in the universe in about 100 years.
My court is always bursting with people, and 70 is very far from the higher it ever got.

You can always play with the court size limits off IIRC...
 
Dragons should be a very large expense. I imagine a dragon having the upkeep of a medium sized stables at the least.
I don't think you can customise it to that level.
if setting such cost values are possible, I'd say that a Dragon's upkeep costs should scale with it's age(or Martial score, depending on which factors can be used), after all there is a massive difference between a hatchling and the massive army incinerators, with many gradients in-between.
 
if setting such cost values are possible, I'd say that a Dragon's upkeep costs should scale with it's age(or Martial score, depending on which factors can be used), after all there is a massive difference between a hatchling and the massive army incinerators, with many gradients in-between.
In that case, dragons in dragonpit should cost extra, or free roaming dragons should be cheaper. I already get spammed by smallfolk complaining how my dragon is able to find its own food.
 
In that case, dragons in dragonpit should cost extra, or free roaming dragons should be cheaper. I already get spammed by smallfolk complaining how my dragon is able to find its own food.
wouldn't the extra costs and benefits of a dragonpit come from the building itself? or at least added/subtracted from your budget when it is active/used or not via decisions?