You might be in the wrong thread.Curious question, how does one increase in skill with a class?
aka how do i become shadow priest 4 from shadow priest lvl 3?
tried finding the events in the code, but can't seem to find them
You might be in the wrong thread.Curious question, how does one increase in skill with a class?
aka how do i become shadow priest 4 from shadow priest lvl 3?
tried finding the events in the code, but can't seem to find them
We have an internal discord. The reason we haven't made it public is because none of us wants to do moderation for it.Does it have a Discord server?
If it doesn't, I would suggest making one and posting the link here since it could improve the communication between the developers and the users interested after all the forum thread is pretty much dead.
Thanks to being developed for three years, the mod seems to have more potential, supposing the mod is released someday it will probably have a significant amount of content and flavor analyzing the further posts.
So.
Uh,
My turn to fill the void?
All the Azeroth (continent) races have a full, working portrait cultures (and have for a while)
The other continents (Draenor, Kalimdor, Northrend and Pandaria) have some portraits done (in order of "oh but then one of X shows up in azeroth") but still need a lot of work before those places are fully populated.
The demons, faceless and elementals are done as one image static portraits since very few of them will show up but are included with the other "this race owns one or two counties" low prio list of things that probably maybe will eventually be done after the other races are done.
(and after i remake some of the older "done" stuff that are now old and i know how to do better.
Some races have A LOT of customization while others have less than half of those choiced for each bodypart (least choices in gnoll and they still have 4 choices on 7 different parts).
So a lot of work has been done (especially considering we are just two people working on it)
The bottleneck for the project as a whole at the moment is "coding" who owns what land at what point in time for starting scenarios and history.
It aint gonna go faster from people asking "when?"
At the moment its one and a half person working on it on their spare time after work.
So, uh, Help?
All you need is basic lore knowledge (or access to wowpedia) and a keyboard.
Apparently this mod suggested the others join them and were refused. This one is taking time to create something great and not release it until it is in a fit state, meanwhile the others are happy to churn out rubbish constantly. I know which team I'd rather play the mod by.I really dont understand the point of having two separate small sized warcraft modding groups on ck2. Especially when there's so many things i see in this thread that is missing in the Guardians of Azeroth mod and vice versa.
What a petty and narrow minded remark. Both teams got very talented members and deserve the outmost respect for the work they are putting into this community. The point of what I said was that I thought that the overall quality of their work would improve if they worked together instead of spreading this already stretched modding community even thinner.Apparently this mod suggested the others join them and were refused. This one is taking time to create something great and not release it until it is in a fit state, meanwhile the others are happy to churn out rubbish constantly. I know which team I'd rather play the mod by.
While I frown on insulting the other team, it is true that we tried to get both our teams together and were refused. So we're doing our own thing, just like we were before there were two mod projects.What a petty and narrow minded remark. Both teams got very talented members and deserve the outmost respect for the work they are putting into this community. The point of what I said was that I thought that the overall quality of their work would improve if they worked together instead of spreading this already stretched modding community even thinner.
While I frown on insulting the other team, it is true that we tried to get both our teams together and were refused. So we're doing our own thing, just like we were before there were two mod projects.
Variety is good, anyway.