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Aardvark Bellay

Lord Wuffington of Grumpytown by the barks
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Apr 5, 2001
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1)
Patch 3.1.1 (WQTI)

https://forum.paradoxplaza.com/foru...hecksum-wqti-not-for-problem-reports.1177867/

Kein Unterschied zu der Voransicht vom 11.05.

Patch 3.1.1 Ab Donnerstag, 16.Mai
https://forum.paradoxplaza.com/forum/index.php?threads/ck2-dev-diary-122-a-great-patch.1175982/

Code:
#########################################
#########################################
################ 3.1.1 ##################
#########################################
#########################################

###################
# Free Features
###################
- Court Improvements
    - Added a limit and expenses tied to court size.
    - Added court size modifiers and court maintenance cost reduction to the Majesty Tech.
    - Added court size modifiers and court maintenance cost reduction to the Great Fortress and the Royal Palace Great Works.
    - Added court size modifier to some Great Work features: Tavern; Royal Apartments; Hidden Passageways; Travel Tunnels; and Royal Bedchamber.
    - Added court maintenance cost reduction to the Great Work feature Trap Door.
    - Added court size modifiers to Castle Town and Market Town buildings.
    - Updated how courtiers are selected for involvement in a multitude of old events.
    - Added a chance for courtiers to live it up with character modifiers.
    - Added a chance for courtiers to have a livelier social life.
    - Added a chance for courtiers to get more interesting skills.
    - Added a new decision, "Ask Courtiers to Leave Court", to help quickly reduce court-size.
    - Added an event where you are able to give a courtier a nickname.
    - Added an event for large courts, where courtiers praise your hospitality.
- Added historical Great Work Hagia Sophia in Constantinople, including conversion events.
- Added historical Great Work Notre Dame in Paris.
- Added a new random event on sacking of a besieged barony, with corresponding character modifiers.
- Updated Game Rules:
    - Added separate Historical Great Work game rule.
    - Added game rule for the Court Size Limit (On/Off).

###################
# Balance
###################
- Narrow flank command modifier now has a stronger and more intuitive impact on the chance of generating or avoiding a narrow flank in battle.
- Narrow flanks now also apply their engagement limit of the flank during the skirmish phase of battles.
- When a combat tactic changes the phase for a flank then the opposing side now automatically gets forced to choose a new tactic even if their ongoing tactic still isn't due to expire yet.
- Inactive Great Works are no longer counted towards the Great Work stacking cost penalty.
- Tech levels at start were rebalanced to take into account historically more advanced regions.
- Trigger chances for Councilor job events were rebalanced to take into account attribute scores up to 22, instead of the previous 13.
- City and Temple Infrastructure Technologies were merged into one with a slightly lower tax bonus modifier (max 40%).
- Shipbuilding technology has been moved from the Military Advances to the Economy Advances.
- New Infantry and Cavalry Technologies increase morale (up to 40%) and defense (up to 60%) of Infantry and Cavalry units, respectively.
- New Skirmish and Melee Techniques affect the Attack value of troops (up to 60%) and decrease the probability of having generic bad tactics.
- Military Organization gives now only a low overall bonus to morale (up to 20%), but keeps its importance for Retinue Size and now also Reorganization speed (morale recovery) of armies.
- Defender bonus for infantry in Mountain was increased to the range of 50%-100% for defense, and 50%-100% for the attack of archers and light infantry.
- Defender bonuses were also slightly increased in Hills and created for Forest and Desert.
- Heavy Cavalry defensive values were slightly increased in the Skirmish and Melee phases, and lowered in the pursuit phase.
- Camel Calvary melee attack value was slightly decreased and pursuit value increased.
- Mongol sacking events now destroy two random building levels instead of one.
- The outcomes of trying to seduce someone using the Private Conversation decision, are now more carefully calculated.

###################
# Interface
###################
- Added a tooltip for explaining that the cost displayed in the Great Work outliner items are yearly costs.
- Removed the Great Work history entry for when a feature construction is started, as it was bloating the history view without providing much value.
- Made sure "string_coast" actually reads "coast" in the descriptions of coastal Great Works.
- Fixed a localization issue in the Infidel tax tooltip.
- Fixed an issue that prevented the low resolution version of the province view Great Work image from showing when switching from a province that did not have a Great Work to one that did have one.
- Fixed the low resolution version of the Great Works display in the province view getting misplaced if "The Reaper's Due" DLC wasn't active.
- Fixed the Great Works view text disappearing when GUI scaling was used.
- Fixed the hospital button in province view not working.
- Fixed Great Work ticking cost text in the outliner sometimes overlapping the stage numeral icon.
- Fixed active conditions not being displayed when hovering the image of a completed but inactive feature.
- Fixed the realm tree and dynasty tree sometimes going outside of their dedicated UI space when UI scaling was active.
- Fixed certain defensive upgrades printing an unlocalized string in the description of the Great Work it's attached to.
- Fixed Great Work feature names sometimes getting cut off before the UI ran out of space.
- Fixed the chat log sometimes overlapping the description text for shattered or random world in multiplayer setup.
- Fixed the outliner Great Work items only showing the cost of either stage or feature construction. The sum of these are now displayed instead.
- Added a tooltip for explaining that the cost displayed in the Great Work outliner items are yearly costs.
- Fixed an issue that made it look like the player would lose prestige from enforcing demands when in fact, the losing side lost the piety. - Fixed an issue that made it look like the player would lose prestige from enforcing demands when in fact, the losing side lost the piety.

###################
# User modding
###################
- Added scrolling support for InstantTextBoxes.
- Added support for custom text in Great Works province history via add_custom_history.
- Added has_full_court trigger.
- Added num_of_courtiers trigger.
- Added free_court_slots trigger.
- Added set_wonder_damaged effect.
- Added court_size_modifier and court_size_maintenance_cost_modifier modifiers.
- Added the following new defines; BASE_COURT_LIMIT_COUNT, BASE_COURT_LIMIT_DUKE, BASE_COURT_LIMIT_KING, BASE_COURT_LIMIT_EMPEROR, OVERSIZED_COURT_UPKEEP_COST.
- Added add_wonder effect.
- Added is_important_character_to trigger to check if a character is marked for special interest of another character.
- Added on_post_birth_stillbirth on action.
- Exposed hard coded UI variables for the wonder, score, chronicle, realm tree and dynasty tree views.
- The wonder view modifier summary now functions without the right hand text box.
- Fixed wonder and wonder upgrade localization only having access to the Root(character) scope instead of the usual four scopes.
- Fixed dynamic localization not getting parsed for minor title custom localization.
- Fixed the game falsely claiming that you cannot play as a theocracy in a tooltip on the character selection screen when the selected character was controlling a religion with investiture.

###################
# Database
###################
- Added Santarem as a city to Lisboa.
- Added some details to historical characters to better represent The Anarchy (English Succession War 1135-1153).
- Changed Kurs, Tukumns, Marienburg, Sambia, Scalovia, Poznanskie, Lower Silesia, Czersk terrain to Forest.
- Changed Cebta, Amorion, Devon, Adana, Tripoli, Acre, Tiberias, Jerusalem, Hebron, Kerak, Monreal, Beersheb, El-Arish, Porto, Lisboa, Braganza  terrain to Hills.
- Changed Marrakech terrain to Plains.
- Changed Friesach terrain to Marsh.
- Changed Beirut terrain to Mountain.
- Corrected capital of the Duchy of Mudar to Rahbah.
- Corrected spouse or marriage dates for several historical characters.
- Corrected Duchy of Chur starting tech levels to be similar to those of the rest of Austria.
- Corrected the date range of the Capricorn zodiac sign so that it no longer overlaps with Aquarius.

###################
# Bug Fixes
###################
- The events about declaring war in the tutorial should now trigger in the right order.
- Zoroastrians can now hunt.
- You no longer congratulate yourself on a job well done with Great Works.
- You can no longer accuse yourself of committing zina.
- The Player no longer gets the offer to imprison a lover or spouse who has contracted syphilis but is already in prison.
- Your spouse will no longer complain about a lack of conversation, due to your hermetic pursuits, if they are in prison.
- You should no longer perform a sacrificial ritual on yourself as a satanist.
- The barber no longer tries to change women's headgear instead of giving them a haircut.
- Your Patriarch will no longer be referred to as your Matriarch.
- A Hindu taking a vow of celibacy will now speak of an appropriate god.
- HRE can now change held kingdoms to gavelkind or elective gavelkind.
- Assassin-events now takes random world into consideration.
- Characters will now stop antagonizing their target after entering Seclusion.
- Pope no longer gives bonus to claims against a holy order title because they are uncrowned.
- The trap upgrade will no longer kill off your whole court.
- Zoroastrians can no longer take decisions that are not valid in random world.
- The pope should now be more low-key with the torture and drinking features to Great Works.
- The dynamic_crusader_state title decision should now check for coast in the right scope.
- Retinue modifiers of the Royal Palace are now being applied properly.
- Hermetic members can no longer spam the Perform Scrying decision, causing them to end up with a multitude of visions (modifiers).
- When finishing a mission to build a temple you will now only get one notification no matter how many buildings you finish.
- Changed the effect of the Quabba Great Work feature.
- Event about an irritating courtier now takes the courtier's gender into account.
- You can no longer do penance while doing penance.
- You can now secretly convert to faith as Christian religion.
- Added script for Zoroastrian check in ROOTs_secret_religion_is_playable_trigger, a trigger that's used to check if the player's secret religion is enabled by a DLC.
- You can now secretly convert faith as a Christian.
- Forcefully taking an imprisoned character as concubine will now break their existing betrothal.
- A Town is Born (event where you get a new holding slot) can no longer trigger if you already have 7 slots in the province.
- Pyramids can now be built or held by characters with Coptic culture.
- Removed Heating Pipes and Hypocausts features from the Garden Great Work.
- Removed Torture Chamber from the Library and Garden Great Works.
- Removed Spikes upgrade from some Great Works, including the Library, the University, the Konark Sun Temple, and the Buddhist Temple.
- The pope will no longer refer to your pregnant wife's womb as "barren".
- The Great Work upgrade Hidden Burial will no longer be described as drawing a lot of attention.
- Imprisoned vassals will no longer ask for council positions.
- You will no longer get multiple "Blessed has Passed" events.
- Robin hood event that removes the modifier "highway_robber_band" should now remove the correct modifier.
- A friend is no longer referred to as your lover when you try to antagonize them.
- Clarified what conditions need to be met in order to build the Grand University Great Work.
- The State of a God upgrade will no longer change which god it is depicting each month.
- Viking bloodlines will now make sure that viking traits are retained after loading a savegame.
- Debutantes will no longer be referred to as being "ready for employment".
- Aztec Pyramids now have a description.
- Added information text to Great Work features that allow private conversations or artifact storing.
- Cured a French disease which caused the women to lose their ears.
- You can no longer ask yourself nicely to stop your own plot.
- Characters possessed using demonic power will no longer be so reluctant to then join your demon worshiping cult.
- Added localization for the the Bön Faithful cult title.
- Made sure the Eternal Flame Great Work feature actually increases Zunist/Reformed Zunist opinion.
- The pope will no longer consider you a selfish crusader no matter your stance if you are the top-contributer to a crusade.
- Orthodox baptism now has fitting text and tooltip.
- When a stillbirth happens, the mother is now the one that has a chance to get sick instead of it being the grandmother.
- If a character kills your spymaster you now have a reason to imprison them.
- The achievement "I shed blood of Saxon men" now looks at the correct counties.
- Muslim characters can now create claimant factions.
- Your influence over cardinals will no longer influence the pope's decisions regarding excommunication if you're Orthodox.
- Catholics will now be appropriately interested in a crusade targeting Egypt.
- Fixed it being possible to build Features on Great Works not owned by the player character.
- Fixed Great Work construction being paused on succession.
- Fixed crash that occured if a province's history contained an invalid Great Work or feature.
- Fixed a duel so that it looks at personal combat skill instead of martial.
- Fixed issue with the Assassins Society sometimes giving you a mission to murder yourself.
- Fixed a bug where percentage checks against nomad population would always fail if the population was too high.
- Fixed a crash that could occur when crusades were completed on save games created before version 3.0.
- Fixed issue with the Great Harbor work having an inverted build cost modifier at its last stage.
- Fixed an issue with the meritocracy religious doctrine for reformed pagan religions.
- Fixed an OOS that could occur when the AI unpaused a Great Work construction.
- Fixed a bug that was stopping tribal settlements from getting replaced when the player should be able to replace them.
- Fixed a bug that would sometimes make it impossible to pause construction of a Great Work feature.
- Fixed the private conversation event not triggering.
- Fixed the history of the Chalkidike province so that it once again has a proper owner.
- Fixed the "Construct a Great Work" ambition getting fulfilled as soon as a Great Work construction started.
- Fixed Great Work feature construction not pausing when the feature conditions for it being active was no longer met.
- Fixed the Konark Sun Temple and the Mausoleum at Halicarnassus not processing their history setups correctly.
- Fixed not being allowed to build Great Work plating features if there already is a plating feature on any Great Work.
- Fixed building the Hypocausts feature on a Great Work enabling the Heating Pipes feature to be built on any Great Work.
- Fixed Great Works not removing feature slots when looted.
- Fixed issue with double pregnancy reports being sent if your lover is also your concubine.
- Fixed an issue with Ashoka Bloodline not being able to use the invasion casus belli.
- Fixed multiple issues with Bells looted from the Grand Cathedral.
- Fixed several issues with "Store a Relic" decision and Relic Tomb.
- Fixed the firing of two city sacking events for Mongol Players.
- Fixed marriage issues with Suomenusko religion.
- Fixed a formating issue in one "Lost Book" event.
- Fixed a faulty trigger in the artifact setup, ensuring that the Gjallarhorn is more likely to start out in the Treasury of a character with Germanic religion (rather than any landed one).
- Fixed issue that was causing the old "Friend of a friend" event to never fire.
- Fixed issue where an unlanded feudal character would sometimes change their government to theocracy when granted a county.
- Fixed some missing localization entries in the Private Conversation events.
- Fixed decision importance setting not always persisting when the game was restarted.
- Fixed some Great Work features with dynamic names using the wrong Great Work type in localization.
- Fixed university Great Work description using "great work" instead of "university" as type.
- Fixed some Great Work features not having their effects applied/removed when their active state changed.
- Fixed the game unpausing when pressing "continue" on the "player lost connection" dialog while the pause menu was also open.
- Fixed Cathedral Great Works description localization failing to find the name of the owner's religion.
- You will no longer be stuck on a never ending hajj.
- A child will no longer end up with a lover.
- The immortality events will not trigger if the mystic dies.
- Allied crusader states no longer secedes from player's empire.
- Fixed some court events firing when the character is in the field commanding armies.
- Aleppo now becomes de jure part of the Principality of Antioch when it's formed.
- Fixed scopes used used in modifiers to decide probability of joining secret cult.
- You can no longer exploit the smith chain to earn lots of money through the refund.
- Fixed an interface crash related to imprisonment if the player character died at the same time.
- The Hashashins will no longer randomly kill their member's courtiers.
- You can no longer assign councillor as your Advisor without having unlocked that position.
- Fixed text overlap on option in event about your smith talking away their work time.
- Your new vassal will no longer try to pay homage to you when you're in seclusion.
- You will no longer humiliate and release yourself from prison.
- The pope will no longer admonish you for not joining a crusade even he hasn't made it to yet.

2)
Neues Startdatum 936, siehe unten Eintrag #6.

Bezüglich zukünftiger (irgendwann nach 3.1.1) Inhalte :

Erstmal nur Links und Originalzitate.
Hab gerade keine Zeit zum Übersetzen oder Zusammenfassen.

1) Spekulation Stardatum zw. 933 und 964
https://forum.paradoxplaza.com/foru...e-next-3xpansion.1175479/page-2#post-25441061
Specifically, the following details can be noticed:
* Kingdom called [...]cia is present in France: most likely, the nation in question is West Francia, given that the name of France is West Francia when it is ruled by a Carolingian, which was the case until 987, when the last Carolingian ruler of France died.
* Kingdom of Arles is present in de jure Burgundy: historically, the kingdom existed as an independent nation between 933 and 1006.
* Fatimids can be clearly seen ruling over Sicily: historically, they ruled the island from 909 until 965.
* The Kaysid Emirate is present in Anatolia: historically, the Emirate existed from ~860 until 964.
* A dynasty with the name of Hamd[...] is ruling in de jure Al-Jazira: the dynasty in question is the Hamdanid dynasty, which ruled between 895 and 1002.
* The Slavic nations in northern Germany do not exist, which didn't become independent until the Great Slav Rising in 983.

There are other clues which point to a bookmark between 867 and 1066, such as the united Kievan Rus, independent Armenia, and the existence of Khazaria and the Burtas. Putting all this together, we'd be looking at a 900s bookmark taking place somewhere between 933 and 964.

Andere Ausführungen hier:
https://forum.paradoxplaza.com/foru...e-next-3xpansion.1175479/page-4#post-25446654

https://forum.paradoxplaza.com/foru...22-a-great-patch.1175982/page-3#post-25444725
Secrets.png

Speku :Otto, al-Muizz, Aethelstan, al-Jannabi, Zoltan, Hakon

2a)
Info zu Patch 3.2
siehe Eintrag #8+9 weiter unten.


3)
Weitere Patches mit Fehlerbehebungen/Bugfixes

Worth noting that as always there will be bugs we didn't manage to fix but fear not because there will be more patches in the future. :)

4)
Patch 3.2.1 (AZCE),
siehe Eintrag #20
 
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Gute Infos! ;)

Was hat es mit "neue Erweiterung?" auf sich? Ein neues Startdatum ist super aber für einen richtigen DLC bräuchte es ja noch andere Features, gibt es da auch schon Hinweise zu?
 
Gute Infos! ;)

Was hat es mit "neue Erweiterung?" auf sich? Ein neues Startdatum ist super aber für einen richtigen DLC bräuchte es ja noch andere Features, gibt es da auch schon Hinweise zu?

Erweiterung/DLC war reine Spekulation aufgrund der Annahme , daß ein Startdatum nur durch eine Erweiterung zu bekommen ist.
Ansonsten keinerlei Hinweise derart.

Der nächste Patch hat auf jeden Fall Änderungen im Technologiefenster (schifftechnologie in zweiter Spalte) und "Höflinge vom Hof wegschicken"
als Standardfeature und nicht mehr DLC-gebunden. Ausserdem noch Änderungen bezüglich der Höflingsbegrenzung und wie das generell gehandhabt wird.

Hab leider heute keine Lust das nochmal durchzulesen, vernünftig zu übersetzen und ausführlicher darzustellen.
Nicht mal die Patchliste hab ich durchgelesen.
esIhHNa.gif


Kann im Moment gerne jemand anderes machen.
wiPb7MX.gif

Ansonsten werd ich das die Tage nachliefern.
 
Bezüglich des Startdatums gabs noch dies
Clipboard02.png
 
3.1.1 (WQTI) ist veröffentlicht.
Link im Eröffnungseintrag.
 
Patch 3.2 mt dem neuen Startdatum und so kommt am nächsten Dienstag, den 28 Mai heraus
https://forum.paradoxplaza.com/foru...ev-diary-128-the-iron-century-finale.1180582/

1) Startdatum,
2) 2 neue Kulturen,
3) Qarmaten (schiitische Häretiker),
4) Neue Provinzen in Portugal, Südspanien und Ägypten,
5) 5 neue Entscheidungen
(siehe Entwicklertagebuch:
Brother’s Legacy, Local Traditions of Rus, Bulgarian Empire, Establish Cairo, Establish Castle Habsburg)

Code:
###################
# Free Features
###################
- New Bookmark
   - 'The Iron Century', set in 936
- New Cultures
    - Sardinian
    - Slovieni
- New Shiite Heresy
    - Qarmatian
- Map Reworks
    - Portugal and south-western Spain
        - 2 New Navigable rivers
        - 1 New Duchy
        - 3 New Provinces
    - Egypt
        - The Nile has been made navigable
        - 7 New Provinces
        - 3 New Duchies
- Added 3D models for Hagia Sophia.

###################
# Interface
###################
- Changed the previous Great Work shortcut in the great Works view to B from P in order to be more consistent with other views.
- Fixed the Great Works ledger page being present even if the Game Rules were set to not include Great Works.

###################
# User modding
###################
- Added NUDGE_WONDER_MODEL_LAND and NUDGE_WONDER_MODEL_COAST Lua defines.
- Added destroy_wonder effect.
- Added set_wonder_model effect.
- Fixed the wonder view modifier text lacking a newline when used in single column mode.
- Resuming wonder no longer checks is_active triggers.

###################
# Database
###################
- Corrected the position of the docks in Ceredigion so that it is now connected to a body of water.

###################
# Bug Fixes
###################
- Non bastard children now correctly uses their biological father's base attributes, instead of the default value, when calculating their yearly chance to increase their base attributes when growing up.
- Corrected the positioning of the Notre Dame Great Work model.
- Adjusted the brightness of the Cathedral Great Work texture.
- Reduced the size of the Cathedral Great Work model by 20%.
- Fixed clicking on the minimap to move the camera not working properly with GUI scaling.
- Fixed assassination plot event description incorrectly using the word poisonous instead of venomous.
- Fixed the highway robber band event not targeting Great Works in the character's demesne before Great Works in neighboring provinces.
- Fixed a faulty trigger in the decision for converting to tribal holdings to castles.
- Fixed an issue with the event to convert Hagia Sophia, which would cause the Great Work to not be active for Muslim rulers.
- Fixed an issue that stopped the Golden Crown Feature from showing up in the list of available Features for a stage 4 Statue Great Work.
- Fixed building the Moat Pit Feature on a Great Fortress enabling the other moat Features to be built on any Great Fortress.
- Fixed building the Bells Feature on a Great Cathedral enabling the Golden Bells Feature to be built on any Great Cathedral.
- Fixed Great Works Features that require a stored relic to be active, being active just from any relic being stored in any Feature owned by the same owner.
- Fixed moat Features for the Great Fortress not being visible in the available Features tab until the Pit Moat Feature was built.
- Fixed a crash caused by corrupted Great Works in save games.
- Fixed court size modifiers on buildings in the capital province not being applied.
- Fixed tooltips on buildings outside of the capital province claiming that they should provice a court size modifier.
- Fixed the Hagia Sophia conversion event triggering even though its culture already matches your religion.
- Rename messages should no longer be listed in the message settings.
- Retinue size is now also calculated from character modifiers.
- Moved retinue size modifier in Palace Great Work to owner scope.
- Slightly reworked order of operations for calculating max retinue cap.
- Homosexual female lovers are no longer referred to as male.
- Made sure event about mystic dying has the right border decoration.
- Newly built Great Work features no longer always get statue descriptions.
 
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Bei mir sind paar Sachen jetzt auf Spanisch :eek: (ohne Mods!)

Aufgefallen ist mir der Titel des byzantinischen Kaisers und die Spielregel für das Hoflimit (was ja schon mit dem letzten Patch kam und da auf Deutsch war).
 
Naja, mit der Benennung der Provinzen in der deutschen Version scheint einiges durcheinander geraten zu sein: Thüringen und Franken liegen eher nicht in Portugal, und Teisterbant sollte auch nicht in Ägypten liegen.

Außerdem müßte die neue Kultur "Slowenisch" heißen, und nicht "Liao", würde ich sagen. Das sind zwar nur Details, ist aber trotzdem bescheuert :D
 
Naja, mit der Benennung der Provinzen in der deutschen Version scheint einiges durcheinander geraten zu sein: Thüringen und Franken liegen eher nicht in Portugal, und Teisterbant sollte auch nicht in Ägypten liegen.

Außerdem müßte die neue Kultur "Slowenisch" heißen, und nicht "Liao", würde ich sagen. Das sind zwar nur Details, ist aber trotzdem bescheuert :D

Hm..für die Provinzen finde ich gerade keine Erklärung, aber für Liao :
LT.csv, Zeile 1876
slovieni;Slovien;slovienne;Liao;;Slovien;;;;;;;;;x

edit: Ach ist ja in dem gleichen kritischen Bereich den Shoki oben bereits beschrieben hat.
 
Naja, mit der Benennung der Provinzen in der deutschen Version scheint einiges durcheinander geraten zu sein: Thüringen und Franken liegen eher nicht in Portugal, und Teisterbant sollte auch nicht in Ägypten liegen.

Seh ich nicht im Spiel.
Ist das ein altes Save oder bei einem neuem Spiel ?

edit. Oh, sorry. Hatte Spiel auf Englisch. Auf Deutsch seh ich sie jetzt auch.

LT.csv
1884,-85
PROV801;Bahariya;;Teisterbant;;;;;;;;;;;x
PROV803;Siwa;;teisterbantés;;;;;;;;;;;x
1906-1908
PROV2012;Egitanea;;Franconia;;;;;;;x
PROV2013;Almada;;franconio;;;;;;;x
PROV2014;Huelva;;Turingia;;;;;;;x

Auch in dem oben von Shoki beschriebenen Problembereich.
 
Last edited:
In der Tat. Scheinbar handelt es sich um Zeile 1845-2008 von LT.csv. Habs mal als Bug reportet.

Hab den Bug Report nicht gefunden. Kannst du bitte verlinken ? Plies. :cool:
 
Hab den Bug Report nicht gefunden. Kannst du bitte verlinken ? Plies. :cool:
Hab ich direkt bei zugehöriger Stelle gemacht :) Leider ist das ganze ja auf nen Mittwoch Abend vor nem langen Wocheende gefallen, weshalb noch nix behoben werden konnte nehme ich mal an.

Hier aber auch noch nen QA-Post von nem dazugehörenden Bug, der beschreibt, dass es bekannt ist, falls du noch was dazu schreiben wolltest:
https://forum.paradoxplaza.com/foru...3-2-0-game-options-partly-in-spanish.1183073/
 
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Hab ich direkt bei zugehöriger Stelle gemacht :) Leider ist das ganze ja auf nen Mittwoch Abend vor nem langen Wocheende gefallen, weshalb noch nix behoben werden konnte nehme ich mal an.

Oh. :cool:
Warst du bei ner Beta dabei und 'hast dadurch Kontakte' oder hast du ne PM/Conversation an nen Dev gesendet, wenn ich fragen darf ?

Hier aber auch noch nen QA-Post von nem dazugehörenden Bug, der beschreibt, dass es bekannt ist, falls du noch was dazu schreiben wolltest:
https://forum.paradoxplaza.com/foru...3-2-0-game-options-partly-in-spanish.1183073/

Bisherige Treffer waren glaub ich alle in dem Bereich, den du nanntest. Wollte 'nur mal kucken'. :D