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sorry if this is a dumb question, but is this compatible with the latest CK2 version? or do i need to roll back to 3.1 ? I know it says 3.1 but when I use 3.1 the beginning interface is all messed up, but when I use the current CK version the interface is fine...However I noticed starting as tribal in Charlamagnes bookmark I dont get the option to build anything at all.

Looks like the new building system is confusing people. :confused:

As far as I know, there's a small developer diary on the CK2+ Discord about the new building system.
 
Looks like the new building system is confusing people. :confused:

As far as I know, there's a small developer diary on the CK2+ Discord about the new building system.

I think it's been removed now.
 
New building system is currently planned to be an hybrid between the new and the old system.

What kind of hybrid..

Actually could we get a dedicated thread to discuss it in detail?
 
What kind of hybrid..

Actually could we get a dedicated thread to discuss it in detail?

I know you are on the discord channel, so feel free to use the #feedback thread for that. I haven't gotten to that yet, but just keep any eye out in the #progress channel because I will surely post screenshots when I do
 
uw0aiI8.png

Version 4.08 BETA 5 Released!

Noteworthy changes:
Several important bug fixes
3.1.1 Compatibility
Final BETA before rewrite. Please see this thread for more information.

DELETE OLD MOD FILES BEFORE INSTALLING NEW VERSION!
 

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Shame there is still no fix on the ancient regions NWO, I know map shattering is now in the base game but having most of europe celtic/germanic and greece hellenic aren't but the menu to sort world religions no longer appears a day in game.
 
Speaking of ancient religions I have no option to reform Hellenic or Roman, athough roman seems to be a reformed religion already, but hellenic , there is no button for it. When you open it up , it looks just like a reformed religion.
 
Speaking of ancient religions I have no option to reform Hellenic or Roman, athough roman seems to be a reformed religion already, but hellenic , there is no button for it. When you open it up , it looks just like a reformed religion.
I've noticed that with other religions as well such as Aztec.
 
My game is consistently crashing on the same date after around 30 years of play as well as the performance being worse than I've ever experienced. I'm assuming I've done something wrong in the installation process and thought it might be to do with the checksum. What is the current checksum pairing I should have? Sorry if these are noob questions or if this belongs elsewhere.

EDIT: I know realise that you guys have had to rework the process and things aren't entirely stable in general. Thanks for all the great work you do.
 
Speaking of ancient religions I have no option to reform Hellenic or Roman, athough roman seems to be a reformed religion already, but hellenic , there is no button for it. When you open it up , it looks just like a reformed religion.

Yeah, the inability to reform Hellenic is a total bummer and I don't see the point in playing them anymore. There is stuff in the script showing both reformed and unreformed but I don't know the mod well enough to tinker.
 
Yeah, the inability to reform Hellenic is a total bummer and I don't see the point in playing them anymore. There is stuff in the script showing both reformed and unreformed but I don't know the mod well enough to tinker.

While I understand your point, Hellenic is an organised religion in ck2+, is in it's on religious group, is not part of the pagan religious group and so cannot be reformed. (And was playable long before it was in vanilla).

Either way you probably should check that post : https://forum.paradoxplaza.com/foru...nouncement-back-to-the-drawing-board.1178429/ as they're reworking the code from scratch
 
While I understand your point, Hellenic is an organised religion in ck2+, is in it's on religious group, is not part of the pagan religious group and so cannot be reformed. (And was playable long before it was in vanilla).

Either way you probably should check that post : https://forum.paradoxplaza.com/foru...nouncement-back-to-the-drawing-board.1178429/ as they're reworking the code from scratch

Its sitting in the scripts inside the Religions file but not in the game. Must be disabled currently. Here is both the entries.

hellenic_pagan_reformed = {
graphical_culture = hellenicgfx
alternate_start = { always = no }
interface_skin = { hellenic_interface }
allow_in_ruler_designer = no

icon = 58
heresy_icon = 59

color = { 0.6 0.3 0.3 }

high_god_name = GOD_JUPITER

god_names = {
GOD_JUPITER GOD_NEPTUNE GOD_PLUTO GOD_JUNO GOD_CERES GOD_MINERVA GOD_MARS GOD_VULCAN GOD_VENUS GOD_APOLLO GOD_DIANA GOD_VESTA
}
evil_god_names = {
GOD_SATURN GOD_BACCHUS GOD_PLUTO GOD_MERCURY GOD_TYPHON
}
# Zeus, Hera, Poseidon, Demeter, Athena, Apollo, Artemis, Ares, Aphrodite, Hephaestus, Hermes, and either Hestia or Dionysus.
crusade_name = GREAT_HOLY_WAR
scripture_name = THE_LEGENDS
priest_title = AUGUR

priests_can_marry = no
priests_can_inherit = no
female_temple_holders = yes

can_call_crusade = yes
join_crusade_if_bordering_hostile = yes

religious_clothing_head = 12
religious_clothing_priest = 11

allow_in_ruler_designer = no
}

hellenic_pagan = {
graphical_culture = hellenicgfx
alternate_start = { has_alternate_start_parameter = { key = religion value = full_random } }
interface_skin = { hellenic_interface }
allow_in_ruler_designer = no

#pre_reformed = yes
reformed = hellenic_pagan_reformed

icon = 37
heresy_icon = 59

color = { 0.6 0.2 0.1 }

high_god_name = GOD_JUPITER

god_names = {
GOD_JUPITER GOD_NEPTUNE GOD_PLUTO GOD_JUNO GOD_CERES GOD_MINERVA GOD_MARS GOD_VULCAN GOD_VENUS GOD_APOLLO GOD_DIANA GOD_VESTA
}
evil_god_names = {
GOD_SATURN GOD_BACCHUS GOD_PLUTO GOD_MERCURY GOD_TYPHON
}

crusade_name = GREAT_HOLY_WAR
scripture_name = THE_LEGENDS
priest_title = AUGUR

priests_can_marry = no
priests_can_inherit = no
female_temple_holders = yes

religious_clothing_head = 12
religious_clothing_priest = 11

can_demand_religious_conversion = no
}
 
Here is an update, for use in 3.2.0. The bookmark itself is a bit rough, but should be fully usable otherwise. This should also fix the huge Nomad courts and perhaps some other crashes, but your mileage may vary.

Please note the current version of the mod is on life support. Most time is currently going into the rewrite. Nevertheless, do feel free to report major issues and I may try to fix them.

Checksum: UTBI
 

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Its sitting in the scripts inside the Religions file but not in the game. Must be disabled currently. Here is both the entries.

hellenic_pagan_reformed = {
graphical_culture = hellenicgfx
alternate_start = { always = no }
interface_skin = { hellenic_interface }
allow_in_ruler_designer = no

icon = 58
heresy_icon = 59

color = { 0.6 0.3 0.3 }

high_god_name = GOD_JUPITER

god_names = {
GOD_JUPITER GOD_NEPTUNE GOD_PLUTO GOD_JUNO GOD_CERES GOD_MINERVA GOD_MARS GOD_VULCAN GOD_VENUS GOD_APOLLO GOD_DIANA GOD_VESTA
}
evil_god_names = {
GOD_SATURN GOD_BACCHUS GOD_PLUTO GOD_MERCURY GOD_TYPHON
}
# Zeus, Hera, Poseidon, Demeter, Athena, Apollo, Artemis, Ares, Aphrodite, Hephaestus, Hermes, and either Hestia or Dionysus.
crusade_name = GREAT_HOLY_WAR
scripture_name = THE_LEGENDS
priest_title = AUGUR

priests_can_marry = no
priests_can_inherit = no
female_temple_holders = yes

can_call_crusade = yes
join_crusade_if_bordering_hostile = yes

religious_clothing_head = 12
religious_clothing_priest = 11

allow_in_ruler_designer = no
}

hellenic_pagan = {
graphical_culture = hellenicgfx
alternate_start = { has_alternate_start_parameter = { key = religion value = full_random } }
interface_skin = { hellenic_interface }
allow_in_ruler_designer = no

#pre_reformed = yes
reformed = hellenic_pagan_reformed

icon = 37
heresy_icon = 59

color = { 0.6 0.2 0.1 }

high_god_name = GOD_JUPITER

god_names = {
GOD_JUPITER GOD_NEPTUNE GOD_PLUTO GOD_JUNO GOD_CERES GOD_MINERVA GOD_MARS GOD_VULCAN GOD_VENUS GOD_APOLLO GOD_DIANA GOD_VESTA
}
evil_god_names = {
GOD_SATURN GOD_BACCHUS GOD_PLUTO GOD_MERCURY GOD_TYPHON
}

crusade_name = GREAT_HOLY_WAR
scripture_name = THE_LEGENDS
priest_title = AUGUR

priests_can_marry = no
priests_can_inherit = no
female_temple_holders = yes

religious_clothing_head = 12
religious_clothing_priest = 11

can_demand_religious_conversion = no
}

Just checked in common/religions/00_religions.txt

Here's the code specific to hellenic_pagan_group (composed of hellenic_pagan, promethean_pagan and roman_pagan) as you can see while there is a "hellenic_pagan_reformed" it is disabled and next you have a comment : Unused. Left in file to prevent potential problems from Vanilla. Which would explain why you cannot reform.

#hellenic_pagan** - promethean_pagan - roman_pagan
hellenic_pagan_group = {
alternate_start = { has_alternate_start_parameter = { key = religion value = full_random } }

has_coa_on_barony_only = yes
graphical_culture = hellenicgfx
crusade_cb = crusade
playable = yes
hostile_within_group = yes

interface_skin = { hellenic_interface }

ai_convert_same_group = 1 # Try to convert if ai_zeal is high
ai_convert_other_group = 1 # Try to convert if ai_zeal is high
ai_fabricate_claims = no

color = { 0.6 0.0 0.0 }

#hellenic_pagan_reformed = { #Unused. Left in file to prevent potential problems from Vanilla
#graphical_culture = hellenicgfx
#alternate_start = { always = no }
#interface_skin = { hellenic_interface }

#icon = 58
#heresy_icon = 59

#color = { 0.6 0.3 0.3 }

#high_god_name = GOD_JUPITER

#god_names = {
#GOD_ZEUS GOD_HERMES GOD_ARES GOD_APHRODITE GOD_HERA GOD_ATHENA
#}
#evil_god_names = {
#THE_DARK_SPIRITS
#}
# Zeus, Hera, Poseidon, Demeter, Athena, Apollo, Artemis, Ares, Aphrodite, Hephaestus, Hermes, and either Hestia or Dionysus.
#crusade_name = GREAT_HOLY_WAR
#scripture_name = THE_LEGENDS
#priest_title = AUGUR

#priests_can_marry = no
#priests_can_inherit = no
#female_temple_holders = yes

#can_call_crusade = yes
#join_crusade_if_bordering_hostile = yes

#religious_clothing_head = 12
#religious_clothing_priest = 11

#allow_in_ruler_designer = no
#}

hellenic_pagan = { #Hellenic
graphical_culture = hellenicgfx
alternate_start = { has_alternate_start_parameter = { key = religion value = full_random } }
interface_skin = { hellenic_interface }

pre_reformed = yes
#reformed = hellenic_pagan_reformed

icon = 58
heresy_icon = 59

color = { 0.4 0.3 0.9 }

high_god_name = GOD_ZEUS

god_names = {
GOD_ZEUS GOD_HERMES GOD_ARES GOD_APHRODITE GOD_HERA GOD_ATHENA
}

evil_god_names = {
THE_DARK_SPIRITS
}

crusade_name = GREAT_HOLY_WAR
scripture_name = THE_THEOGONY
priest_title = HIEROPHANT

allow_looting = no
allow_rivermovement = yes
bs_marriage = yes # brother + sister
cousin_marriage = yes
female_temple_holders = yes
matrilineal_marriages = yes
max_consorts = 3
pc_marriage = no # parent + child
priests_can_marry = yes
psc_marriage = yes # child + sibling of parent
unit_modifier = {
garrison_size = 0.2
levy_size = 0.2

key = "DEF_RELIGION"
}
unit_home_modifier = {
land_morale = 0.3
light_infantry_defensive = 0.3
heavy_infantry_defensive = 0.3
pikemen_defensive = 0.3
light_cavalry_defensive = 0.3
knights_defensive = 0.3
archers_defensive = 0.3
horse_archers_defensive = 0.3
camel_cavalry_defensive = 0.3
war_elephants_defensive = 0.3
garrison_size = 0.4
key = "DEF_RELIGION_HOME_TERRITORY"
}

religious_clothing_head = 12
religious_clothing_priest = 11

intermarry = christian
intermarry = egyptian_pagan_group
intermarry = pagan_group
}

promethean_pagan = {
graphical_culture = hellenicgfx
alternate_start = {
AND = {
has_alternate_start_parameter = { key = religion value = full_random }
has_alternate_start_parameter = { key = religion_names value = historical }
}
}

icon = 65
heresy_icon = 66

color = { 0.6 0 0 }
parent = hellenic_pagan

high_god_name = GOD_PROMETHEUS

god_names = {
GOD_PROMETHEUS GOD_EPIMETHEUS
}

evil_god_names = {
GOD_JUNO GOD_VESTA GOD_MINERVA GOD_CERES GOD_DIANA GOD_VENUS GOD_MARS GOD_MERCURY GOD_JUPITER GOD_NEPTUNE GOD_VULCAN GOD_APOLLO
}

scripture_name = THE_DIALOGUES
priest_title = PHILOSOPHER

aggression = 0.75
allow_looting = no
ai_convert_other_group = 2 # always try to convert
ai_convert_same_group = 2 # always try to convert
allow_rivermovement = yes
bs_marriage = yes # brother + sister
can_call_crusade = no
character_modifier = {
learning = 1
#ai_zeal = 25
#ai_rationality = 10
}
cousin_marriage = yes
female_temple_holders = yes
feminist = yes
has_heir_designation = yes
matrilineal_marriages = yes
pc_marriage = no # parent + child
peace_piety_gain = 1.0
priests_can_marry = yes
psc_marriage = yes
short_reign_opinion_year_mult = 1 # The default is 2

religious_clothing_head = 11
religious_clothing_priest = 11

intermarry = christian
intermarry = egyptian_pagan_group
intermarry = pagan_group
}

roman_pagan = { #Roman
graphical_culture = hellenicgfx
alternate_start = {
AND = {
has_alternate_start_parameter = { key = religion value = full_random }
has_alternate_start_parameter = { key = religion_names value = historical }
}
}

icon = 93
heresy_icon = 94

color = { 0.8 0.4 0.9 }

high_god_name = GOD_JUPITER

god_names = {
GOD_JUPITER GOD_SATURN GOD_MERCURY GOD_MARS GOD_VENUS GOD_MINERVA GOD_VESTA
}

evil_god_names = {
THE_DARK_SPIRITS
}

crusade_name = GREAT_HOLY_WAR
scripture_name = THE_JUS_DIVINUM
priest_title = AUGUR

allow_looting = no
allow_rivermovement = yes
bs_marriage = yes # brother + sister
can_call_crusade = yes
can_grant_divorce = yes
can_grant_invasion_cb = invasion
cousin_marriage = yes
female_temple_holders = yes
has_heir_designation = yes
matrilineal_marriages = yes
max_consorts = 3
priests_can_marry = yes
pc_marriage = no # parent + child
psc_marriage = yes # child + sibling of parent
unit_modifier = {
levy_size = 0.3

heavy_infantry_offensive = 0.2
heavy_infantry_defensive = 0.2

key = "OFF_RELIGION"
}

religious_clothing_head = 12
religious_clothing_priest = 11

intermarry = christian
intermarry = egyptian_pagan_group
intermarry = pagan_group
}
}
 
Here is an update, for use in 3.2.0. The bookmark itself is a bit rough, but should be fully usable otherwise. This should also fix the huge Nomad courts and perhaps some other crashes, but your mileage may vary.

Please note the current version of the mod is on life support. Most time is currently going into the rewrite. Nevertheless, do feel free to report major issues and I may try to fix them.

Checksum: UTBI
Stuttering continues even in low speed simulation as Saratin said, it's such unplayable like that, hope you guys can fix it.

Love your mod :):).
 
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