Thoughts whilst I listen
The realism discussion reminds me of some of the talk about the Jurassic Park franchise - these days we know a lot of dinosaurs (and particularly the velociraptors) had feathers. For the latest film there was a lot of discussion about whether or not the makers should update the dinosaurs. Of course they didn't for the reason (which I think is likely correct) it would be very weird in-universe for these things to dramatically change part-way through.
Also as for accuracy I tend to think one or two small details go a very long way to heightening the verisimillitude of a particular place and time.
As regards to a reader I am fairly relaxed about reading things which re-hash old historical myths (like woad-Scotsman). There is no doubt though I much more enjoy AARs that show a bit of research. That said I do agree with
@loup99 it does depend on the story. Of course, as one plays the game one is likely to diverge more and more from history (ie with
@coz1 having a rather different England in the 14th century). Of course this presumes they are aiming for historical accuracy. If someone is doing something more off the wall then it will sometimes fit.
As for writing, I would put it like this:
CK2 - best for narrative AARs or AARs with narrative elements, due to its character focus
Victoria II - best for multi-generational historybooks
HoI4 - best for historical narratives, because although the progress of WW2 may go very differently there is so much good material about what that world was like it makes it easy to portray. Especially historical peoples, etc.
Stellaris - best for those who enjoy more "fantastical" narratives
EU4 - the jack of all trades, master of none
Imperator - I suspect will end up being like EU4
I would say though there is the reverse, in terms of what is difficult for these games
CK2 - Wider spanning histories, because there is just so much going on that is very hard to keep track of.
Victoria II - narratives. The game provides nearly no help at all
HoI4 - Bizzarely perhaps I would say historybooks, because no one wants to read the nth WW2 historybook (well, I do, but I am aware others disagree).
Stellaris - Really any narrative. You have to do everything yourself. This is especially true if you write about non-humanoids. Most sci-fi is written from a human, or human-like humanoid perspective. There is very good reason for that. How to effectively convey what happens for a species that perceives the world entirely differently. Think of all the great sci-fi series (both written and visual) and the vast vast majority is from the "point of view" is from a human or human-like humanoid perspective.
EU4 - today I would say gameplay AARs, simply because so much has already been "done".
Imperator - Jury is out.
Of course, I tend to think humour is the hardest thing to write at all. Or more accurately, stuff other people would find humurous.
I think there can be a problem sometimes with "history-pedants". They used to annoy me a lot. Nowadays, well, I am older and (probably) a bit too lazy to get as worked up.
@loup99 You are far too kind
@coz1 I agree about pictures, in that it can break the fourth wall a bit. On the other hand, as
@loup99 sometimes the fourth wall needs to broken (I can imagine
@iain_a_wilson using such to great effect).
I might have a thing or two to say about comments, either the writing to the receiving
Anyway, I really enjoyed this episode. I look forward to future endeavours. Many thanks to
@coz1 @loup99 @Mr. Capiatlist @iain_a_wilson - and to
@Centurial for editing.