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# User Modding
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# New Functionality
- Character-Interactions can now have province and country select targets.
- TimedModifiers now keep track of how long they have been active, to be used for progress bars.
- Omens can now have triggers, so different countries can have different omens.
- Tyranny, Warexhaustion and Aggresive Expansion can now be set in prices (together with power, manpower, gold & stability.)
# Effects
- added 'add_breach' siege effect.
- added 'divorce_character = char' character effect.
- added 'set_state_capital = <provscope>' state-effect
- added 'show_animated_text = <locstring>' effect for provinces.
- Added 'remove_building_level = building' effect to province
- Added 'remove_holding' effect for character effect
- Added a 'start_civil_war = <char>' effect to countryeffects.
- Added an 'add_holding=<prov>' to character scope.
# Modifiers
- added 'add_and_extend' to modifier modes.
- added a scaled holding modifier for characters.
- added available_holdings modifier for provinces
- added civil_war_threshold & rebellion_threshold modifiers for countries.
- added power_base modifier for characters.
- added holding_income_modifier modifier for characters.
- added holdings_possible_for_character modifier for characters.
- Separated population growth and population capacity into two separate modifiers.
- Added unique modifier to use for army/navy weight modifiers. (as original tooltip claimed attrition did)
- Added 'naval_damage_done' modifier for country/commander/unit.
- Added 'naval_damage_taken' modifier for country/commander/unit
- Added in adjacent-to-major river and contains minor river modifiers for cities.
- Added 'ship_capture_chance' modifier.
- Added 'ship_cost' and 'cohort_cost' modifiers.
- Added 'non_retinue_morale_modifier' modifier.
# Triggers
- Made strength_percentage & morale_percentage consistent with other percentages
- added 'has_co_ruler_government' country scope trigger
- added 'has_holding_in = <prov> trigger for characters.
- added 'has_minor_river' province scope trigger
- added 'is_adjacent_to_major_river' trigger to provicne scope
- added 'is_co_ruler' trigger to char scope.
- added 'is_isolated' trigger to state scope.
- added 'max_amount_of_holdings ' trigger for province.
- added 'max_holdings_owned' character trigger.
- added 'non_loyal_power_base' country trigger.
- added 'num_holdings_owned' trigger for characters
- added 'is_state_capital' trigger for province-scope.
- added 'current_amount_of_holdings' trigger for province.
- added ' power_base' trigger for character scope.
- Added a 'ship_category = light/medium/heavy' trigger for subunits.
- Added 'has_breach' siege trigger
- Added 'heritage = xyz' trigger for country scope.
- Added 'possible_holdings' trigger to country scope.
- Added percentage_characters_below_max_loyalty.
- Removed num_characters_below_max_loyalty
# Scopes & Lists
- added 'XXX_neighbor_area' lists.
- added 'XXX_neighbor_region' list.
- added '_holdings' lists from character to province list.
- added 'current_co_ruler' link
- added '_holding_owners' list from province to characters.
- added 'siege_controller' scope switch from siege to country.
- added 'sub_unit_type = heavy_infantry/trireme/etc..' subunit-trigger.
- added 'subunit_strength_percentage' and 'subunit_morale_percentage' subunit triggers.
- added 'total_holdings' trigger to country scope.
- added 'total_power_base' country scope trigger
- added primary_heir, secondary_heir & consort event-target links from country to character.
- added siege scope switch from unit/province
- added location switch from siege to province
# UX
- added GetTimedModifier('NAME') promote from country/states/unit/province/character.
- added HasTimedModifier('NAME') promote from country/states/unit/province/character.
- added a "GetBuildingProgress" to the UI in "Province"-scope.
- added functions for getsecondaryheir
- Added 'GetInverseProgress' for timedmodifiers, so they go from 100 to 0 as well.
- Added a debug mapmode for climate
# Other
- Added support for morale_damage_done & strength_damage_done attributes on sub unit types.
- Different heritages can have different opinions of other heritages.
- Moved a few more hardcoded defines to prices.
- Moved all the logic of getting stability hits from declaring war at various states to be using prices.
- You can now define co_ruler in the setup file.
- Added some more defines to use for battle impact on warscore.
- Added support for _co_ruler and _consort titles per covernment.
- Added support for historical regnal number from start as well.
- Areas now know if they are adjacent to another area.
- Less likely to crash game while editing omens/military traditions etc.
- Hooked in on_action for holding lost.