You can do it like this:Is there a mod that lets you destroy your primary title? Want to simulate an empire collapsing
Code:
# Use the following within the title holder's scope
primary_title = {
destroy_landed_title = THIS
}
You can do it like this:Is there a mod that lets you destroy your primary title? Want to simulate an empire collapsing
# Use the following within the title holder's scope
primary_title = {
destroy_landed_title = THIS
}
Probably? I imagine it default to 0% chance the ai will do it if you don't include it.Is an ai_will_do scope necessary?
Another question lol, what determines where a city is within a province? Like if I want a city to sit right on the coastline, how would I achieve this
additive_modifier = {
value = 30
localisation_key = tooltip_legitimate_prince_score
NOT = { character = FROM }
FROM = { NOT = { trait = bastard } }
FROMFROM = { holder_scope = { FROM = { is_child_of = PREV } } }
}
Did you put it in the candidate_vote_score block?
Because its a hardcoded interaction. Same reason you cant find an event, there isn't one.also can't seem to find a targeted decision for demanding conversion in the decisions folder
769.1.1 = {
<tribal barony> = tb_hillfort_1
<tribal barony> = tb_hillfort_2
<tribal barony> = tb_hillfort_3
<tribal barony> = tb_hillfort_4
}
Cultural Cities Remix ?Anyone has a list of a mod that improves/add variety to overworld building models? I knew of one that changed the muslim generic building for Iranian cultures, and recolored the generic grey European ones for Mediterranean ones...but I cannot remember it's name anymore.
Is there any way to convert the holder of a theocracy (in this case, a Catholic bishop) to a new religion by event without them losing their title?