So yes I am being "that person" and starting a new thread to voice a complaint. Please understand I try hard to not be that person generally. I feel this is my best hope for making this game better in the future as I LOVE this series and have played it since since the first one.
So what is my gripe?
My problem is this game feels like they are trying to turn it into a true 4x game. I thought I loved 4x games as once I heard the term I thought "ohh let me try other 4x games"...I did...They stunk....ALL of them stunk.
AoW should not be moving closer to Civ. or any of the other 4x games i've played. There are a few space 4x games that I may try, but they also focus on combat.
Who plays AoW to win by diplomacy? If you answer "I do"...then why are you playing AoW? Play a true 4x game as they blow AoW out of the water in that area.
NO, what AoW does is TURN BASED TACTICAL COMBAT!.....Yes.....TURN BASED TACTICAL COMBAT......
While I applaud the new interface....the other changes? Well so far they stink. OR if they do not stink, you know what, truly they are "shrug". If anyone is excited about the new zone stuff, well you and I are different big time.
This game was always about TURN BASED TACTICAL COMBAT, and never diplomacy or zones.
WHAT YOU SHOULD HAVE DONE
Is made the TURN BASED TACTICAL COMBAT even better. How? Well I'm tired of giving great ideas away for free so I will hold onto the best ideas and just a few lesser ones.
The weakness in AoW was the choice of race did not matter nearly as much as it should. I could start out as Halflings and end up with an army of basically every race....BOOO I say to that. Also, A druid was a druid and had the same druid abilities regardless of race.
We can quibble over details but let's face it, it is accurate to say the races were not different enough AT ALL.
Elves should have had a magic book that was very different from Dwarves...period. Now I love that you went interplanetary...WOOT!....Amazing new races WOOT! I love it....But instead of focusing on making the combat even better and making these great new races more distinct....You came up with zone crapola and made the spellbook into an even more generic less fun somehow...bleh. So I feel I got ripped off a bit. You are making the game shiny and worse in my view and I worry this will continue.
So I have decided your next game must have a demo or I will not buy it, UNLESS it advertises the correct changes in bold print. So in essence you lost a customer that bought this game without a thought. I never bothered to look up what this game even was...I LOVED Age of Wonders. Now I love AoW 1,2 and 3 and feel like I got snookered by paying 49.99 for a game that I would now knowing, would not pay more than 19.99 for, at most. Even then, probably only on sale.
I really do worry that this fancy new interface will send the wrong message. You will likely see and increase in revenue from your price tag giving you a very wrong impression.
This game should be leaning towards TURN BASED TACTICAL COMBAT games with extras, and NOT be leaning towards Fallen Enchantress of Civilization or some other such game.
Those are my 2 cents. I will give this game a fair shake...I hope you see the light as it were and realize you should be improving this games strengths and not bothering too much with things not to do with TURN BASED TACTICAL COMBAT.
I have some really cool ideas for this game that I am certain fans would love, that you could have done instead but I have had people make too much money off of my ideas in other things and I really should get paid for those ideas.
Tell you what....You hire me, and I will work for free until my ideas prove themselves, and then you can pay me.
Thank you for reading this and if I prove to be in the minority I will be surprised but hey, lately I have found the minority the only place for a intelligent person.
I do think however I could plan out a game to take your "audience" and maybe I will do just that if this game does not start moving in the correct direction. I am reasonably certain I can find the right small company that would be on board.
I say that not in a hostile way at all, I just mean if you do not want to play up what this game does best, someone else will.
Not sure why you would want to become a true 4x game, but if it makes you money, more power to you and I wish you the best.
I will say this however in parting....There are a lot of 4x games doing the same things pretty much....The market is starved of epic turn based tactical combat games done right. The closest I can think of is a particular Warhammer game on steam.
There are turn based games like Ogre tactics in concept, but only a tiny few that have the type of combat AoW has.....Why you do not expand that is beyond me.
People are too busy to play the games with 50 thousand troops although those games are amazing, but one that has 10 to 50 a side that is pick up and play....Well I hear players talk about this niche a lot, and there is nothing to fill that void.
AoW and a few others were it. Now AoW is seeming to slowly become more involved in the non combat aspects.....Well, that leaves the market wide open for the right game.
I hope you choose to go that route!
So what is my gripe?
My problem is this game feels like they are trying to turn it into a true 4x game. I thought I loved 4x games as once I heard the term I thought "ohh let me try other 4x games"...I did...They stunk....ALL of them stunk.
AoW should not be moving closer to Civ. or any of the other 4x games i've played. There are a few space 4x games that I may try, but they also focus on combat.
Who plays AoW to win by diplomacy? If you answer "I do"...then why are you playing AoW? Play a true 4x game as they blow AoW out of the water in that area.
NO, what AoW does is TURN BASED TACTICAL COMBAT!.....Yes.....TURN BASED TACTICAL COMBAT......
While I applaud the new interface....the other changes? Well so far they stink. OR if they do not stink, you know what, truly they are "shrug". If anyone is excited about the new zone stuff, well you and I are different big time.
This game was always about TURN BASED TACTICAL COMBAT, and never diplomacy or zones.
WHAT YOU SHOULD HAVE DONE
Is made the TURN BASED TACTICAL COMBAT even better. How? Well I'm tired of giving great ideas away for free so I will hold onto the best ideas and just a few lesser ones.
The weakness in AoW was the choice of race did not matter nearly as much as it should. I could start out as Halflings and end up with an army of basically every race....BOOO I say to that. Also, A druid was a druid and had the same druid abilities regardless of race.
We can quibble over details but let's face it, it is accurate to say the races were not different enough AT ALL.
Elves should have had a magic book that was very different from Dwarves...period. Now I love that you went interplanetary...WOOT!....Amazing new races WOOT! I love it....But instead of focusing on making the combat even better and making these great new races more distinct....You came up with zone crapola and made the spellbook into an even more generic less fun somehow...bleh. So I feel I got ripped off a bit. You are making the game shiny and worse in my view and I worry this will continue.
So I have decided your next game must have a demo or I will not buy it, UNLESS it advertises the correct changes in bold print. So in essence you lost a customer that bought this game without a thought. I never bothered to look up what this game even was...I LOVED Age of Wonders. Now I love AoW 1,2 and 3 and feel like I got snookered by paying 49.99 for a game that I would now knowing, would not pay more than 19.99 for, at most. Even then, probably only on sale.
I really do worry that this fancy new interface will send the wrong message. You will likely see and increase in revenue from your price tag giving you a very wrong impression.
This game should be leaning towards TURN BASED TACTICAL COMBAT games with extras, and NOT be leaning towards Fallen Enchantress of Civilization or some other such game.
Those are my 2 cents. I will give this game a fair shake...I hope you see the light as it were and realize you should be improving this games strengths and not bothering too much with things not to do with TURN BASED TACTICAL COMBAT.
I have some really cool ideas for this game that I am certain fans would love, that you could have done instead but I have had people make too much money off of my ideas in other things and I really should get paid for those ideas.
Tell you what....You hire me, and I will work for free until my ideas prove themselves, and then you can pay me.
Thank you for reading this and if I prove to be in the minority I will be surprised but hey, lately I have found the minority the only place for a intelligent person.
I do think however I could plan out a game to take your "audience" and maybe I will do just that if this game does not start moving in the correct direction. I am reasonably certain I can find the right small company that would be on board.
I say that not in a hostile way at all, I just mean if you do not want to play up what this game does best, someone else will.
Not sure why you would want to become a true 4x game, but if it makes you money, more power to you and I wish you the best.
I will say this however in parting....There are a lot of 4x games doing the same things pretty much....The market is starved of epic turn based tactical combat games done right. The closest I can think of is a particular Warhammer game on steam.
There are turn based games like Ogre tactics in concept, but only a tiny few that have the type of combat AoW has.....Why you do not expand that is beyond me.
People are too busy to play the games with 50 thousand troops although those games are amazing, but one that has 10 to 50 a side that is pick up and play....Well I hear players talk about this niche a lot, and there is nothing to fill that void.
AoW and a few others were it. Now AoW is seeming to slowly become more involved in the non combat aspects.....Well, that leaves the market wide open for the right game.
I hope you choose to go that route!
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