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WHAT YOU SHOULD HAVE DONE
Is made the TURN BASED TACTICAL COMBAT even better. How? Well I'm tired of giving great ideas away for free so I will hold onto the best ideas and just a few lesser ones.


...

I have some really cool ideas for this game that I am certain fans would love, that you could have done instead but I have had people make too much money off of my ideas in other things and I really should get paid for those ideas.
Tell you what....You hire me, and I will work for free until my ideas prove themselves, and then you can pay me.


Thank you for reading this and if I prove to be in the minority I will be surprised but hey, lately I have found the minority the only place for a intelligent person.
I do think however I could plan out a game to take your "audience" and maybe I will do just that if this game does not start moving in the correct direction. I am reasonably certain I can find the right small company that would be on board.

this is really fucking funny

in seriousness though, this op actually highlights what really impressed me with planetfall. a lot of the more "4x" mechanics that were added/expanded were all pretty cleverly used to accentuate the combat focus. there's a real tech tree now! and half of your research is permanently dedicated to military, which is also the same size as the entire rest of the tree! there's an increased focus on city development, that most of that relates to using sector exploitations to improve your city hub, which means you need to aggressively clear if you want to play sim city better than your opponents i.e. you need to invest substantially in your army (at the very least having multiple clearing parties). outside of this, city improvements were actually ridiculously simplified - since all your buildings are unlocked through research, even if you're focusing on econ it's really easy to find yourself in a position where you have no buildings left to build, and all that's available is your ever growing list of military units. the diplomacy system is more complex, but AI behavior is radically based off the size of your army, so even if you were to theoretically play the game peacefully, you'd still need to build a bunch of military units just to have them sit around and eat upkeep. also, lots of diplomacy with npc factions revolves around doing their quests, which also forces you into combat.

it's really well done, they added all these 4x mechanics while still keeping the game distinctly combat focused and distinctly age of wonders.
 
To me AoW 3 and Planetfall are totally different games with a different agenda. While the combat looks comparable, the rest is not. Planetfall is a 4x game with lots 'n lots of stuff to look at, for and after. I love 4x games but those normally take more time to get the player involved. Planetfalls tutorial is a bit short, leaves the player to learn most of the game on his own, especially new players. Let's just say, other 4x games do a better job to "tutorial" the player into the game. Which is a shame, as planetfall feels the more fun, the more you know about it.

AoW 3 is still the better game for me and I would love to see a real AoW 4 some time in the future. Planetfall is not the wrong direction, it is a different game. And a good game in its own view. It it named AoW:planetfall for popularity reasons, to get AoW fans into buying it. Worked with me. I might not have bought it without the name and I feel being tricked into buying it. Simply because it is not AoW 4.