True.
Reading some other opinions and playstyles to compare to is interesting.
I for one go 2nd city immediatelly, then I tech to tier 2, get some tactic pool, and then 3rd city. I make regular use of the strategic recon outpost, and try to avoid border collision to not get in conflict. However, since a city so worth so much more, if you can get those nice buildings in the sectors freed, I tend to adapt my army strength to the next interesting sector, growing like a snake towards them, and trying to field an army ASAP that can clear those buildings.
The whole economy tree though seems to fall behind when I play, as I never get to it as other stuff is more important, which I thought is a bit weird. After all you get shown the icons for the sectors right in your face all the time, which always makes me go: "I need to unlock that FERTILE PLAIN spec (or whatever spec for that matter). By the time I actually get to it, I have enough food anyway, and usually fought my first war and maybe eliminated the first NPC.
So somehow it feels a bit off. I always WANT to go more eco early, but I never actually do (so far).
And when in multiplayer, it seems that you are so pressed for military strength that 75% of the game lies dormant. If you have a human player at your doorsteps, spamming units, there just is no time for more cities and more eco. Which I find a bit sad.
I will go for a second city immediately depending on what I initially scout out; if I can exploit some areas nearby or if I get lucky and have a nearby Cosmite spawn then I might as well get my city out as soon as possible so I have enough pop to claim the sector that has the cosmite -- usually, I don't want to settle on the area with the cosmite because the specialties in the area are guarded so I would rather have +10 resource and have to grow 2+ pop and claim a sector rather than 0 resource until I clear out the mobs.
Otherwise, I will scout and grab the sector that has the nearest cosmite.
While scouting I am also looking for settlements that I can buy with influence and usually by turn 20ish or so I only have a total of 3 cities and it'll be time to go to war or prepare for it. SynthGuard drones can happen way earlier too, I am not sure about what other equivalent power spikes people have at around turns 10-20 that have the same mobility (those units fly after all so mountains and normal travel issues won't matter to them).
So I guess I am really looking only to have 3 cities before evaluating if I can expand more or if I have to just declare war and get it over with. I want to try and experiment with only going with two cities, the second city being a settlement from influence and just using all my cosmite for upgrades so I can take down a NPC or grab an early gold dungeon.
You get resources for massacring NPCs (the whole quest line plus the shit they're standing on) and their hub is a level 5 exploit. Might be worth checking out if you spawn close enough to one and have an early tech path that gives you the power spike to take them down.
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