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EUIV - Development Diary - 16th of September 2019

Good day and welcome to this week's dev diary, One Day Early edition, since tomorrow is launch day, and we'd rather get you the changelog for the 1.29 Manchu update a touch earlier than that.

Let's not beat around the bush, here are all the changes and additions you can look forward to in tomorrow's Update!

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############################################################
######################### 1.29.0.0 #########################
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###################
# Free Features
###################
- Switched the game to 64 bits. Minimum OS requirements are now Windows 7 64 bits, Ubuntu 16.04 64 bits and macOS Sierra (10.12) or later.
- Added unique national ideas to the Oirats, the Mongol Khanate, and Chagatai.
- Added Korean mission tree with 27 missions in total
- Added Tumu Crisis event chain for Oirat and Ming. If the Oirats capture the Emperor and win the siege of Beijing, they can force the surrender of northern China
- Added mission tree for the Mongols. Available to all countries with Mongol, Chahar, Khalka, and Oirat primary culture. 15 missions are available to all, 1 is unique to the Oirats.
- Added new Korean events about the Peasant Uprisings and Factional Strife
- Reworked Korean Literati Purge events so you can choose who to purge.
- Added new event 'The Zunghars', which adds Zunghar cores to North and South Zungaria if Oirat has less than 10 cities after 1600
- Added new startup screens for the Jurchens and Mongols
- Host can now be observer in multiplayer games
- Ming's startup screen further elaborates on the realm's foreign and domestic challenges, including more recent additions to the game.
- Portions of Central Asia's province and area layout have been reworked
- Added Jurchen, Manchu, and Qing ideas, replacing old Manchu ideas
- Added new Jurchen/Manchu/Qing mission tree, with 16 new missions unique to Qing and 23 in total
- Added Crisis of the Ming Dynasty disaster. Includes events for Li Zicheng's rebellion and releasing the Three Feudatories in southern China if the disaster is mismanaged.
- Added startup screen for Korea.
- Added Shun ideas based on Li Zicheng's Rebellion
- Added Koxinga event. When things are looking dire for Ming, Koxinga will flee to Taiwan and claim any empty provinces for the new nation of Tungning.
- Added Return to the Wokou Era event for So, giving them the option to become a Pirate Republic with Golden Century enabled
- Japanese domains get a new, unified mission tree. The old separate mission trees for Japan and the Daimyos are redundant and defunct now.

###################
# Gamebalance
###################

# Government
- Added personality traits for the Emperor of China: "Humane" grants +0.05 monthly mandate, "Petty" gives -0.05
- Being Bankrupt will now give -0.1 yearly mandate.
- Countries that manage to claim the Mandate of Heaven will now gain 0.05 mandate per month for the first 25 years.
- Having 0 Meritocracy will now cause +0.1 corruption, with the effect scaled from 0 impact at 50 Meritocracy.
- Having a Mandate of 0 or losing the Mandate will now give -200% mercenaries available (up from -100%) and -0.5 manpower (all scaled from 0 effect at 50 Mandate)
- Having a Mandate of 100 will now give -0.03 war exhaustion (scaled from 0 effect at 50 Mandate).
- Reduced meritocracy per level of advisor skill from 0.5 to 0.25.
- The "Unguarded Nomadic Border" disaster now counts the horde's non-tributary subjects' development in the requirement that a neighbouring horde has 300 development.
- The Emperor of China will gain 0.05 mandate per month when fighting a war using the Unify China casus belli.
- The Emperor of China will no longer lose mandate from non-tributary neighbours e.g. Russia.
- The Emperor of China will now lose 0.05 mandate a year per city if he does not own and control Beijing, Nanjing or Canton (i.e. -0.15 if he controls none of them).

# War & Peace
* The Shogun cannot use the Take Mandate of Heaven CB
- Japanese CBs will now give 75% AE for all provinces held by Daimyos, Independent Daimyos and the Shogunate, rather than 50% for all provinces which you have claims on.

# Other
* Major Ming disaster events will now also fire when Unguarded Nomadic Frontier is active
- 1 Banner per 16 development
- Banners cost 25% manpower now
- Banners no longer counts as mercs and are no longer removed if they take damage at zero strength.
- Banners only get 5% discipline now
- Banners reinforce half as slowly.
- Halved maintenance cost of Banner regiments
- Increased mandate loss from devastation
- Lowered Aachen idea 2 to 0.3 Republican Tradition Gain
- Lowered Colonial idea 1 to 0.3 Republican Tradition Gain
- Lowered Cossack idea 2 to 0.3 Republican Tradition Gain
- Lowered Custom nation Republican Tradition base cost to 20 and 60.
- Lowered Custom nation Republican Tradition to 0.15 and 0.30
- Lowered Hamburger idea 2 to 0.3 Republican Tradition Gain
- Lowered Ismaili School Republican Tradition Gain to 0.2
- Lowered Novgorod idea 3 to 0.3 Republican Tradition Gain
- Lowered Offaly idea 6 to 0.3 Republican Tradition Gain
- Lowerer Latin ideas Republican Tradition gain to 0.3
- Lowered mandate gain from prosperity
- Made Jianzhou/Manchu/Qing historical lucky nations
- Penalty for mandate from Devastation only applies to stated provinces.


###################
# AI
###################
# Other
- Will now consider it's mandate if it needs to peace out.


###################
# Interface
###################
# Mapmodes
- Added cultural mapmode to lobby
- Grasslands in Simple Terrian mode is a hue darker now

# Tooltips
- Tooltip for monthly mandate increase now sums up to the actual value.
- the "lack-of-mercenary" alert now shows 0 even it fhe mercenary force limit is below 0 (like with 0 mandate for Ming)

# Unitmodels
- Ensured that the Dzungars use the Oirat unit model and Khalkha uses the Mongolian.

# Other
- Will now show country largest heathen religion icon in religion screen
- Will now show country largest herestic religion icon in religion screen
- Players can now be kicked from running game through right-clicking in outliner


###################
# Usermodding
###################
# Effects
- Add clear_rebels effect that if used in a province scope will clear all the rebels in there.

# Triggers
- Add development_in_provinces trigger that takes a value and triggers for the provinces to be included and check for the total development
- is_ruler_commanding_unit, inside unit scope, will triggers if the unit is commanded by the owner ruler
- province_getting_expelled_minority trigger added, checks if the province in the scope is getting minorities

# Other
- Added total_own_and_non_tributary_subject_development trigger
- Disasters now have a on_progress_effect which will have the disaster progress set into disaster_key_progress variable.


###################
# Script
###################
# Achievements
- Made Narcissist achievement even more narcissistic
- Qing of China achievement now requires owning the entire China superregion
- Updated "A Hero's Welcome" achievement description to clarify it requires starting as Karaman
- Fixed spelling error of Gorkha in achievement desc for "The Pheasant Strut"

# Decisions
- Forming Manchu no longer requires Hinggan province
- Forming Manchu now requries 20 core provinces with Manchu or Jurchen culture
- Forming Yuan now only requries EoC if any country is Emperor
- Forming Yuan no longer requires owning Kaifeng and Xiangyang.
- Forming Yuan no longer requires owning all Uighur culture provinces
- Forming Qing now requires claiming the Mandate of Heaven, or being Empire rank without Mandate of Heaven.
- Pagan decision to adopt Vajrayana now requires either Vajrayana dominant religion or at least Age of Absolutism
- Removed old Green Standard Army and Eight Banners decisions
- Removed Korean Hall of Worthies decision as it had already been founded in 1420 (and was disbanded in 1456).

# Events
- Boundary Dispute event option 2 now reduces prestige by 5 instead of stability by 1.
- Complaints about Bailiff event now costs 10 legitimacy/devotion for monarchies/theocracies instead of 10 prestige. Republics can gain 5 RT and 2 corruption instead. Event will no longer fire for tribes or natives.
- Manchu Rebellion event for Ming now costs Mandate to ignore the rebels, and gives Mandate for confronting them.
- Ming Famine event rebalanced. First two options will now cost Mandate. Final option now costs 1 year of income, up from 0.5.
- Prutenic Tables now only reduces tech cost by 10%, down from 25%. No longer reduces idea cost.
- Rebalanced Warriors Do Not read Books event. Stab hit replaced with -10% ADM and DIP tech cost for 10 years.
- Removed old Li Zicheng event. Replaced with more comprehensive Disaster.
- Removed version of Heshen event for Ming. Deemed historically implausible.
- Reparing the Great Wall events for Ming rebalanced. Repairing will cost more income and give defensiveness in northern forts instead of army tradition. Not repairing will cost Mandate with MoH enabled.
- Revolt of the Three Feudatories event entirely re-written to tie in to new Qing missions. Now creates a revolt of the vassals gained during the conquest of southern China.
- The Strategic Decision after Zheng Ho's Journey event will now only fire if Ming has Chinese factions. The monarch point bonuses have also been removed.
- White Lotus events for Ming will now give Mandate for confronting the cultists, and cost Mandate to ignore.
- Added notifications for the relevant nomad country that it is set to cause the Emperor of China to experience the Unguarded Nomadic Frontier disaster (at 10% and 75% progress), as well as if it no longer qualifies to cause said disaster.
- Cheating at Examinations event now adds 2 corruption.
- Korean event "Hyo-jong's Northern Expedition" can now fire if Korea borders on any country of the Manchu culture (including Qing), rather than just the Manchu tag. It will now also give you something even if you already have claims on the relevant provinces, and will refer to the name of the current king.

# Missions
- Amur Acquisition mission updated to reflect 1.29 map changes.

# Setup
- Added 20 provinces and revised setup for the Mongolia region
- Added 12 provinces to the Manchuria region
- Added 4 new countries to the Manchuria region in 1444
- Added Chahar cores to several provinces in 1444
- Added Changbai Mountain triggered modifier to Jianzhou province.
- Added Evenk ideas (used by Nivkh and Solon).
- Added Tsushima province to Japan, home to a new Daimyo, So.
- Chagatai now accepts Uyghur culture in 1444
- Changed Chahar's primarily culture to Mongol
- Changed capital of Notce to Naklo, and capital of Kuyavia to Brzesc Kujawski
- Haixi and Jianzhou now begin as tributaries of Ming
- Jurchen tribes will now start with Jurchen culture. Forming Manchu will change primary culture to Manchu.
- Mongolia now accepts Khalkha culture
- North Hamgyeong and Yukjin provinces now begin with Jurchen culture, formerly Korean.
- Northern Manchuria no longer embraces Feudalism in 1444
- Oirat now accepts Khalkha culture
- Removed Buryatia from 1444 setup. Its former provinces are now colonizable.
- Removed Jianzhou cores on northern Korea as Jianzhou had helped Korea conquer those territories.
- Removed historical rivalry between Oirat and Mongolia.
- Removed some inland and northern Wu cores
- Renamed Chahar culture to Korchin
- Yumen province now owned by Kara Del, formerly Ming.
- Jianzhou now a Ming tributary in 1444
- Changed map topography and terrain to accentuate the Changbai Mountains

# Other
Added define CELESTIAL_EMPIRE_MANDATE_PER_5_LOANS for the yearly change in mandate depending on the number of loans (in batches of 5)
- Consolidated areas in East Siberia
- Dutch Republics cannot choose the Sortition reform and have two elections on a ruler's death
- Multiple dynamic province names added for several East Asian cultures and culture groups
- Some Lithuanian dynamic province names and province capital names in Eastern Europe now reflect the appropriate cultures
- Updated names for Gotland
- Improved the Korean name lists.



###################
# Bugfixes
###################
- Added fictional rulers to Udige and Donghai
- CTD in AI evaluation of nationalism wars peace deals
- Countries will not be able anymore to concede to be tributary of themselves in a peace deal.
- Fix CTD when spectating on a province state
- Fix a crash when using loan diplo dialog
- Fixed CTD in CKnowledgeSharingAction due to subject type not set
- Fixed OOS due to rulers not getting all personalitites when hotjoining (introduced 3/7 19)
- Fixed legacy reforms getting removed when natives reform without Dharma
- Fixed occasional 119 OOS after selecting national ideas for Custom Nations
- Fixed tribal feud event giving stability and not accounting for non-hordes
- The DLC called 'Asian Navies' in the launcher has been renamed 'Asian Ships', as it is currently titled on Steam.
* The app for macOS will now show the proper icon in the dock
- fix the issue that was preventing sometimes the troops to reach their destination with an automatic transport mission.
- fixed "server lost" issue when client loads faster than host in MP games
- AI will now properly evaluate which provinces to take a in nationalism war peace deal
- All the calculations related to the mandate monthly change are now computed with only two decimals.
- Applied Chinese dynamic province names to all Chinese tags, rather than just Yan.
- Arabic numbers in custom monarch names should not be interpreted as dynatic numbers
- Clicking on players in outliner will correctly generate a comma in the whisper macro
- Corrected a variety of historical accuracy issues in the Japanese history files, thanks to Yoshihiko Hayashi!
- Daimyo event "Returned to Fold" will no longer fire for a Pirate Republic, so that So can remain pirates for longer than a month.
- Enforced consistency of spelling on everything Dzungar.
- Enforcing a personal union will now properly transfer all subjects again
- Fixed CTD for empty OR triggers
- Fixed CTD when reassigning leader after leader panel was updated.
- Fixed HRE Imperial Authority monthly increase differing if you are playing as the Emperor or not
- Fixed Host window not hidden when pressing back in MP lobby
- Fixed Imperial Authority modifier applied twice on monthly increase
- Fixed Mac/Linux MP crash due to generating textures on wrong thread
- Fixed OOS after selecting countries in quick succession
- Fixed a case through which the Shogun could end up at war with a Daimyo without the subject-overlord relation being broken.
- Fixed several instances of "that that" in loc
- Fixed some Spanish missions being impossible without RoM
- Fixed various minor script issues in Ming dynamic historical events
- Fixes bug related to missing events in countries after loading a multiplayer game and selecting a different country.
- Great Wall events now check for province controller
- Improved the readability of the tooltip for "has_manufactory_trigger" (used e.g. in Polish mission "Invest in Eastern Poland").
- MP clients will no longer be assigned the host country savegame country on some rare cases
- Moved version info from error log to game log
- Opening diplomacy with another country while a war confirmation popup is active will no longer crash the game
- Reverse opinion modifier from improve relations should not decay while the diplomat is working on it
- Some dynamic province name rendering errors due to encoding issues have been resolved.
- States eligible for Manchu banners should not give player another state interaction once they are all raised
- The States General reform will now be abolished if you form Prussia as the Prussian Monarchy reform overlaps with its UI.
- The event "The House of [consort dynasty]" can no longer fire without a province allocated as the consort family's governing seat.
- The first letter of the event "Increased Demand for [trade good]" will no longer display as lowercase.
- The province modifier "Cotton Gin" (gained via USA event "The Invention of the Cotton Gin") no longer disappears after one tick.
- The province modifier "St Paul's College" (gained via the Ming event of the same name) no longer disappears after one tick.
- Updated the startup screen to describe government reforms from Dharma and hordes from The Cossacks
- Various Japanese daimyos' country and provincial histories have been corrected, with additional personalities also added to later rulers
- add_ruler_personality will not allow to go over limit anymore
- fix micro-freezing when switching to some map modes due to buffered logging
- losing your last port will now properly update your supply range and prevent out of syncs with hotjoin
- morale boost at the end of a battle should account for all troops that participated, even if they retreated before the end
- past enforce peace offers should not come back to haunt the player anymore
- Fix potential OOS when client changed gameplay settings
- Fixed occasional CTD when hovering over modifier elements in province/colonisation view

Next week we'll have a wee post-release dev diary about Manchu. DDs about the upcoming European expansion shall resume in October.
 
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Argue from actual gameplay, not just "i want".

(Making the argument is actually pretty easy if you understand the game mechanics, but I don't feel like doing your homework for you :) )
Easy. Capital movement restriction doesn´t add anything to gameplay it just punishes you for not being European. There wouldn´t also be so many people complaining if territory corruption wasn´t a thing that makes playing a horde impossible without conquering TC land. It also doesn´t make sense. Why can I move my capital from southern Arabia to China without problems but face difficultys moving my capital from Alexandria to Istanbul. I would also like to know from you why not being able to move your capital to europe is a good thing that makes the game more fun for you while you are playing. Discount the Schadenfreude you have in seeing people not having fun themselves, just tell about your experience in the game.
 
Has there been some more German localisation for parts of Poland? I remember seeing the exceedingly rare Prussia eat Poland, only to see the province of Inowrocław not getting its German name.

Could we also possibly see a redrawing of Polish provinces in the European Update to reflect the partition borders and (at least) Congress Poland?
 
Did you guys seriously just nerf Republics again?

Yeah.
Nice.

Hope that means Absolutism gets its Admin Efficiency removed or Republics get something comparable.
 
Only thing missing is a trade company buff.
Fragmented and weakened China = simpler establishing of corresponding companies.
 
Easy. Capital movement restriction doesn´t add anything to gameplay it just punishes you for not being European.
You're starting one step too late in the chain.

Capital movement (as anything other than an RP decision) would almost never be worthwhile in the first place if it weren't for other, even worse, rules of the game.
 
You're starting one step too late in the chain.

Capital movement (as anything other than an RP decision) would almost never be worthwhile in the first place if it weren't for other, even worse, rules of the game.
0 autonomy in capital is an alright rule and worth moving your capital to a gold mine for in a lot of starts. the trade company restrictions are definitely stupid though
 
We always do right before we release the new version :)
can i request to do this a bit ahead of time?

it always feels wrong to me that i come to steam having downloaded the newer version, to then select the old version and have it download that again...

if i know there's a release in the next few days i would like to set steam to stick to the current version directly. not everyone can wait around release time to find the exact moment...

oh, and while at it, can we change the sorting so that the versions get older as you scroll down?
 
0 autonomy in capital is an alright rule and worth moving your capital to a gold mine for in a lot of starts.
OK, I'll concede you that one :)
the trade company restrictions are definitely stupid though
The worse rule I had in mind was not "you can only establish trade companies on a foreign continent" but rather "trade company provinces have an autonomy floor of zero", which is probably the second-worst rule in the game. (The worst rule is corruption from territories.)

I'm occasionally tempted to say that the autonomy floor in TC provinces should be 100%, but I think restoring it to 75% would suffice as a first step :)
 
Its funny that 2/3 of the strongest republic types aren't even affected by the RT ideas nerf.

I thought the exact same lmao.

It's somewhat amazing that the whole balancing effort was localised on nerfing republics who didn't really deserved that - at least not these ones. Nothing to fix religious conversions, nothing for territory corruption or the suit of 50 janky rules in a coat posing as a meta involving TCs, capital relocalisation, ever increasing trade modifiers that favour end nodes and every AI, especially horde or with any religious trouble, being sent into the bankruptcy hole at the slightest disturbance.
I'm genuinely curious as to the reason why Republics got that spotlight. I suspect the reason has to be related to a single hilarious run, which I very much would like to see in AARs, but maybe there's something else?

Hopefully some of these concerns will get treated when good ideas are put together with careful implementation, BOTH are required in that matter.

On a more positive note, happy to see that the tech debt is being paid, idk if this will improve the overall performance, but the 'invisible' work done here to modernise the game is appreciated.
 
Cheers for the DD DDRJake and all the new content :D And it's free too! You greedy, greedy devs ;). Really looking forward to Ming being a bit less stable, should make things around China and playing as Ming (and particular playing as a Manchu tribe) much more interesting :).
 
- morale boost at the end of a battle should account for all troops that participated, even if they retreated before the end

Thank you Florry, I really didn't want to micromanage that.

@DDRJake so any stealth nerfs not listed this time? 1.28 brought us a cap in liberty desire reductions for subjects, 1.27 brought capital movement change restrictions

I've heard that trade companies cause the game to stutter and lag. Is that fixed with this update? Didn't see it on the change log but maybe I just didn't know the right term to search for

This was fixed in 1.28.3 nearly a year ago now...