On some very positive news, from next week forward, Dark Ages will be available in Spanish too. Everything is being done by K4ssplay on Steam. Thanks very much for her work!
Hi, can I somehow change the limits for the personality traits from 5 to 7 ? In my opinion 5 is a little bit harsh, and with 7 I can collect all virtues or sins.Maybe I can ask you to make that game rule ?
Yes, but I don't want to disable the limit completely. I just want to increase it from 5 to 7. So, game will delete randomly traits if I have more than 7 personality traits.
Hummm... ok, I see your point. I can work out a new level for the traits, yes.
Thank you very much.
This week, besides creating another game rule for all to fine tune better your play experience, I have been busy with detailing the Paranoid side of the character's personality. So, I came up with this for married characters:
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The Paranoid event pool is based in three modifiers of progressive worse consequences. Over time, for the first and milder one to appear, it is enough to be Paranoid. For the others, the character must choose to be pressured in certain events designed for the purpose (as this one is) and only then the mental condition might worsen.
Events like this one to flesh out the implementation will give a chance of escaping unscathed - this time! - but also risking a significant social and mental fallout... or, by picking the bottom option, the possibility that sometime in the future the character's mental illness worsens. There are several different outcomes, should the player pick the top option in the event.
Ready for next Friday release. Hope you enjoy!
Over the next weeks I will greatly expand this type of event in order to tell another story, ever different, to the players who are unfortunate enough to be Paranoid...
Looking very nice!. Are you going to do this for other traits as well in the future?
As some people over Steam keep bringing the frequency of murders in Dark Ages being too high, I will be testing this aspect of gameplay this week as I clearly am not seeing such high numbers of murders using the "murder" feature of Dark Ages.
So, I'll create an internal variable and will check how many murder attempts using the implementation present in Dark Ages there are over a period of ten years in the whole world to gauge its frequency. Then I'll see if something needs to be done to the base values of Dark Ages, something I don't feel is warranted before looking at raw data and that my experience does not validate.
Furthermore and to help the players of Dark Ages to fine tune the experience, I will implement a new rule that will have 5 values: Normal murders, 25% murders, 50% murders, 75% murders and no murders.
Expect this to be delivered on this week's release.
I wonder if also, when a close immediate family member dies under "mysterious circumstances", a close family member (parent or sibling) may request his suzerain that an official inquiry be opened to seek justice.
The cost of refusing would be higher depending on whether the person holds a title, is clergy, or has high family prestige. Furthermore, the use of a Favor could be use to force an investigation.
Opening such an inquiry would involve cost in money, prestige, and selecting an official "coroner". However, the coroner's stats and event choices by various witnesses, suspects, or characters, would influence the odds of discovering whether it was a murder (with a right or wrong culprit) or that the victim indeed died from a natural death (whether it is true or not).
Do you think it would be feasible? If we are to have more murders, we ought to have more justice and prosecution as well to implement consequences. Else, it just becomes whacky.
A very interesting suggestion.
Feasible? Yes, I think so.
It would involve a considerable amount of time and there are aspects of the implementation that I am not sure how to code, even if I feel confident it could be done. I am not going to commit myself at this time to do this, however. It will be added to my suggestions folder.
As for having more murders, I didn't find anything out of the ordinary in my tests, that's why I ended up offering the chance in the new Game Rule to increase murders too.
How about making the results of the investigation/trial randomized based on the ruler's Diplomacy and Learning (and traits), against the culprit's Diplomacy and Intrigue (and traits)? Would that make it simpler for you to code?
This is an incredible mod. Thank you so, so much for taking the time to develop it. I hope that more people make stackable mods like this.