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Ray3501

Corporal
71 Badges
May 28, 2016
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You may notice that you reach a positive income very quickly but as you expand your city, your income doesn't increase accordingly. You may even notice that your tax income decreases over time and you have to constantly optimize your expenses just to keep up with the decrease in tax income. The reason for this is an ugly hack the developers implemented in the game to dynamically balance the difficulty. There is a correlation between your money in the treasury and tax income. The formula is: More money in treasury = less income. You should keep that in mind before wondering why your large city makes so little income.
Source: https://skylines.paradoxwikis.com/Economy#Taxes

And this mod tries to correct that. (Well, not so much correct so much as disregard the hack...)

WARNING: May result in substantial spike in income.

Currently in alpha testing; feedback is strongly appreciated.

Github: https://github.com/Designer225/CSL-No-Dynamic-Income-Scaling
Steam Workshop: will be uploaded once it is ready (which is to say, not yet).

Credits: Andreas Pardeike - Harmony Patch Library (https://github.com/pardeike/Harmony)
 
This would be very interesting to have...I take it you haven't posted it on the workshop yet
The mod currently works on my computer. But I need feedback on whether it will work on other computers before I can publish it, since the way I wrote the mod involves something of a hack via the Harmony transpiler, and if hardcoding instructions turn out to cause problems I'll have to rewrite the mod...
 
I think this would be a super interesting and meaningful mod if it also included a revamp of the income/expenses system so that we're not drowning in cash as the previous poster alluded to. Even something as simple as a broad base multiplier applied to some/all categories. The result would be a realistic system whereby smaller towns don't have the resources to build massive infrastructure projects but larger cities, if managed well, may.