Version v.1.1.82 - Download HERE
Fixes & Tweaks:
- Fixed an event in the Paranoid pool that had a non localized option
- Fixed a typo in the Privileges event pool
- Fixed a description in the Murder System "Normal" option Game Rule
- Fixed a misspelled trait in a courtier event that was not being considered in an evaluation
- Added an internal modifier to fix a Lord Spiritual event that was firing when it was not supposed to
- Fixed the text of the option of the event "Economic Status"
- Fixed a trait that was incorrectly preventing an instance inside a random list to fire in a courtier event
- Fixed the text of the third option of the event "The Great Ball" to present a sensible option
- Added a cost to the option to rebuild roads in event "Road Improvements"
- When Patricians send help during war a proper army spawns in the relevant capital
- In one of the options when the Patrician helped the war effort a proper control modifier (to prevent the event to soon repeat) was not being set
- The check in a trigger to determine if the Patrician had helped before in event "The Good of the Republic" was not being set
- The check in a trigger to determine if the Doge had helped in the event "Request From Peers" before was not being set
- In the event "New Migrants Arriving" the option to anihilate them should carry several costs that were not set
- In the event "Settlements Raided" there is now a cost for the various options
- In the event "Stability Woes" there is now a cost for the option
- In the event "Trade Curtailed" there is now a cost for the option
- Fixed different instances in Privileges events where a limit within an else clause was included
- Removed the faulty inherit property from an opinion modifier in the Privileges event pool
New Content:
- Capability to offer and receive Non Aggression Pact proposals
- Continue to develop the Paranoid event pool
Fixes & Tweaks:
- Fixed an event in the Paranoid pool that had a non localized option
- Fixed a typo in the Privileges event pool
- Fixed a description in the Murder System "Normal" option Game Rule
- Fixed a misspelled trait in a courtier event that was not being considered in an evaluation
- Added an internal modifier to fix a Lord Spiritual event that was firing when it was not supposed to
- Fixed the text of the option of the event "Economic Status"
- Fixed a trait that was incorrectly preventing an instance inside a random list to fire in a courtier event
- Fixed the text of the third option of the event "The Great Ball" to present a sensible option
- Added a cost to the option to rebuild roads in event "Road Improvements"
- When Patricians send help during war a proper army spawns in the relevant capital
- In one of the options when the Patrician helped the war effort a proper control modifier (to prevent the event to soon repeat) was not being set
- The check in a trigger to determine if the Patrician had helped before in event "The Good of the Republic" was not being set
- The check in a trigger to determine if the Doge had helped in the event "Request From Peers" before was not being set
- In the event "New Migrants Arriving" the option to anihilate them should carry several costs that were not set
- In the event "Settlements Raided" there is now a cost for the various options
- In the event "Stability Woes" there is now a cost for the option
- In the event "Trade Curtailed" there is now a cost for the option
- Fixed different instances in Privileges events where a limit within an else clause was included
- Removed the faulty inherit property from an opinion modifier in the Privileges event pool
New Content:
- Capability to offer and receive Non Aggression Pact proposals
- Continue to develop the Paranoid event pool