*All pictures (except Molotov's cocktail): SA-kuva
*Photos colorized (except Molotov's cocktail)
Early methods against tanks and armored vehicles in the WWII. A tank-killer in his snowy foxhole, armed with a hand grenade and a satchel charge. A tank ditch and "dragon tooth" cast in a shape.
While the first tanks appeared to the battlefields in the WWI, the only effective way to counter them was to use field artillery and land mines. Anti-tank warfare was needed to be developed against the tank threat. Tanks often present the greatest force projection in land and that's why military strategists have incorporated anti-tank warfare ever since the days of the Great War.
However, during the interwar era, due to the lack of consensus about tank use in warfare affected the countermeasure development. Also, while the German peacetime license considering the size in standing armies left Britain and France without challengers in Europe and both of the future Western Allies did very little considering anti-tank warfare. At the early phases of the WWII many nations were unprepared in their countermeasures against the tank threat. Tank ditches and tank traps usually existed nearby the other fortifications and defensive lines, but traps and ditches were slow to build, requiring a lot of manpower to complete. Traps and ditches usually were only obstacles for the tanks - although while a tank would be "wounded", stuck in a trap, it would be the close combat pioneers in need to completely destroy an immobile tank.
A Molotov's cocktail as it originally was.
Molotov's cocktail - Molly is a bottle-based, improvised incendiary weapon. Easy to produce, containing for example flammable petrol and alcohol. A 'Bengal-match' was attached into the side of bottle, a tank-killer ignited it and in order to destroy a tank the Molly needed to be thrown inside the immobile or a stuck-on tank through the air intake opening.
Satchel charge is a demolition device containing for instance dynamite. 2kg of TNT was needed to demolish tank tracks. 6kg was enough to destroy any tank of WWII era if the charge exploded on the deck of the tank's motor bay. To destroy a tank with a satchel charge the combat pioneer needed to stay in his foxhole, let the tank approach until the throwing distance, alternatively the pioneer could use cover, draw close the tank and place the charge on the tank deck.
Some of the WWII era anti-tank rifles were very accurate and while having also range capabilities they could be used at distances. A 20mm anti-tank rifle could penetrate armor of light tanks, but were in-effective against medium- and heavy tanks.
In principle some anti-tank rifles were excellent weapons with high accuracy and range. They first appeared in the late 1930's and were effective against any light tank existing. However, during same time light tanks were displaced by medium and heavy tanks. Even the best at-rifles were no-match with these medium and heavy-ones. The "Elephant Gun" (left picture) had high recoil, its magazine contained ten at-bullets and magazine alone weighted 2kg. The rifle was heavy and a pain for the two-men crew to move it in the battlefield. Still, the Elephant Gun had alternate uses like destroying enemy bunkers and also being used effectively as an anti-aircraft gun.
Late-war portable rocket-based anti-tank weapons were highly effective even against the heaviest tanks.
While entering the late-era of the WWII the development of the substitute for anti-tank rifles was running. Almost every army urged this research having a light-portable at-weapon in demand. RPG (rocket propelled grenade) is a shoulder-fired anti-tank weapon armed with a high-explosive anti-tank warhead. The best WWII re-loadable RPGs were capable to knock-out any tank as far as a radius of 200 meters. A WWII effective at-doctrine considering RPG-use was to place the at-teams in staggered trenches no further than 115 meters. Using this method the attacking armor would face at-fire from multiple directions at a distance of no more than 69 meters.
Short learning about weaponry available for close combat anti-tank crews in the WWII:
*Photos colorized (except Molotov's cocktail)


Early methods against tanks and armored vehicles in the WWII. A tank-killer in his snowy foxhole, armed with a hand grenade and a satchel charge. A tank ditch and "dragon tooth" cast in a shape.
While the first tanks appeared to the battlefields in the WWI, the only effective way to counter them was to use field artillery and land mines. Anti-tank warfare was needed to be developed against the tank threat. Tanks often present the greatest force projection in land and that's why military strategists have incorporated anti-tank warfare ever since the days of the Great War.
However, during the interwar era, due to the lack of consensus about tank use in warfare affected the countermeasure development. Also, while the German peacetime license considering the size in standing armies left Britain and France without challengers in Europe and both of the future Western Allies did very little considering anti-tank warfare. At the early phases of the WWII many nations were unprepared in their countermeasures against the tank threat. Tank ditches and tank traps usually existed nearby the other fortifications and defensive lines, but traps and ditches were slow to build, requiring a lot of manpower to complete. Traps and ditches usually were only obstacles for the tanks - although while a tank would be "wounded", stuck in a trap, it would be the close combat pioneers in need to completely destroy an immobile tank.

A Molotov's cocktail as it originally was.
Molotov's cocktail - Molly is a bottle-based, improvised incendiary weapon. Easy to produce, containing for example flammable petrol and alcohol. A 'Bengal-match' was attached into the side of bottle, a tank-killer ignited it and in order to destroy a tank the Molly needed to be thrown inside the immobile or a stuck-on tank through the air intake opening.
Satchel charge is a demolition device containing for instance dynamite. 2kg of TNT was needed to demolish tank tracks. 6kg was enough to destroy any tank of WWII era if the charge exploded on the deck of the tank's motor bay. To destroy a tank with a satchel charge the combat pioneer needed to stay in his foxhole, let the tank approach until the throwing distance, alternatively the pioneer could use cover, draw close the tank and place the charge on the tank deck.


Some of the WWII era anti-tank rifles were very accurate and while having also range capabilities they could be used at distances. A 20mm anti-tank rifle could penetrate armor of light tanks, but were in-effective against medium- and heavy tanks.
In principle some anti-tank rifles were excellent weapons with high accuracy and range. They first appeared in the late 1930's and were effective against any light tank existing. However, during same time light tanks were displaced by medium and heavy tanks. Even the best at-rifles were no-match with these medium and heavy-ones. The "Elephant Gun" (left picture) had high recoil, its magazine contained ten at-bullets and magazine alone weighted 2kg. The rifle was heavy and a pain for the two-men crew to move it in the battlefield. Still, the Elephant Gun had alternate uses like destroying enemy bunkers and also being used effectively as an anti-aircraft gun.


Late-war portable rocket-based anti-tank weapons were highly effective even against the heaviest tanks.
While entering the late-era of the WWII the development of the substitute for anti-tank rifles was running. Almost every army urged this research having a light-portable at-weapon in demand. RPG (rocket propelled grenade) is a shoulder-fired anti-tank weapon armed with a high-explosive anti-tank warhead. The best WWII re-loadable RPGs were capable to knock-out any tank as far as a radius of 200 meters. A WWII effective at-doctrine considering RPG-use was to place the at-teams in staggered trenches no further than 115 meters. Using this method the attacking armor would face at-fire from multiple directions at a distance of no more than 69 meters.
Short learning about weaponry available for close combat anti-tank crews in the WWII:
- At-mine
- At-grenade
- Molotov's cocktail
- Satchel charge
- At-rifle
- RPG
Last edited: