It's kind of a big problem and huge bug. The Pacific is where Carrier combat happened the most. Can a modder fix this somehow? Can they make sorties occur at different times in the Pacific zones or something like that?
I did a workaround in my mod, allowing more sorties (one every 2 hours) fixing the timing issue (and of course balanced the defines to keep the same amount of damage). Also I allowed the carrier to strike way sooner than battleships when a battle start.
I've made a band-aid mod to fix this:
https://forum.paradoxplaza.com/foru...per-day-in-the-pacific.1337934/#post-26283868
In short, my mod changes it so that carrier planes can sortie at night, and reduced their damage to two-thirds of their current value.
Did you make it a standalone mod? Does that mean land aircraft do sorties every two hours also? Is that change for all sorties all over the globe or just in the Pacific?
I know how to search it in your mod, but I am lazy (and currently at work, so it's a good excuse). If you find some time, a listing of changed defines (and values) would be much appreciated.I Can tell how. it is just a couple of define to change
I know how to search it in your mod, but I am lazy (and currently at work, so it's a good excuse). If you find some time, a listing of changed defines (and values) would be much appreciated.
Well done! I think that the current model of not finalizing the patch until easter is working out nicely!Hi we did take a look at the air simulation and after some changes now all air combats run on local time.
So you should reliably see at least 2 sorties per day, local time.
So that means in midway
15 to 16 pm local time
and
7 to 8 am local time
Both during the day.
This is in in the current 1.9.1 patch.
If you still see the behaviour occurring, feel free to post screenshots/saves and we can take a look at a later time.
NDefines.NAir.CARRIER_HOURS_DELAY_AFTER_EACH_COMBAT
default value is 8, changed it to 2
Do you know if CARRIER_HOURS_DELAY_AFTER_EACH_COMBAT also affects land based aircraft?
I fear it doubles the effectiveness of land-based-aircraft, but you only reduced damage for CV aircraft.
Are you sure this works? As far as I can tell from the code, CARRIER_HOURS_DELAY_AFTER_EACH_COMBAT does nothing. The latest change in 1.9.1 divides the local time by HOURS_DELAY_AFTER_EACH_COMBAT and older patches did the same with UTC.No it does not. There is a proper define for land based planes.
Hi we did take a look at the air simulation and after some changes now all air combats run on local time.
So you should reliably see at least 2 sorties per day, local time.
So that means in midway
15 to 16 pm local time
and
7 to 8 am local time
Both during the day.
This is in in the current 1.9.1 patch.
If you still see the behaviour occurring, feel free to post screenshots/saves and we can take a look at a later time.
Well done! I think that the current model of not finalizing the patch until easter is working out nicely!![]()
Thanks very much!Hi we did take a look at the air simulation and after some changes now all air combats run on local time.
So you should reliably see at least 2 sorties per day, local time.
So that means in midway
15 to 16 pm local time
and
7 to 8 am local time
Both during the day.
This is in in the current 1.9.1 patch.
If you still see the behaviour occurring, feel free to post screenshots/saves and we can take a look at a later time.