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Riekopo

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Apr 24, 2013
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It's kind of a big problem and huge bug. The Pacific is where Carrier combat happened the most. Can a modder fix this somehow? Can they make sorties occur at different times in the Pacific zones or something like that?
 
I did a workaround in my mod, allowing more sorties (one every 2 hours) fixing the timing issue (and of course balanced the defines to keep the same amount of damage). Also I allowed the carrier to strike way sooner than battleships when a battle start.
 
I did a workaround in my mod, allowing more sorties (one every 2 hours) fixing the timing issue (and of course balanced the defines to keep the same amount of damage). Also I allowed the carrier to strike way sooner than battleships when a battle start.

Did you make it a standalone mod? Does that mean land aircraft do sorties every two hours also? Is that change for all sorties all over the globe or just in the Pacific?
 
Did you make it a standalone mod? Does that mean land aircraft do sorties every two hours also? Is that change for all sorties all over the globe or just in the Pacific?

no it is Part of Ultra mod.

it means Carrier Planes in naval battle makes one sortie every two hours instead of every 8 hours (regardless the theater).
that fixes the imbalance between the oceans this was, allowing 6 sorties per day anywhere in the globe instead of 2 in the atlantic and only one in the Pacific.
a few tweaking was needed to keep the Balance (also in my mod carriers are way Better then Vanilla's).

won't do a standalone mod, but if someone wants to, I Can tell how. it is just a couple of define to change
 
I Can tell how. it is just a couple of define to change
I know how to search it in your mod, but I am lazy (and currently at work, so it's a good excuse). If you find some time, a listing of changed defines (and values) would be much appreciated.
 
Hi we did take a look at the air simulation and after some changes now all air combats run on local time.

So you should reliably see at least 2 sorties per day, local time.

So that means in midway
15 to 16 pm local time
and
7 to 8 am local time

Both during the day.

This is in in the current 1.9.1 patch.

If you still see the behaviour occurring, feel free to post screenshots/saves and we can take a look at a later time.
 
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I know how to search it in your mod, but I am lazy (and currently at work, so it's a good excuse). If you find some time, a listing of changed defines (and values) would be much appreciated.

Main one is :

NDefines.NAir.CARRIER_HOURS_DELAY_AFTER_EACH_COMBAT
default value is 8, changed it to 2

For balance purpose I also lowered this one
NDefines.NNavy.NAVAL_STRIKE_CARRIER_MULTIPLIER
from 5 to 2.5

So carrier planes do more strikes but with less damages each

I also lowered base "sortie efficiency"
NDefines.NNavy.BASE_CARRIER_SORTIE_EFFICIENCY
to 25%
and adjusted doctrines/national spirits to better represent each nations abilities in carrier warfare.

Last thing : I made a longer delay for carriers being able to strike a complete day before capital ships could fire on other ships :

NDefines.NNavy.CARRIER_ONLY_COMBAT_ACTIVATE_TIME = 0 -- hours from start of combat when carriers get to fight
NDefines.NNavy.CAPITAL_ONLY_COMBAT_ACTIVATE_TIME = 24 --4 -- hours from start of combat when only carriers, capitals and subs get to attack
NDefines.NNavy.ALL_SHIPS_ACTIVATE_TIME = 28 --8 -- hours where all get to attack

allowing carrier strikeforces to hit and run without being caught by BBs
 
Hi we did take a look at the air simulation and after some changes now all air combats run on local time.

So you should reliably see at least 2 sorties per day, local time.

So that means in midway
15 to 16 pm local time
and
7 to 8 am local time

Both during the day.

This is in in the current 1.9.1 patch.

If you still see the behaviour occurring, feel free to post screenshots/saves and we can take a look at a later time.
Well done! I think that the current model of not finalizing the patch until easter is working out nicely!:)
 
Do you know if CARRIER_HOURS_DELAY_AFTER_EACH_COMBAT also affects land based aircraft?
I fear it doubles the effectiveness of land-based-aircraft, but you only reduced damage for CV aircraft.

No it does not. There is a proper define for land based planes.
 
No it does not. There is a proper define for land based planes.
Are you sure this works? As far as I can tell from the code, CARRIER_HOURS_DELAY_AFTER_EACH_COMBAT does nothing. The latest change in 1.9.1 divides the local time by HOURS_DELAY_AFTER_EACH_COMBAT and older patches did the same with UTC.
 
Hi we did take a look at the air simulation and after some changes now all air combats run on local time.

So you should reliably see at least 2 sorties per day, local time.

So that means in midway
15 to 16 pm local time
and
7 to 8 am local time

Both during the day.

This is in in the current 1.9.1 patch.

If you still see the behaviour occurring, feel free to post screenshots/saves and we can take a look at a later time.

Hussar !!!! As an adult, I am way too happy excited by reading that. Huge thanks to the team for getting to it ! :):):):):):):)
 
Hi we did take a look at the air simulation and after some changes now all air combats run on local time.

So you should reliably see at least 2 sorties per day, local time.

So that means in midway
15 to 16 pm local time
and
7 to 8 am local time

Both during the day.

This is in in the current 1.9.1 patch.

If you still see the behaviour occurring, feel free to post screenshots/saves and we can take a look at a later time.
Thanks very much!