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Yup, it was.

Any chance you're going to expand to playing as different religions?
I just released an update on steam workshop which makes the mod functional for playing non catholic religions. There is a government and succession law (you, vassals, liege, otherwise courtiers are electors). Also, I made it so that other religions (i.e. orthodox) also get their religious clothing. I didn't look up which index in the religious_clothing .dds files belongs to which religion (for pagans), so their clothing might be wrong from time to time - but at least it is not feudal clothing. If you have a mapping index -> religion, please let me know.
Also when you switch religion your succession should change accordingly. Religions with female temple holders should allow to females to be nominated as successors. However, regardless of religion, you cannot marry.

Great mod! Is it possible to make it compatible with HIP?
It is possible. I did make a compatible version quite some time ago, it is now outdated (both HIP and this mod have changed...). But it was a lot of work, since some files are ... very messy which makes merging them really not fun. So I don't think that I will do it. You can, of course.:)
 
I was doing some test run with the mod and im not quite sure of what happened but i went to play as a Prince-Bishop and was appointed as a cardinal and all of that, randomly at some point i was kicked out of the cardinal council and the offmap church interface kinda just disappeared, eventually my character died and i went to play as my successor and the problem persisted.

Also a question/suggestion; instead of adding a decision that changes your succession laws everytime you change rulers, wouldn't it be possible to add a triggered modifier or even an event that did that automatically everytime? It may seem a minor thing but it would be pretty neat if things seemed more dynamically tied into each other. I had a good first impression of the mod and it does seem you've put some hardwork in there, specially with CK2's poorly modability on non-feudal-esque governments.
 
I was doing some test run with the mod and im not quite sure of what happened but i went to play as a Prince-Bishop and was appointed as a cardinal and all of that, randomly at some point i was kicked out of the cardinal council and the offmap church interface kinda just disappeared, eventually my character died and i went to play as my successor and the problem persisted.

Also a question/suggestion; instead of adding a decision that changes your succession laws everytime you change rulers, wouldn't it be possible to add a triggered modifier or even an event that did that automatically everytime? It may seem a minor thing but it would be pretty neat if things seemed more dynamically tied into each other. I had a good first impression of the mod and it does seem you've put some hardwork in there, specially with CK2's poorly modability on non-feudal-esque governments.
1. Did your top liege install an antipope (you should have gotten an notification event for this if you are a direct vassal)? You cannot access the interface in that case. Wait for the antipope to be gone, fight the antipope or declare independence.
2. Oh, you don't have to actually click that button. There is an event that will fire a few days after the succession took place (there needs to be a small delay for technical reasons) which will fix the succession for you. The button is only there if you need your succession to be fixed asap for some reason. Also, in case anything goes wrong (potentially unknown bugs), I thought it's good to have the option.
 
1. Did your top liege install an antipope (you should have gotten an notification event for this if you are a direct vassal)?

Huh, as far as i know nothing really changed, my relation with the Pope was still at 100 and no events appeared to me regarding antipopes, i'll try again in another run to see if the problem repeats itself im not sure of what exactly happened anyways.


2. Oh, you don't have to actually click that button. There is an event that will fire a few days after the succession took place
Oh alrighty that's cool then, i'll guess that the succession law isn't automatically fixed becuse of the good old Paradox's hardcoded limitations that are a pain in the ass for religion and government modding.
 
When I was playing as a bishop in HRE, the church interface disappeared randomly... What should I do for getting that interface back? :(

Edit: It happened after the HRE emperor declared someone Anti-Pope. But even if I play with Pope, that interface never comes back on that savegame. Also It works normal if i restart to a new savegame.
 
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When I was playing as a bishop in HRE, the church interface disappeared randomly... What should I do for getting that interface back? :(

Edit: It happened after the HRE emperor declared someone Anti-Pope. But even if I play with Pope, that interface never comes back on that savegame. Also It works normal if i restart to a new savegame.
Yes, it's due to the anti pope. I think I wrote that somewhere. It should come back if you play as someone who is not under the rule of an anti pope (it does for me), but be aware that it might take some time (roughly a month). This is due to the game not checking the display conditions on a daily basis. So have you tried running it for a few days?
 
Yes, it's due to the anti pope. I think I wrote that somewhere. It should come back if you play as someone who is not under the rule of an anti pope (it does for me), but be aware that it might take some time (roughly a month). This is due to the game not checking the display conditions on a daily basis. So have you tried running it for a few days?

I will try it when I can open the game.

Edit: I tried and it worked as normal when I was playing as the pope.
 
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I absolutely love this mod, you’ve done a fantastic job with it. I passed it over when it initially released in favor of waiting for it to get some more polish and it’s awesome!

I’ve made a compatibility patch for HIP, but I’m waiting for the next HIP update to come that will hopefully fix the crashing issue before doing a ton of testing for it though.

Do you have any big updates planned very soon or would I be safe to do this :D

I can also publish it here as a sub-mod with your permission as well if you’d like.
 
I absolutely love this mod, you’ve done a fantastic job with it. I passed it over when it initially released in favor of waiting for it to get some more polish and it’s awesome!

I’ve made a compatibility patch for HIP, but I’m waiting for the next HIP update to come that will hopefully fix the crashing issue before doing a ton of testing for it though.

Do you have any big updates planned very soon or would I be safe to do this :D

I can also publish it here as a sub-mod with your permission as well if you’d like.
Great! Did plan to do it myself eventually, but never found the time for it (and didn't have the motivation). There are no planned changes at this point in time, so you're safe to go.
Feel free to upload it as you like. Just notify me so that I can put a reference to the HIP version on this page and the steam workshop.:)
 
Great! Did plan to do it myself eventually, but never found the time for it (and didn't have the motivation). There are no planned changes at this point in time, so you're safe to go.
Feel free to upload it as you like. Just notify me so that I can put a reference to the HIP version on this page and the steam workshop.:)

Done!

https://steamcommunity.com/sharedfiles/filedetails/?id=1909651273

Most of it is just a simple compatibility patch. HIP already had a "Mend Schism" decision while playing as catholic, so I've rolled up the PDP event in as well. The event firing still requires the papacy, so right now if you mend the schism as the Pope you get both "reward" events, otherwise you just get the normal HIP event only.
 
Great mod and interesting use of the offmap power interface (and Catholic Church China).

I would suggest to somewhat restrict the Playable Theocracy government, because people get it who shouldn't, then they turn into normal theocracy. Like the winner of the crusade got it. His father is a leader of a Merchant Republic, that could be the problem. And I also saw a landless raider with theocratic government.
EDIT: Also peasant uprissings end as theocracies. I would put a trigger like, isn't landless and the game either started, is already that government or recently used the change all govenment decision.

I would also note that findng the Appoint Bishop Coadjutor decision was hard to find.

Keep up the good work, I haven't enjoyed actually playing CK2 in a while as much as with this mod!
 
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Great mod and interesting use of the offmap power interface (and Catholic Church China).

I would suggest to somewhat restrict the Playable Theocracy government, because people get it who shouldn't, then they turn into normal theocracy. Like the winner of the crusade got it. His father is a leader of a Merchant Republic, that could be the problem. And I also saw a landless raider with theocratic government.
EDIT: Also peasant uprissings end as theocracies. I would put a trigger like, isn't landless and the game either started, is already that government or recently used the change all govenment decision.

I would also note that findng the Appoint Bishop Coadjutor decision was hard to find.

Keep up the good work, I haven't enjoyed actually playing CK2 in a while as much as with this mod!
I'm currently a bit busy doing other things, so it will take some time until I can adress these things. Can you have a trigger for a thing that requires the thing to already evaluate to true? Interesting idea.
The decision is certainly a bit difficult find. Maybe I'll change it so it's always the pope who decides (and not the liege in some cases). That would at least make it consistent.

Speaking of "Catholic Church China". Does anyone now how to get rid of the "China"? I tried it several times (removing "China" from LOC entries), but it seemed to be hardcoded (or I didn't find the right localisation).
 
I have one question? With the growing popularity of Rise to Power mod and my love for this mod I would play campaign from lowborn to Pope with these two mods. Are they compatible with each other? Or are they need some tweaking to work together?
 
popularity of Rise to Power mod and my love for this mod I would play campaign from lowborn to Pope with these two mods. Are they compatible with each other? Or are they need some tweaking to work together?
I expect they won't be. But of course you could try. I'd expect that the mod also overrrides the government files and the succession file, so if that's the case you need to manually merge them.
 
Does it work with CK2+, if not HIP?

Also, I’ll add my voice to the chorus asking a compatibility patch with Rise to Power. Only way to properly play the Borgias.
Someone made a (possibly outdated) HIP compatible version. You can find it on the steam workshop.
Regarding Rise to Power: As it requires pretty much every DLC, I cannot play it and thus can't make a compatible version.:) Maybe someone else can do it. You could ask someone familiar with Rise to Power or do it yourself if you've got some experience with that.
Also, I play less modded CK2 since the announcement of CK3 (and haven't invested time much into modding). Might be related to the Monarch's Journey challenges...
 
Im confused so Ive had to stop my campaign. I am Pope and I use the INVEST BISHOP option . People leave my court and become the Coadjutor. When the bishop dies, they dont inherit the title. A new bishop is generated and the character i invested remains coadjutor. So outside of my demesne, I cant appoint any bishops.
 
Im confused so Ive had to stop my campaign. I am Pope and I use the INVEST BISHOP option . People leave my court and become the Coadjutor. When the bishop dies, they dont inherit the title. A new bishop is generated and the character i invested remains coadjutor. So outside of my demesne, I cant appoint any bishops.
You're right. How did I not notice that? Fixed the bug in the new update on the steam workshop.
 
Hey. I recently came across this mod and was very impressed, very happy to play with it and try new features. Thanks to everyone who participated in the creation of this mod! I plan to translate it into Russian and develop it.

So far the questions have appeared:

1. I saw that you cannot change the name, but there is an event when a pagan character accepts Catholicism and he is invited to change the name, can this function be used when the new Pope is just elected

2. It is necessary to precisely review the advisers. For example, in the place of the chaplain, there could be a chief inquisitor, he can be sent to any territory professing Catholicism to catch heretics (analogue of the chaplain, only globally), heretic kings can be burned

3. No papal guard existed until January 22, 1506. It is necessary to remove the title and everything related to it, yes, I'm talking about the captain of the papal guard.

4. Abbot / Abbess as options for honorary posts for bishops (must have the characteristic monk / nun for appointment). This should also be added to the name. (Abbot Pedro de Arrupe)

5. To declare claims to the territory, the pope spends much more gold than the secular ruler, this should reduce the possibility of endless expansion by conquest.

6. There are saints. The opportunity to proclaim a saint, if there is the authority of the church and spending a lot of piety. Need to figure out why dad should do this? Maybe for this he will receive an increase in the authority of the church and church influence, but have a long recovery time for action?

7. Apostolic visit. You can spend a lot of gold and visit a particular kingdom, from this the kingdom wins by receiving positive events, and the pope receives an increase in the opinion of all bishops of this state

8. At the moment when the pope died, can you not transfer control to the Holy See? At the time of the conclave, all control will be carried out by the appointed regent, if this was not appointed, then the acting chaplain, if this is not, then any person at court.

9. When you play for the holy see, there is the option "Kill yourself", which can seriously disrupt the work of scripts and choices conclave
 
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