Werewolf Lite CCCLXXXVI:
Comet Sighted!
They are the instruments of Johan's will. Random, unknowable events that can save campaigns or make grown men cry like babies. They will come for you, they will find you, and they will kill you. They are the comets, and they may be the doom or savior of any paradox campaign.
Across time, a player works tirelessly to restore the Byzantine Empire to its former glory, struggling against great odds and terrible circumstances to establish themselves on the world stage. But, little do they know, they have forgotten to buy the latest DLC. God help them, because they have incurred the wrath of Johan.
Rules
There will be 17 players. No more, no less. 17 shall be the number of players, and the number of players shall be 17. 18 will not be the number of players, nor shall be the number 16. 19 is right out. Once the number 17, being the 17th player, be reached, the game will begin, from the first night, after roles are handed out.
The Roles:
RNGesus (Seer): The ultimate determiner of fate, RNGesus is able to scan a comet every night to see if it's harmful.
Helpful Comets (Villager): The events that will help the player win. They have no special abilities, and are tasked with
Harmful Comets (Werewolves): Those comets that bring the wrath of Johan upon the heretical, they are able to destroy one helpful comet (or the RNGesus) every night.
I knew the theme seemed familiar.