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realtvw

Recruit
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Sep 29, 2020
5
35
  • Cities: Skylines
  • Age of Wonders III
  • Cities: Skylines - Parklife
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
I cannot play anymore, had an Egypt campaign where I took over most of the Med Ocean area, all Egypt, Rome, Greece, and up into the Crimea... too many trade routes, I must have had 100 trade routes. By the time I set up all trade routes, others disappear. Every time I finish a war i check trade, and 30 routes are missing! I cannot spend any more hours manually setting up trade for all my territory. We need auto trade! Have the AI trade anything so long as the trade routes get full. Let me manually trade for things i may need, like food in an are that needs it, or strategic good for the capital...
 
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I turned on the game yesterday after a break and instatnly recalled why I took the break in first place. For me it's a top priority and that led me to several thoughts:

https://forum.paradoxplaza.com/forum/threads/qol-renew-trade-option-in-popup-window.1411050/ - rather quick fix
https://forum.paradoxplaza.com/forum/threads/economy-trade-rework.1425918/ - more like major rework

I agree that trade and economy needs a separate patch itself but I can't imagine waiting for 2.1 or 3.0, something has to be done sooner.
 
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What I quite like about the trade system is that it makes you consider who to trade with:
Will you trade with yourself, for less income but a lot of certainty, or will you trade externaly and risk losing them. Vital trade routes I run internally, while for external trade routes I look for stable partners who I am unlike to end up at war with. I also tend to look for provinces they are unlikely to loose.

I get the annoying aspect of having to reset your trade routes, but I like having to put some thought in who you are trading with.
 
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Myself because then i don't have to constantly be re-doing it every couple of months.

Same here. The frustration of trade micro changes the way i trade. I no longer think about what is a good trade. I just do trade in a minimum effort way that reduces the frustration so i can focus on the parts of the game that are not bad.

The game would be better if they just removed the entire trade system so we no longer have to micro it.
 
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This is the most minimalist way i can think of to reduce the trade frustration:

 
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8 войн с Антигоном 3 войны с повстанцами Антигона. Это нормально?

I think you tried to start a new thread.

Use this button to start a thread:

1601458149990.png
 
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as Rome, before even getting whole Italy, I'm getting 46 ducats as trade and 40 in taxes.
that's by trading almost only externally, forbidding trade for core resources (like iron and grain) and accepting everything else.

it's very worth the trouble, although it certainly needs work
 
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Same here. The frustration of trade micro changes the way i trade. I no longer think about what is a good trade. I just do trade in a minimum effort way that reduces the frustration so i can focus on the parts of the game that are not bad.

The game would be better if they just removed the entire trade system so we no longer have to micro it.
Exactly minimum effort I'm Egypt, all trade is just from from Egypt core territory out...
 
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as Rome, before even getting whole Italy, I'm getting 46 ducats as trade and 40 in taxes.
that's by trading almost only externally, forbidding trade for core resources (like iron and grain) and accepting everything else.

it's very worth the trouble, although it certainly needs work

I work for ducats and play for fun.

Managing an economy isn't that fun. (Also explains why they went away from the gold standard...easier to just print bills).

The trade system is crap in this game. It's a holdover. Needs to be regionalized or empire wide or AI controlled.

Short of strategic resources and the occasional luxury item, I don't want to deal with it.
 
I work for ducats and play for fun.

Managing an economy isn't that fun. (Also explains why they went away from the gold standard...easier to just print bills).

The trade system is crap in this game. It's a holdover. Needs to be regionalized or empire wide or AI controlled.

Short of strategic resources and the occasional luxury item, I don't want to deal with it.

I've not said it's good, finished or fun.
I've stated that it's bad (gameplay wise) to ignore it completely,because it'svery worth the money.

I make 100 ducats per month, which enable me to train all 60k troops, max pays to deal with corruption, leave normal wages to ship to deal with pirates and still manage to save 25 at month for buildings, techs etc..

without dealing with trade, I'll have little more than 50 (taxes) to deal with.

I agree that import, particularly outside the capital region, should be automated.

that's why I've suggested to make governors deal with that.

look at my suggestion and upvote of you like it, so devs may implement that:
 
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I've not said it's good, finished or fun.
I've stated that it's bad (gameplay wise) to ignore it completely,because it'svery worth the money.

I make 100 ducats per month, which enable me to train all 60k troops, max pays to deal with corruption, leave normal wages to ship to deal with pirates and still manage to save 25 at month for buildings, techs etc..

without dealing with trade, I'll have little more than 50 (taxes) to deal with.

I agree that import, particularly outside the capital region, should be automated.

that's why I've suggested to make governors deal with that.

look at my suggestion and upvote of you like it, so devs may implement that:
Upvoted it.

I'm all for anything that automates trade or provides more of a role for governors, advisors, etc., to make low level decisions like that.
 
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If you are importing from yourself the reason is settlement desired ratio of 20% freemans.

What this do is promoting the slaves to freemans and the same ones keep migrating away to nearby cities which is leaving good production territory on very low population so you need to click one each territory to block the slave promotion, was annoyed by the same stuff also. Provinces starving even if they have 4 food territories just because of slave promotion.

Did write in suggestions that we get some kind of provincial slave promotion block instead of territorial one which exist now.

Ofc someone advised me to reduce that in culture screen but i want some to migrate and food provinces not to promote / migrate withou the need to click on each food territory to block the slaves from promoting or to use culture screen which is decreasing entire culture happines because of desired ratio in settlments and not beeing able to toggle the button off on provincial scale.

In later stage of the game , year 600 when you have huge amount of territories , empire or bigger sized nation ,it really becomes tedious to click and check around
 
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Outside the capital region, Governors should arrange all trade routes.
But the player should be able to override them, as it's already done with province policies.

But new governors shouldn't be able to change trade routes made by the player, because this can get very tedious to set things back as it is already with province policies.

A bit off topic: There should be a comfortable solution, like getting a message, when a new governor takes office, where you can choose, if you want to pay all the influence and get the tyranny which is necessary and auto set back the policies.
 
It would be an improvement even just let everything as is but when a trade route disappears automatically pick the same item from the first trade route available in the list. Ideally with a setting to let you choose if you want only internal trades. In my last game I formed the Aregead empire and in the last 50 years I just kept an eye for food. I ended up with provinces with 3-4 empty slots.
 
It would be an improvement even just let everything as is but when a trade route disappears automatically pick the same item from the first trade route available in the list. Ideally with a setting to let you choose if you want only internal trades. In my last game I formed the Aregead empire and in the last 50 years I just kept an eye for food. I ended up with provinces with 3-4 empty slots.

I don't think it's viable with the actual system we have now: making a new traderoute cost money and sometimes the same trade route, as we all unfortunately know, may disappear 3 or 4 times in a row, costing a pretty heafty of money for a small state.
As it is now, you get the popup only in the capital region, so you go, check why it disappeared, and if it was a rebellion or a big civil war, you'll avoid the same trade partner, or it's nemesis, until the region is stabilized, using another source of the trading good in the meanwhile.

The risk would be for governors to BURN an hella lots of money to make new unfavourable trade routes.
and Internal trade routes are highly strategic, so it would be preferable that only the player should be allowed to do them. Selling a trade good outside, will allows to gain a pretty heap of money in the long run, while internal trading give you very little.

For the purpouse of trade routes made by governors, in my suggestion in SPQR, they'll use their assigned "regional money", without touching the treasury, that's viable.

Also the devs could implement a screen, like the one we have now, were you can set which trade goods governors are allowed to use for "international trade" and which ones only for internal (that in my vision will ONLY be touched by the player's careful internal strategic trade routes setup)