I already explained how factory income is distributed 4 years ago. There was however a small gap in my knowledge "Paychecks will under certain conditions be 0".
Based on many tests, I found the following relation: the factory pays minimum wage if 7 * Costs > Budget.
I based this conclusion on this data (from a modded version of the game). The number at the bottom is the costs divided by the budget. 1/7 ≈ 0.142857. I have done some other experiments and my conclusion seems to hold up.
Will Paradox fix this in another Christmas patch in Victoria 3? Don't count on it.
In the meantime, you could workaround this issue in your own mods by ensuring the costs of a factory are less than 1/7th of it's maximum budget.
Based on many tests, I found the following relation: the factory pays minimum wage if 7 * Costs > Budget.
I based this conclusion on this data (from a modded version of the game). The number at the bottom is the costs divided by the budget. 1/7 ≈ 0.142857. I have done some other experiments and my conclusion seems to hold up.

Will Paradox fix this in another Christmas patch in Victoria 3? Don't count on it.
In the meantime, you could workaround this issue in your own mods by ensuring the costs of a factory are less than 1/7th of it's maximum budget.
I still don't understand what these certain conditions are.
I ran tests with a glass factory in a one province minor giving the following results.
FACTORY_PAYCHECKS_LEFTOVER_FACTOR was 0.4.
MAX_FACTORY_MONEY_SAVE was 200.
Factory level was 1.
Factory budget was at the max of 200 for all the data.
Taxes were at 0%.
Minimum wage was 0.
The factory was not being subsidised.
Tariffs were at 5% (3.4% effectively).
I can reliable 'fix' the 0 paychecks issue by cheating to get massive amounts of capitalists.
Changing the FACTORY_PAYCHECKS_LEFTOVER_FACTOR does not fix it. Having a factory budget under the maximum does not fix it.
Having minimum wage > 0 simply grants minimum wage to the workers, it does not share the profit with them.
It does not matter whether I subsidise the factory or not.
Does anyone know why factories sometimes pay workers and sometimes don't?
Maybe @Naselus, @diegoami @sdrasmu12?
I ran tests with a glass factory in a one province minor giving the following results.
Revenue (Last day's pure income) | 92.949 | 125.164 | 134.042 |
Costs (Market spending) | 79.089 | 50.992 | 18.091 |
Leftovers (Revenue - Costs) | 13.86 | 74.172 | 115.951 |
Paychecks | 0 | 0 | 73.266 |
Capitalist income | 13.86 | 74.17 | 79.32 |
Clerk income | 0 | 0 | 0.55 |
Craftsmen income | 0 | 0 | 36.09 |
Capitalists POPs | 6 | 24525 | 49050 |
Clerks POPs | 64 | 64 | 64 |
Craftsmen POPs | 4077 | 4231 | 4231 |
FACTORY_PAYCHECKS_LEFTOVER_FACTOR was 0.4.
MAX_FACTORY_MONEY_SAVE was 200.
Factory level was 1.
Factory budget was at the max of 200 for all the data.
Taxes were at 0%.
Minimum wage was 0.
The factory was not being subsidised.
Tariffs were at 5% (3.4% effectively).
I can reliable 'fix' the 0 paychecks issue by cheating to get massive amounts of capitalists.
Changing the FACTORY_PAYCHECKS_LEFTOVER_FACTOR does not fix it. Having a factory budget under the maximum does not fix it.
Having minimum wage > 0 simply grants minimum wage to the workers, it does not share the profit with them.
It does not matter whether I subsidise the factory or not.
Does anyone know why factories sometimes pay workers and sometimes don't?
Maybe @Naselus, @diegoami @sdrasmu12?
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