The "Great Destroyer" achievement requires you to destroy 10 Wonders not build by you. Does anybody know what exactly counts as "destroying a wonder" for the purpose of this achievement?
Looking through the code I found the following:
Which tells me that the destroying needs to be different from the "builder". So destroying your own wonders doesn't work. But in practice, what does that mean?
If I start the construction of a wonder, but cede the territory before completion, does that count? What if I conquer an incomplete wonder. Do I become the builder upon completion?
And if the builder is set at the beginning of construction, does destroying incomplete wonders counts or does it have to be finished?
Finally, what about scripted wonders? Does the achievement only consider wonders build through the great wonder interface or can I also destroy wonders that are built via events (like the Library of Alexandria and the Colossus of Rhodes)? What about Wonders that are there at game start, like the Acropolis of Rhodes?
If anybody has gotten the achievement and would care to enlighten me, I would be extremely grateful. I have a really cool idea for an "Iron Age Collapse" campaign. I would start as an Indo-European Sardinian tribal, and my goal is to destroy the civilizations of the Mediterranean - but I don't want to play through the entire campaign only to realise that there aren't enough Wonders in the world to complete the achievement. .
Looking through the code I found the following:
Code:
on_great_work_destroyed = {
#scope:target = the builder of the destroyed great work
effect = {
if = {
limit = {
NOT = { scope:target = root }
is_iron_man = yes
is_ai = no
has_land = yes
}
if = {
limit = {
NOT = {
has_variable = ach_gw_destroyed_var
}
}
set_variable = {
name = ach_gw_destroyed_var
value = 1
}
}
else = {
change_variable = {
name = ach_gw_destroyed_var
add = 1
}
}
}
}
}
Which tells me that the destroying needs to be different from the "builder". So destroying your own wonders doesn't work. But in practice, what does that mean?
If I start the construction of a wonder, but cede the territory before completion, does that count? What if I conquer an incomplete wonder. Do I become the builder upon completion?
And if the builder is set at the beginning of construction, does destroying incomplete wonders counts or does it have to be finished?
Finally, what about scripted wonders? Does the achievement only consider wonders build through the great wonder interface or can I also destroy wonders that are built via events (like the Library of Alexandria and the Colossus of Rhodes)? What about Wonders that are there at game start, like the Acropolis of Rhodes?
If anybody has gotten the achievement and would care to enlighten me, I would be extremely grateful. I have a really cool idea for an "Iron Age Collapse" campaign. I would start as an Indo-European Sardinian tribal, and my goal is to destroy the civilizations of the Mediterranean - but I don't want to play through the entire campaign only to realise that there aren't enough Wonders in the world to complete the achievement. .
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