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I've heard of that, and more recently people do this with URL domains as well, but I question if a company which is in the business of "helping other companies with their IP" would engage in such practices.
Also, there's more to the story, I read on reddit(r/victoria_3) that the domain "victoria3.com" has been taken by someone who works for the same company that registered the Victoria trademark last year. The domain was taken 6 years ago.
 
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Victoria has brand recognition.

Actually I don't think the name actually helps it, & if Paradox started making a new game for this period for the first time, I very much doubt it would be called Victoria. Having this name forces it into a limited sort of time period, when the game is really about the revolutionary & industrial period, which started decades before the games start.

I have always thought that the game should have started years earlier, probably around the time of the French Revolution, though could even be earlier to cover the American revolution. This is helped by the fact that EU series later game just doesn't fit that game, which hardly anyone bothers with, & if you do just wizz through to finish. This was only added with the EU3 expansion as beofre the game ended around 1792.
 
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I have always thought that the game should have started years earlier, probably around the time of the French Revolution, though could even be earlier to cover the American revolution.
I disagree as this would essentially leave most gameplay to only a handful of countries while powers like Russia and Japan have to sit and twiddle their thumbs even longer than in Vicky 2 to get involved in the main gameplay.
 
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I disagree as this would essentially leave most gameplay to only a handful of countries while powers like Russia and Japan have to sit and twiddle their thumbs even longer than in Vicky 2 to get involved in the main gameplay.

Isn't that the same problem in Victoria, that a handful of countries hold sway. Yes, USA won't be a contender for awhile, but Spain, Portugal, OE, & Austro Hungarian empires will be stronger, & France & GB less powerful.

Anyway, it is irelevant what myself or you think, but what Paradox plan to do with the game. I would be very surprised to see any new version be in the same time frame for the reasons I mentioned as it doesn't make sense. As for the name, it didn't affect changing the name of Rome to Imperator, as it initially sold record amounts. The problem there was once the public started playing the game, they could see how shallow it was, & numbers playing it plunged. The problem with the name Victoria, is if you know nothing about the game, you presume it is a simulator for GB in the Victorian age. Not a good choice.
 
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As for the name, it didn't affect changing the name of Rome to Imperator, as it initially sold record amounts. The problem there was once the public started playing the game, they could see how shallow it was, & numbers playing it plunged. The problem with the name Victoria, is if you know nothing about the game, you presume it is a simulator for GB in the Victorian age. Not a good choice.
And famously, people had a very hard time figuring out what HoI4 was about as they figured it was a simulator of having 4 hearts made out of metal.

Or that Europa Universalis isn't a game about Jupiter's moon.

Or that March of the Eagles isn't about birds goose-stepping
 
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And famously, people had a very hard time figuring out what HoI4 was about as they figured it was a simulator of having 4 hearts made out of metal.

Or that Europa Universalis isn't a game about Jupiter's moon.

Or that March of the Eagles isn't about birds goose-stepping

Yes, but the difference between all them & Victoria is the former titles are general whilst the latter is about one countries specific monarch. So you can say what meanings they may have but you cannot dispute that one is specific to a country whilst the others are not. There lies the problem. Anyway we will all have to wait & see, first if it is announced & second what it is called.
 
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Yes, but the difference between all them & Victoria is the former titles are general whilst the latter is about one countries specific monarch. So you can say what meanings they may have but you cannot dispute that one is specific to a country whilst the others are not.
I can. The game is called Victoria because the majority of it takes place in the Victorian period. While this refers to a time in British history it's commonly used to refer to this time frame in other parts of the world such as the US, which is also a major player in the game's timeframe. Checkmate.

In all seriousness, I honestly don't think a consumer who's capable of understanding what any of those other games are would have a hard time making this distinction.

But yes, anything we say about whether they'll XYZ here doesn't matter.
 
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Btw even though not historical accurate for the early part of the time period, would you guys prefer to see HOI 4 style combat or more like Vic2 ? Personally I prefer HOI 4's but would like to hear the opinions of the rest of you.
 
Btw even though not historical accurate for the early part of the time period, would you guys prefer to see HOI 4 style combat or more like Vic2 ? Personally I prefer HOI 4's but would like to hear the opinions of the rest of you.
When I was a lot younger and I first started thinking of what it would be like, I thought of something that seems like it would be extremely difficult to implement. A sort of sliding scale based on inventions/tech what have you that would start with armies operating more like EU4 and over time develop into a more rigid front based form of combat. The idea was that every part of a state would have a bunch of smaller areas in it that are scaled about HoI4 or Imperator sized, and when individual armies would eventually be supplanted by fronts in the late game these smaller areas would be the battlefields instead of the larger ones you would be using earlier in the game. This is sort of modeled in a simpler way in Vic2, but as a bunch of individual EU4 style armies gaining entrenchment.

Flaws with it are pretty obvious with it, but I do hope this transition is modeled somehow rather than there being some rigid universal system.
 
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Btw even though not historical accurate for the early part of the time period, would you guys prefer to see HOI 4 style combat or more like Vic2 ? Personally I prefer HOI 4's but would like to hear the opinions of the rest of you.
The key to me is representing the "whys" and "hows" of that transition, something Vic2 did only partially.
With machine guns and bolt action rifles, you needed fewer men to hold a position, even from a larger force, that Vic2 represents well enough, with lowering cw.
At the same time, mass production and railways (and later trucks) allowed nations to mobilize, deploy and supply huge armies.
It's great to have a bigger army to overwhelm the enemy, but this created both a problem and a solution.
You need to supply that huge army, so you can't afford to be cut off from your lines, but a bigger army with more individual holding power means you can spread them more thinly over the front to avoid that.
This Vic2 doesn't represent well, as there's no real logistic system in the game.
Sure, leaving gaps in the line allows your enemies to pour into your nation, but being surrounded doesn't bring any immediate consequences as only the local supply limit is considered.
This needs to change imo, by the time you're deploying several millions, you need to take care of your supply lines.

I figure this could already be done within a Vic2 framework, simply mark surrounded provinces as having a severe penalty to supply limit, and give them grace period from atrittion based on supplies in the army.
A supplying system using railway infrastructure would also be necessary, increasing or decreasing how fast units there are supplied, at the very least you'd need to keep supply consumption lower than the supply rate in that province.
But that wouldn't address the single worse thing in Vic2, the micromanagement of an army of millions in the late game.
In that regard, I think HoI4 is a great example indeed, but not really for the frontline management, but for the fallback line mechanic.
Imagine how easier dealing with Vic2's armies would be if you could select a numbers of them and then just draw a line to deploy them.

Another mechanic I hope it would get is HoI3's mobilization mechanic (as that was another micro hell in Vic2), where you would make a "ghost" army and only when you hit the mobilize button they'd start getting their manpower and equipment.
I also think Vic works well with combat happening inside a province, as opposed to HoI's model of combat between provinces.
And finally, if we take the current PDX trend, I imagine Vic3 would have a much, much higher province density than Vic2, so I could see the smallest possible unit on the map being corps instead of armies (but not divisions though).

That's my 2¢ on how an eventual Vic3's combat should work.
 
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(as that was another micro hell in Vic2), where you would make a "ghost" army and only when you hit the mobilize button they'd start getting their manpower and equipment.
This. Calling the reservists as it stands is so scattershot it's like you're calling on peasants with pitchforks still in hand to fight for you. I'm reminded of CK3's system for raising levies, though hopefully with more of a Vic2/EU level of granularity to avoid CK3's annoying problems.
 
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And finally, if we take the current PDX trend, I imagine Vic3 would have a much, much higher province density than Vic2, so I could see the smallest possible unit on the map being corps instead of armies (but not divisions though).
When I was picturing this in my head, Imperator had not been announced. My perspective on what the smallest possible units of land at the time are was HoI4, and the HoI series obviously had a different thing going on there than PDS's other titles. I think it would be best to do a ton of Imperator sized pieces of land organized into Victoria sized states (or smaller in regions that had the worst bordergore in Vicky2) with EU4 style armies that transition through modifiers like they do in Vicky 2.
 
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About the name: I really did spend years playing CK2 and EU4 without even looking at Vic2 because based on the name and the advertising I thought it was mainly about the British colonization of Africa and that didn't interest me. I only tried it when I was tired of EU4 and Vic2 was on sale for $5.

One big difference with CK2 and EU4 is that I didn't hear about Vic2 from my friends, though. With those other titles I already knew what the games were about because they told me about their campaigns.

(Once I started playing it, I realized how wrong I was. Vic2 is about the German colonization of Africa.)
 
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Until I read the description, I initially thought HOI was a WWI game. I would probably have associated "steel" with WWII, but not "iron". On the other hand, playing the original release of HOI, it did start as a "WWI game", because you had virtually nothing researched beyond WWI, and had to re-learn all of the lessons of the Great War and the nearly two decades since then all over again in 1936.

"March of the Eagles" is also a bit vague, since Rome used the eagle, as did several other countries. The name of the game told me very little. I guessed correctly that it wasn't some kind of Avian Empire game, since Paradox isn't known for its fantasy titles, but overall it wasn't a good title for the game.

I immediately associated "Victoria" with the UK in the 19th Century, but it didn't really make it clear that it was a world-wide game about the 19th Century, rather than focusing on the UK. Not a "bad" title, but not ideal either.

Stellaris was a bit of an odd title for me, coming out shortly after the company I work for having to phase out Texas Instruments "Stellaris" microcontrollers in a couple of products we designed and manufactured. Fine title otherwise.
 
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Until I read the description, I initially thought HOI was a WWI game. I would probably have associated "steel" with WWII, but not "iron". On the other hand, playing the original release of HOI, it did start as a "WWI game", because you had virtually nothing researched beyond WWI, and had to re-learn all of the lessons of the Great War and the nearly two decades since then all over again in 1936.
To be fair, I don't think "iron" can be associated with WW1 any more than with WW2.
 
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Relax, just like EU:Rome 2 became Imperator, Victoria 3 will be named Bismarck.
 
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interesting. I remember a bit before Stellaris was actually announced (maybe two weeks before or so) - someone made a post very similar to this one noting that Paradox had regstered a copyright for the name 'Stellaris'. Could be a thing - maybe we are a month or so way from actual Teases from paradox on the upcoming title?
 
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