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BarbarianHunter

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How about keeping a measure of the carnage levels for MERCs and then adjusting the recruitment and maintenance fees accordingly?

A running score could be kept for each nation based on something like length of employment divided by losses then compared to a standard for any given game. A nation could get a reputation among the MERCs for things like using them to assault forts, incurring horrendous losses, then firing them, and hiring another batch. Once word of things like this get out, you'd expect the recruitment cost and monthly fee to rise.

Nations with a poor rating would probably have increased negative modifiers when trying to bribe MERCs and conversely, enemies would probably have a better chance to steal their MERCs away via bribes.
 
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If we're at it, why not give the mercs also a rating: how loyal are they/ how likely are they to accept a bribe. Maybe couple to commander
 
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If we're at it, why not give the mercs also a rating: how loyal are they/ how likely are they to accept a bribe. Maybe couple to commander
This opens a worms can: multiple loyalties for characters/mercs.

Can a character be loyal to multiple nations?

Instead of being not loyal and then you entice them, characters could build affinity to other nation

Betrayal, treason and many other interactions will ensue when a character loyalty for your nation is less than another nation.

How will your track all the different loyalties?

Is it worth it?