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Carlyle1

First Lieutenant
25 Badges
Jul 21, 2014
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There should be an icon for the action for building a fortified camp. Taking 2 days after clicking, +% xxx legion maintenance cost. Adding -1 pips to attacker to the province. Lasting for 90 days. Only buildable by legions. Only accessable by specific military traditions such as Italic ones having access to it earlier while tribes/nomads will never be able to access it.
 
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I think it'd either need to take longer to build or have a direct upfront cost, because a 2-day construction at, say, 120% Legion maintenance would still cost 0 gold unless you built it exactly at the change of the month, which you would never do. Unless you mean that the Legion's cost would be increased so long as they stayed in the fortified province?
 
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I think it'd either need to take longer to build or have a direct upfront cost, because a 2-day construction at, say, 120% Legion maintenance would still cost 0 gold unless you built it exactly at the change of the month, which you would never do. Unless you mean that the Legion's cost would be increased so long as they stayed in the fortified province?
Well i guess upfront cost would be alright as i don't know too much about the game mechanics but it'll be somewhat shallow because a fort for a 10k legion and a fort for a 100k legion will cost the same. Idk your idea can be applied but what if a player doesn't want to stay in the fort? I guess an another new icon for "deny fort garrisoning"?
 
Well i guess upfront cost would be alright as i don't know too much about the game mechanics but it'll be somewhat shallow because a fort for a 10k legion and a fort for a 100k legion will cost the same. Idk your idea can be applied but what if a player doesn't want to stay in the fort? I guess an another new icon for "deny fort garrisoning"?
It's mostly just a suggestion to avoid forts being free. The fort taking longer to construct seems the most reasonable to me, as a 2-day build can be used to effectively "trap" enemies as well. Wait for them to be locked into movement, then fortify camp, making the AI (or another player, for that matter) move into a situation it didn't calculate for.
 
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It's mostly just a suggestion to avoid forts being free. The fort taking longer to construct seems the most reasonable to me, as a 2-day build can be used to effectively "trap" enemies as well. Wait for them to be locked into movement, then fortify camp, making the AI (or another player, for that matter) move into a situation it didn't calculate for.
No the temporary fort will mostly be a localised modifier application. Not a proper castle that would block enemy movements of all sorts.
 
Oh, for sure - I just meant trap them as in you figure you can win a battle, but then bam, they summoned a defensive bonus in two ticks while your army was locked in, and now you have no way to avoid it.
 
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Fortified military camps SHOULD:
Reduce legion mainteneance - reduction of all kinds of supply and food spoliage
Reduce attrition - Have defeness against weather, animals, raiders and better food storage
Increase manpower recovery strenght - As a fixed position, new recruits should be able to find the place much faster and had better logistical system
Increase morale strenght - Better sleep, a fortified retreat point, better infirmary, etc
Increase overall Defensivess - Walls, trenches, towers
Increase siege ability - Romans use fortified palisades to encircle cities, The Battle of Alesia is one of many examples.


Perhaps it could cost an upfront amount, 10 gold, halved if engineers are present in the legion
for game reasons it should take longer than 2 days... 4/7 could be in order.

The bonuses should´t be that great, but would be cool if added.
 
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After giving it some thought, forts are already on the game. I would make them less expensive, something like a road (50).

When the legion moved, did they dismantle the fort? Anyway, you could do it if you want it.
 
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When the legion moved, did they dismantle the fort? Anyway, you could do it if you want it.
The fortified camp was less of a fort and more of a, well, fortified camp - if they hadn't torn it down themselves, it wouldn't have lasted long without maintenance. I think they'd be best represented by a passive modifier to supply limit or attrition damage myself, as they were built very quickly at the end of each march. In the case of the larger, permanent installations, maybe add in something like "construct permanent fort" in the same vein as "construct road" where you get the fort a bit cheaper and faster, at the cost of tying down your Legions.
 
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The fortified camp was less of a fort and more of a, well, fortified camp - if they hadn't torn it down themselves, it wouldn't have lasted long without maintenance. I think they'd be best represented by a passive modifier to supply limit or attrition damage myself, as they were built very quickly at the end of each march. In the case of the larger, permanent installations, maybe add in something like "construct permanent fort" in the same vein as "construct road" where you get the fort a bit cheaper and faster, at the cost of tying down your Legions.
The permanent forts ended up as cities sometimes... if there will be a passive way for cities to appear, that could be positive modifier. The longer the legion stays in any one place, the more populated (because protected) the (border-)territory becomes.
 
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The permanent forts ended up as cities sometimes... if there will be a passive way for cities to appear, that could be positive modifier. The longer the legion stays in any one place, the more populated (because protected) the (border-)territory becomes.
That should be a benefit of forts in general really, not just Legionary ones - which just happened to be the most prominent type of permanent non-city fortification in Roman antiquity. One of the traits which encourages growth of towns and larger settlements is security. Castle towns, Acropoleis, simply the presence of nearby fortifications would make people feel safer there and more likely to settle. Of course, it's not the only factor, but it is there.
 
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After giving it some thought, forts are already on the game. I would make them less expensive, something like a road (50).

When the legion moved, did they dismantle the fort? Anyway, you could do it if you want it.
The actual Fort ( fortress ) in game represent massive citadels, stone bastions and such, no the palisade temporal Roman fort, or encampmet

We could use the Fortified Encampment or Campaing Forts

These were wooden temporary defensive places,


 

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Oh, for sure - I just meant trap them as in you figure you can win a battle, but then bam, they summoned a defensive bonus in two ticks while your army was locked in, and now you have no way to avoid it.
Idk make it 7 days then. I didn't put a thinking effort into "what if i do this, oh this many days i can do this" etc. It was just a general idea and ofc the values can be changed around to prevent milking.