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Jiben

Colonel
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Jul 1, 2015
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I was thinking about how all cities in the game either stay as cities throughout the entire game or require direct intervention by the players/ai to found new cities.

I was thinking how high pop high civilization settlements could have a small chance to give an event with the option of promoting them to cities. This would allow cities to somewhat naturally grow even without direct player intervention.

How rare it should be can be discussed but i think it could make the map feel more alive and make things happen without direct player control.

Just spitballing but say the event requires atleast 20 pops and 30 civilization value with reduced chance of happening for each allready existing city in the province. I'm talking a long mtth as baseline like 1200 months (100 years) or so so the chance would be small on a individual settlement level but a sprawling empire would probablly get quite a few cities forming naturally thoughout a campaign.

Thoughts?
 
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Totally agree, but they will come out without forts or walls. I am expecting that in the next patch they will give us a fort level 2 in all cities created by the player for the 200 bucks invested by the government, it is the least to be expected!
 
Totally agree, but they will come out without forts or walls. I am expecting that in the next patch they will give us a fort level 2 in all cities created by the player for the 200 bucks invested by the government, it is the least to be expected!
if fort already exists, it remains.
Imo it should also have food as a factor: is there a big enough surplus (proportional to pops) and is there a montly surplus to feed the future pops?
 
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I'm of two minds on this. On one hand, I'd like to see... something to denote the organic growth of a settlement, but at the same time, I've gotten the impression of antiquity that a city was a distinct thing. It wasn't just the natural progression of a settlement that grew - cities were founded, decided and drawn up by rulers, often where a town already existed. It doesn't seem like when Town X returned Y population in the last census, someone in admin went "well, guess it's a city now!", and some cities were very small.

What I'd really like to see would be something between a city and a settlement, really, because I feel like it's currently very easy to imagine non-city territory as essentially undeveloped fields, which obviously isn't the case. In a Territory with 20 pops, you'd have bustling villages and communities who were administrated and paid into the nearby city in the province, which would serve as a kind of larger hub into the greater Empire, even if the city territory itself was less populous than the surroundings. A city is more than just the population/civilization of a province - it has an administrative component. At least, that's how I've always seen it.
 
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I'm of two minds on this. On one hand, I'd like to see... something to denote the organic growth of a settlement, but at the same time, I've gotten the impression of antiquity that a city was a distinct thing. It wasn't just the natural progression of a settlement that grew - cities were founded, decided and drawn up by rulers, often where a town already existed. It doesn't seem like when Town X returned Y population in the last census, someone in admin went "well, guess it's a city now!", and some cities were very small.

What I'd really like to see would be something between a city and a settlement, really, because I feel like it's currently very easy to imagine non-city territory as essentially undeveloped fields, which obviously isn't the case. In a Territory with 20 pops, you'd have bustling villages and communities who were administrated and paid into the nearby city in the province, which would serve as a kind of larger hub into the greater Empire, even if the city territory itself was less populous than the surroundings. A city is more than just the population/civilization of a province - it has an administrative component. At least, that's how I've always seen it.
Settlement -> Village or Town -> City -> Metropolis
 
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