Hey guys,
I think EU4 is vastly considered as a good game with similar mechanics to Imperator and is a great source of insipiration.
So, I just play EU4 for few hours since a long time, I've been playing mostly Imperator recently.
The first thing I felt was like " Damn why does it feel so great and fun?"
I think that Imperator is a good game and I'm heavily satisfied with recent updates, but, in my opinion, it's still not as good as EU4
I know that EU4 as a lot more of Dev time so of course it feels more complete.
What interest me here is that I think that a lot of things are better on Imperator, a short list : Pops are better than Dev, Culture is way better on Imperator, Inventions and research points are better than boring EU4 tech, etc...
But still, it does not feel as entertaining.
This is my question : Why? What does Imperator really lack to have the same replayability? Is there a feature in particular which is so incredibly good in EU4 or it's just the result of an accumulation of small good systems?
I think that Trade system of EU4 is really good for example and really make me plan my conquest to control specific nodes, etc...
I think that dedicated systems like HRE, Papal interface, Unique Religion in general play also a role
But maybe the main factor is there are more major countries and they feel different, being France is not the same than being Spain, or England, even if those countries are close because of History and unique events
I'm not even talking about Ming or Russia
In Imperator, you can take any Gaul tribes it will literally feel the same than the others Gaul tribes, same with German tribes, Iberian tribes, Britonnic tribes
There are a lot of tags but most of them are the same and even with DLC I don't think you can solve that, of course those tribes feel the same, because they lived kinda the same way so in the end, there are a lot less "unique" tag
I could write a lot more ideas but it's more interesting to have a discussion than me writing a monologue
What do you think?
I'd like to add something to the discussion: province and tag density. Comparing EU to IR, the first had less small tags than IR. IR suffers from not having many regional powers, specifically in Spain, England and France. It is all fine and good to have, say, 30 different small tribes in France but at the end of the day all these tags will play the same because they are fundamentally the same -- small French tribes starting in the same region.
Most of the world where people play in EU IV is composed of medium to large sized nations that can expand into other small-medium sized nations before having to face equal sized rivals. Some places where this is an exception are: India, Africa, middle East and HRE (Holy Roman Empire A.K.A Germany).
Additionally, by having less tags per region, and the size difference being substantial, regional geography matters in a way that in IR it really doesn't. Granted, that is also helped by theap being the entire world instead of just everything west of India.
I always think back to Rome and Medieval total war and how those games were incredibly simple but your starting position matter a lot because there were so many tags. Playing England, France, Byzantium, HRE and Russian all felt really different because you had to contend with geography (being an island nation, having borders with two strong nations, facing threats from all side, everyone wanting to kill you). By way of comparison, in Shogun II (a game that I love) there are only 3 real different starting positions (if you start in the western island, the cenrt of China or the Easter portion) which leads to some truly boring mid-late game.
Ithere is also the fact that in EU IV the player has to contend with local mechanics (HRE, Mandate of Heaven and Papacy) which add some variety to regions.
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