Are there any mods that add in ship battles? Its irritating to have a navy of 200 ships and then only be able to use them to transport troops and raid. Sorry if this is the wrong section of the forum.
Are there any mods that add in ship battles?
why?
Wow, arrogant much? also, there are mods that add in elves, so your not historically accurate argument doesnt quite work.
OK, thanks for the answer! I mostly just didnt understand what Aardvark Bellay was saying. Would it be possible to turn it into an event that happens, and then depending on the outcome of the event some of the ships are lost? Or maybe make it so ships acted like land troops, but only was allowed to move on water?Besides of "historically accurate" part someone used to talk about, CK2 is lacking command related to a "navy" battle.
For example not able to apply tactic on vassel, no moral for vassel unit, no damage for vassel unit. All of these making a ship battle unavailable.
Elves on the other hand, is just a re-skin stuff like all the other culture thing, and need no much creativity on the scripting level. So I think it's not suitable for comparing the two things.
Well that's also incapable. Ship can not be lost via event command since there's no such a command I've said.Would it be possible to turn it into an event that happens, and then depending on the outcome of the event some of the ships are lost? Or maybe make it so ships acted like land troops, but only was allowed to move on water?
Technically, I think only the first part of that is a problem. I suspect that, if there was a way to delete the ships and the carrying capacity was exceeded, then the troops would be auto-killed. It's still blocked and impossible, but maybe only for one reason rather than two!Well that's also incapable. Ship can not be lost via event command since there's no such a command I've said.
Not to mention troops on water, that's could only happen a in water world(or space world) mod which re-skin all troops as vessels.
What I answered to OP is a scenario similar to screenshot below, regardless of fleet/capacity you said.Technically, I think only the first part of that is a problem. I suspect that, if there was a way to delete the ships and the carrying capacity was exceeded, then the troops would be auto-killed. It's still blocked and impossible, but maybe only for one reason rather than two!
Hmm. AFAIK, land armies can walk anywhere that's connected by land (there is nothing in CK2 like EU4's military access system). I am fairly sure (but not 100%) that this is part of the engine, so it's not open to modding.What art of the code says where units can and cant go? Hypothetically could you take one specific unit, skin it as a ship, and alter the code to make it only be able to go on water? and then maybe use the code from the looting armies event to destroy a certain percent of troops during sea battles, or even just treat them as normal armies and have them fight that way? Mostly now I'm just curious if it is even somewhat hypothetically possible. And I know nothing about modding, so please tell me if what I'm saying is completely impossible, lol.