As currently envisioned culture integration of a people stops the assimilation of that population when integrated. For example as the Romans granting citizenship to the Etruscans stops them assimilation into the roman population. This doesn't work historically as the Etruscan language disappears around the time period the game ends due to Romanisation. As currently implemented the Etruscans would survive completely intact toward the end of the game timeline.
Instead another solution would swap the assimilation of pops, where unintegrated pops would keep their culture and integrated pops would assimilate. Unintegrated pops like that of the peoples of Greece would be excluded from political power in Rome and would have no incentive political or economic to assimilate, for the nobility to learn Latin, dress like romans or negotiate/socialise with their nobility. Instead these unintegrated pops would continue living their life as they always did, as their is no incentive to assimilate/understand the culture of the rulers.
Next the speed of assimilation should reflect the proportion of pops of the primary culture in the region. Ergo the Etruscans and Samnites would assimilate faster than the Lepontic or Italiotian, and much faster than Iberians or Macedonians, from a Roman perspective. This would incentivise the colonisation of conquered territories to speed assimilation, as was the case in Cisalpine Gaul which was granted roman citizenship because it was so heavily Romanised by 49BCE.
The cost of granting citizen/noble rights should also be modified by the number of pops, so that granting rights to a small culture would only have a small malus compared to that of granting to a much larger. This should have a upper limit to the effect so any culture isn't too large to integrate and also only allow the granting of rights if you control a large percentage of the particular pop culture(greater than 60% for example), preventing granting the rights to a large population for a small cost if you only own one of their territories. This would allow integration of pops that would otherwise be overlooked due to the small return on their fixed cost as currently implemented.
As a result this would incentivise when playing as Rome, you would grant rights first to other italic peoples, then Greeks in the south and Celts in the north as historically happened, and not to the Punic or Bohairc who have large populations, but are distant. You would as a result have a strong core, but a weak periphery, encouraging the push to legions over a levy.
The major obstacle in this implementation being slave pops from foreign wars, the only solution I can think of is that the slave pop would assimilate into the locally dominant culture, but this is not currently possible as the system is currently implemented. The only way this might work is through use of hidden events/effects to change the slave pops culture to local dominant culture.
The Diadochi are a special case as historically they never granted rights to their subject people with the exception of the late Macedonian kingdom. Obviously the above systems would discourage the integration of subjects in the old Persian empire as the population of Macedonians to the locals is so great that malus cost is not worth it. The exception being the Greek immigrants that help support the Diadochi states.
Their might be some hidden effects that allows for the speedy assimilation of Greeks in Egypt and all of the East, excepting Asia, Bithynia, Cappadocia Pontica in the Diadochi kingdoms for the first hundred years of the game, before a event changes the cultures of the Diadochi and their Greek pops in the east to Koine/Hellenistic to indicate the development of a new Greek culture and the slowing down of new Greek migrants.
The second change would be replacing the Domestic Laws/Conversion Policy with new laws to inflate the levy multiplier of Diadochi, reduce tax income significantly from integrated pops and slightly increase the output modifier of unintegrated to supplement the economic loss and reduce their happiness slightly as a result. This is more historical scenario as up to 65% of Greek adult males in Ptolemaic Egypt were associated with the military, given tax and political privileges above the natives.
If you decide to grants right to locals such as the Bohairc or Babylonian , Domestic Laws/Conversion Policy would return to the normal version with the default values. This discourage this action, but would be the better long term solution as a Diadochi.
This should all result in much more fragile states, that will wither away from the attrition of constant wars, such as happened to the Seleucids.
The issue that cant be solved with this system is the use of subject people in the army of their ruler. As I suggest implementing the Carthaginians can't use Africans and Iberians as soldiers or the Ptolemies use the Machimoi in Egypt. As subject/auxiliaries can't be implement in the game besides the introduction of a dlc, I've ignored that side of the problem, but solution are welcomed.
Instead another solution would swap the assimilation of pops, where unintegrated pops would keep their culture and integrated pops would assimilate. Unintegrated pops like that of the peoples of Greece would be excluded from political power in Rome and would have no incentive political or economic to assimilate, for the nobility to learn Latin, dress like romans or negotiate/socialise with their nobility. Instead these unintegrated pops would continue living their life as they always did, as their is no incentive to assimilate/understand the culture of the rulers.
Next the speed of assimilation should reflect the proportion of pops of the primary culture in the region. Ergo the Etruscans and Samnites would assimilate faster than the Lepontic or Italiotian, and much faster than Iberians or Macedonians, from a Roman perspective. This would incentivise the colonisation of conquered territories to speed assimilation, as was the case in Cisalpine Gaul which was granted roman citizenship because it was so heavily Romanised by 49BCE.
The cost of granting citizen/noble rights should also be modified by the number of pops, so that granting rights to a small culture would only have a small malus compared to that of granting to a much larger. This should have a upper limit to the effect so any culture isn't too large to integrate and also only allow the granting of rights if you control a large percentage of the particular pop culture(greater than 60% for example), preventing granting the rights to a large population for a small cost if you only own one of their territories. This would allow integration of pops that would otherwise be overlooked due to the small return on their fixed cost as currently implemented.
As a result this would incentivise when playing as Rome, you would grant rights first to other italic peoples, then Greeks in the south and Celts in the north as historically happened, and not to the Punic or Bohairc who have large populations, but are distant. You would as a result have a strong core, but a weak periphery, encouraging the push to legions over a levy.
The major obstacle in this implementation being slave pops from foreign wars, the only solution I can think of is that the slave pop would assimilate into the locally dominant culture, but this is not currently possible as the system is currently implemented. The only way this might work is through use of hidden events/effects to change the slave pops culture to local dominant culture.
The Diadochi are a special case as historically they never granted rights to their subject people with the exception of the late Macedonian kingdom. Obviously the above systems would discourage the integration of subjects in the old Persian empire as the population of Macedonians to the locals is so great that malus cost is not worth it. The exception being the Greek immigrants that help support the Diadochi states.
Their might be some hidden effects that allows for the speedy assimilation of Greeks in Egypt and all of the East, excepting Asia, Bithynia, Cappadocia Pontica in the Diadochi kingdoms for the first hundred years of the game, before a event changes the cultures of the Diadochi and their Greek pops in the east to Koine/Hellenistic to indicate the development of a new Greek culture and the slowing down of new Greek migrants.
The second change would be replacing the Domestic Laws/Conversion Policy with new laws to inflate the levy multiplier of Diadochi, reduce tax income significantly from integrated pops and slightly increase the output modifier of unintegrated to supplement the economic loss and reduce their happiness slightly as a result. This is more historical scenario as up to 65% of Greek adult males in Ptolemaic Egypt were associated with the military, given tax and political privileges above the natives.
If you decide to grants right to locals such as the Bohairc or Babylonian , Domestic Laws/Conversion Policy would return to the normal version with the default values. This discourage this action, but would be the better long term solution as a Diadochi.
This should all result in much more fragile states, that will wither away from the attrition of constant wars, such as happened to the Seleucids.
The issue that cant be solved with this system is the use of subject people in the army of their ruler. As I suggest implementing the Carthaginians can't use Africans and Iberians as soldiers or the Ptolemies use the Machimoi in Egypt. As subject/auxiliaries can't be implement in the game besides the introduction of a dlc, I've ignored that side of the problem, but solution are welcomed.
- 9
- 4