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HOI4 Dev Diary - The Baltic States 1/2 and Poland 3/2

Hello and welcome to another dev diary for the Barbarossa patch! Today I’m back with you to talk about not one, not two, but three new focus trees coming with the upcoming expansion: Latvia, Lithuania, and Estonia!
Baltic States Map.png


The Baltic States were in a difficult position in the build-up to world war 2; only recently liberated from Russian and German rule and less than 20 years on from a bloody struggle against both imperialist powers. In the 30s, each of the states had established authoritarian rule in fear of German and Soviet invasions, and a player hoping to survive as a Baltic state must take some extreme measures to overcome these overwhelming odds...

The Baltic States, like the Chinese, will share some branches of their focus tree while other branches will be unique to each country. This week I am going to talk about the shared branches; the industrial branch and the communist political branch.
Baltic Total Focuses.png


Starting up with the industrial branch, each Baltic state was in something of a similar situation economically; relying heavily on foreign investment and equipment for their industry and armed forces. As such, each Baltic state may decide if they wish to put their faith in the democratic nations to supply their economy, or the Axis powers to fuel the war machine.
Baltic Industry Branch.png


The other common issue facing the Baltics was that they had previously been occupied by the Soviets and Germany, and their industry was sorely lacking. So, the Balts can attract workers to their capital and begin their rearmament and develop their research sector.
Attract Workers.png


Lastly, by modernising their industry, the Baltic states may become much more self-sufficient and end their reliance on foreign powers to fuel their war machine. They may expand raw resource production in their nation, which for Estonia and Latvia means the development of their on-map resources.

Lithuania however was uniquely very reliant on its agriculture, and thus starts the game with a variant of the “Agrarian Society” national spirit which can be slowly turned into a great benefit via their industrial tree.
Natural Resources.png


Next up, each of the Baltic States had recently endured bloody struggles against the USSR, so popular support for communism was vanishingly low. A Baltic state hoping to overthrow the government and establish an independent communist state must do so through war.
Estonia civil war.png


The Balts can either choose to rely on the Soviet intervention or attempt to reconcile relations with the Baltic lower classes and try to maintain their independence while establishing communism on their own.
Restore Workers Republic.png


Once the revolution is done and your nation is communist, the player will have the option to re-establish the Lithuania-Belarus SSR. In the case you sided with the Soviets, the USSR will grant you their half of Belarus with the rest coming either through war or the Molotov-Ribbentrop Pact.
Lithuania Belarus Soviets.png


If you are independent however, Belarus must be acquired through adversarial means. The Baltic state must propagandise support for unification in Belarus similar to the Spanish Civil War garrison control system. When time runs out, Belarus will be released and fight a civil war; the victor will be annexed into either the victorious Baltic nation or the USSR.
Latvia Belarus decisions.png


The Baltic nation will also be able to try to convert their neighbours to communism through a propaganda war. No matter which path the Baltic player takes to establish socialism across the Baltics; they will be able to form the United Baltic SSR.
Baltic Socialist Republic.png


From there, they may use their newfound strength against Scandinavia and Poland and achieve communism across the entire Baltic Sea.
Baltic Warpath.png

That’s all for the Baltic States this week, next week I will be talking about the entirely unique political trees for each Baltic state.



Something worth bringing up here is we did make some changes to the Polish tree since we last talked about it. Firstly, I do just want to show off some of the new focus icons we got since I wrote those dev diaries and I feel like our artists have done a really great job. There are more, but I don't want to spoil all of them just yet! ;)
Poland focus icons.png


We originally planned to have Poland get an off-map reactor to essentially get them control of 1 nuke during play as an exile nation. This to reflect their role in the nuclear project, but we were already a bit on the fence on if this was too immersion breaking for the gameplay purpose, and it seemed many of you thought so too so we removed the off-map reactor and moved the focus to the industry branch.
Poland atomic bomb.png


Next, I managed to find time to implement Karl Albrecht von Habsburg as an option for monarchist Poland. He has his own branch which involves pressing the Habsburg claim on Czechoslovakia.
Karl Albrecht I.png

Habsburg Path.png


Claiming Czechoslovakia uses the same decision system as claiming Lithuania for the Commonwealth branch, and once the two nations are united, the ambition of West-Slavic unification is realised and the new nation may declare itself protector of the western Slavic peoples living in Germany.
West Slavia.png


Karl Albrecht I was known for the service he provided to the Polish army, and it’s unlikely that willingness to serve would vanish upon becoming King. So, as Soldier-King, he will gain a plethora of unique personality traits as well as becoming a field marshal.
Soldier King.png


With Hungary aligning itself with Poland’s enemies, Karl Albrecht can demand that Horthy step down in favour of Otto von Habsburg and force Hungary down their Habsburg path, diplomatically aligning them with Habsburg Poland.
Demand Habsburg Rule.png


Galicia-Lodomeria represented Habsburg rule over Poland and as such, Karl Albrecht may restore the Diet of Galicia which as well as giving the Royal Sejm national spirit, moves the nation’s capital to Krakow. While this centralises the capital between Poland and Czechoslovakia and surrounds the capital in defensible hills, the old Polish capital is also very close to the German border and may prove an easy target…
Diet of Galicia.png


I feel I should also clarify the mechanics behind electing a monarch. When the Fulfil the 5th of November Act focus is complete, candidates come forward and present themselves to be King. So while it would make little sense for the regency council to reach out and invite candidates like Pavel Bermondt-Avalov to be King, Pavel is certainly the type to try and present himself for King.
Cossack King Event.png


The final thing I'd like to mention is that during testing we noticed that it was quite a chore to scroll back and forth between the Polish tree with it being so wide, so I implemented a system where the Polish tree automatically compacts itself when you've chosen a political path.
Tree compacting.png


That’s all for this week, next week we will be covering the paths unique to each Baltic state and for now I’ll leave you with this teaser.
funny_hat_dot_png.png
 
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God damn this looks so fun, thank you for this amazing work and for listening to the community as well, I just hope that Finland will not be left out again and will get the focus tree it deservers, also while I find it very cool I hope that we'll be able to choose not to make the focus tree compact, I want to admire it in it's full splendor.
Again, amazing work, the trees look amazing so far, I cannot imagine what you guys are going to do to USSR as well.
 
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Will Estonia have oil shale development decisions in Virumaa?
Yep! That's what "develop natural resources" does if you're playing as Estonia. It paints a bit of a target on your back, but the oil is good while it lasts.
Shouldn't getting Russian part of Belarus come at a cost like in the case of Poland siding with Germany? Becoming a puppet would seem fair when you are minor squashed between 2 majors and get free cores and territory via focus tree.
Yep, doing it via the pro-Soviet side makes you a puppet but doing it as an independent gives Russia more reasons to justify on you. It's powerful, but it comes at a cost.
 
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Had some conversations with our Polish beta testers and we determined that "Zapadoslavia" doesn't make sense as a name as a Poland-lead union. So, when you annex Czechoslovakia you will get renamed to something along the lines of "The Kingdom of West Slavia".
Doesn't Zapadoslavia literally mean West Slavia?
 
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No do it, give me ideas! Lichtenstein focus tree coming soon!

We always listen to feedback, that's part of the reason why we write dev diaries on a public forum like this that anyone can respond to.

Yeah a lot has changed about the way we do focus trees these days. The content team is bigger and we have more of a quality over quantity rule these days so we have much more time to devote to each individual nation we're doing.

A nuclear research bonus is useless to an exiled nation, and giving bonuses to your host country doesn't really make you feel like you're an active participant in the game. The Polish GiE and Underground State were very active during the war, so we want to make the player feel like being capitulated is not the end of your run as Poland.

We generally "ignore the assholes" so if people wanna get listened to, it's best to avoid making stuff personal. We're all passionate about history and if you know something we don't, we wanna hear it! ;)

One man's meme is another man's treasure. You can always mod the game to add it back in if you want to!

And you did amazing work even with the criticism. Keep it up and keep on truckin.
 
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I know it’s still early, but I am waiting each week to see if the Devs remembered they said they’d add a communist tree to Germany when they reworked Soviets! It’d be an instant purchase for me if the DLC has Commie Germany
 
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I was wondering if there will be any buffs, decisions, or other means of actually surviving an attack from the USSR till help arrives as a baltic nation? Or a focus tree for partisan action considering the heavy partisan warfare that went on there after soviet occupation?
 
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I was wondering if there will be any buffs, decisions, or other means of actually surviving an attack from the USSR till help arrives as a baltic nation? Or a focus tree for partisan action considering the heavy partisan warfare that went on there after soviet occupation?
Details next week ;)
 
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Hmm, an election event where candidates present themselves? Why do I get the creeping suspicion there's an easter egg hidden here? Will we be able to elect Wojtek*? It would make sense lore-wise (Paradox lore, not real history lore) if you consider a certain event in Victoria 2.

On a more serious note, now I really want to try a Baltic campaign pre-Barbarossa! Also, maybe the price of nuclear bombs could be controlled via game-rules? I think they help accelerate drawn out wars in-game, so I'm all for cheap bombs, but historically speaking they should be far harder to develop I feel. You could also make it so smaller countries send their reactor-output to the faction leader or something like that. But maybe this could be covered when/if wunderwaffe are looked at, seeing as anything nuclear kinda falls under that category.

What else to say? Well, it seems like my Danish Danish Revolution achievement prediction is one step closer to being correct, as it now has been confirmed that separate SSRs is a thing :p

(EDIT) * I should probably clarify that this wouldn't be some memey new branch or anything, but more of a secret scenario. Maybe, if anything, he could give cores/claims on all lands native to his kind and/or a significant boost to artillery? It wouldn't really be over-powered seeing as you'd presumably have to pause politics for most of the game to get him.
 
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The fact that they haven't said anything about Finland makes me think it will be in this DLC. A focustree pack will probably be 3 trees again, so Finland would be the one nordic nation not included in a future Scandinavian pack.
 
Also, if Czechoslovakia is annexed by referendum, does Poland get it's Generals?
 
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Just a quick question. So there isn't going to be a fully reworked Soviet Focus Tree? Or is it going to be slightly edited to work with the baltic focus trees? Plus are the Nordic focus trees and Italian Focus trees going to be full reworked as the Baltics are finished?
 
Hmm, an election event where candidates present themselves? Why do I get the creeping suspicion there's an easter egg hidden here? Will we be able to elect Wojtek? It would make sense lore-wise (Paradox lore, not real history lore) if you consider a certain event in Victoria 2.
God Emperor Wojtek when?
Can Latvia and Estonia form the "Lithuania-Belarus SSR" or would they be called the "Latvia-Belarus SSR" and the "Estonia-Belarus SSR"?
They will be called Latvia-Belarus/Estonia-Belarus until they form the Baltic league. Estonia gets one additional state to make its borders contiguous, but aside from that, they're all the same.
Also, if Czechoslovakia is annexed by referendum, does Poland get it's Generals?
In our current build no, but that may change before release.
 
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When's the next mechanics DD?
I can only speculate however as we know the next dev diary will feature Baltics 2/2, the next mechanics DD will probably be the week after the next.
 
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Fyi if you are doing an iron wolves branch for Lithuania, please don't use the modern flag for their mechanised infantry.

Otherwise I will scream quite loudly, from my maltese tower.

Much love
 
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