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IsaacCAT

Field Marshal
141 Badges
Oct 24, 2018
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  • Victoria 3 Sign Up
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome - Magna Graecia
Preface: the player likes antagonists AI that present a challenge on every stage of the game. Rome is a clear example of this, becoming a challenge by its expansionist game. However, in the mid and late game, there is a shortage of challenges.

Observation: the AI always imports goods from the player, no matter the opinion It has or the past actions of the player.

Suggestion: make the AI switch imports from countries that have a very low opinion (<-100) to other countries with better opinion when possible. In addition, If a country with low opinion has more than 30% of the importing goods from the player, It can demand territory concessions by threatening the player to get its trades elsewhere. This will give the player a trade threat CB.

Why:

On mid game, an expansionist and arsonist player will have an economic challenge to overcome and it will make the World richer in diplomacy. The player will have to develop (League Cities, client states) or keep a happy importing market for the goods that sustains the economy.

For example, in game below the Hellenic League has pissed off its neighbors and the Roman cani. However, they keep importing their goods. If Egypt, Rome, Bosporan Kingdom and Seleukid stop importing goods from the Hellenic League, its economy would collapse. I am not arguing for a complete boycott from the AI, but some trading away from enemies would be nice. It would be an incentive for the player to diversify and/or keep good neighbors relations.

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In the same note, I'd like an "embargo country" option in the trade screen (much like the "don't trade this good" option). That way I can do something similar myself, or just deny trade to the largest powers.
 
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In the same note, I'd like an "embargo country" option in the trade screen (much like the "don't trade this good" option). That way I can do something similar myself, or just deny trade to the largest powers.
For multiplayer that will be great. I have not yet seen a multiplayer game where players make trade boycott by not importing goods from other players.

I am going to ask the professional MP at Molon Labe.
 
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For multiplayer that will be great. I have not yet seen a multiplayer game where players make trade boycott by not importing goods from other players.

I am going to ask the professional MP at Molon Labe.
So far the conclusion is that a boycott function should be implemented, via PDS or Mods, that allows the AI to avoid trading with a nation. The exact mechanic is not yet defined (trade agreements, check box in the trade window, etc..)

Players using the automated trade function will also benefit from AI being able to boycott.
 
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The AI could select what kind of good it wouldn't allow to trade with other nations, I think this need a well developed tool. Like food would be a low priority on trade, but if the AI discover that the Player Nation with low opinion of them is suffering of food shortage, the AI could deny trade with them, forcing the player get the food from elsewhere.

Dividing the trade good with low, medium and high priority would make the AI do better choice which kind of items it should trade or not.
If in the future, they implement a factories to production of siege tools, weapons and armors and add this on the trade. Those itens should be a high priority and definitely should impact the recovery armies of any nations .


And I embargo button is most needed on this game.
 
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