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AndrewYeh

Recruit
May 22, 2021
5
2
Hey Paradox team, credit where it's due with a strong update that has improved the game in a number of areas for me.

On Xbox series X a few problems arise :
- buildings don't always load in street view
- half a squad can get stuck inside when leaving a building, they load in on the street view map, but are stuck in the zone of the building.
- 95% of the time I can't possition a character next to an Ally in a fight , selecting the square results in nothing. Usually next to walls.
- run and gun when selected can often just end the turn , not sure if it's cos of shotgun, but it should auto change to pistol If that's the case.


Please consider adding:
- a cross hair symbol on the opposition gangster you are aiming at in the turn list at the top of the screen. There's no reason to have to press up on the d pad to see, then remeber, then find that person.
- can the 2nd pistol shot stay auto targeted onto the target of the first shot. It's intuitive for it to be the same target.
- reinstate rushing , it just makes sense.
- add a button that automatically shows the description for an ability in combat, cos it seems to only show once in a while.
- gangster pay percentages is too high

Idea to fix biggest flaw in gameplay:
(That u get attacked and outnumbered by a rival gang, cos they randomly generate mobsters to attack many of ur rackets, regardless of that gangs size)

Consider district squads. You have the bosses squad, who can enter new districts and capture a presinct. You put a gangster in your safe house, 2nd n 3rd in commands if or when can afford it, and a bunch of regular mobsters who are a resource that can be upgraded. They do the defending in that district , arriving if the opposition get inside past the guards of a racket.

The squad can also attack rackets and precincts in that district with the option of having ur boss character join. Because it's not that realistic that one group do every raid in the city. You could also get a buff for leaving ur mob boss at ur original starting safe house. (Potentially passive management skills they unlock)

When you attack another mob boss's safe house. A gang war occurs with the gangsters from all your squads and ur boss. Vs the oppositions.
 
Hey Paradox team, credit where it's due with a strong update that has improved the game in a number of areas for me.

On Xbox series X a few problems arise :
- buildings don't always load in street view
- half a squad can get stuck inside when leaving a building, they load in on the street view map, but are stuck in the zone of the building.
- 95% of the time I can't possition a character next to an Ally in a fight , selecting the square results in nothing. Usually next to walls.
- run and gun when selected can often just end the turn , not sure if it's cos of shotgun, but it should auto change to pistol If that's the case.


Please consider adding:
- a cross hair symbol on the opposition gangster you are aiming at in the turn list at the top of the screen. There's no reason to have to press up on the d pad to see, then remeber, then find that person.
- can the 2nd pistol shot stay auto targeted onto the target of the first shot. It's intuitive for it to be the same target.
- reinstate rushing , it just makes sense.
- add a button that automatically shows the description for an ability in combat, cos it seems to only show once in a while.
- gangster pay percentages is too high

Idea to fix biggest flaw in gameplay:
(That u get attacked and outnumbered by a rival gang, cos they randomly generate mobsters to attack many of ur rackets, regardless of that gangs size)

Consider district squads. You have the bosses squad, who can enter new districts and capture a presinct. You put a gangster in your safe house, 2nd n 3rd in commands if or when can afford it, and a bunch of regular mobsters who are a resource that can be upgraded. They do the defending in that district , arriving if the opposition get inside past the guards of a racket.

The squad can also attack rackets and precincts in that district with the option of having ur boss character join. Because it's not that realistic that one group do every raid in the city. You could also get a buff for leaving ur mob boss at ur original starting safe house. (Potentially passive management skills they unlock)

When you attack another mob boss's safe house. A gang war occurs with the gangsters from all your squads and ur boss. Vs the oppositions.
Agree with the bugs you've experienced on Xbox especially half the squad leaving a building. Very annoying. Same with Run & Gun - observed it happens mainly when I go to the edge of my 2nd move (the edge of the yellow tiles).

Great suggestion about the cross hair and 2nd pistol shot.

I made a few suggestions on rushing elsewhere - I'm fine not using it myself but others do.

As for outnumbered by a rival gang, I wonder if they do this b/c the game is played asymmetrically (the AI can do things we can't), mainly b/c the AI is (usually) dumber. I mean, I never saw a rival attack one of my rackets with a squad of gangsters - which they should and would love it - so maybe this compensates. The Precinct DLC will change everything so improvements will probably have to wait until then (since it may work like you described).

BTW, you can Assign your boss to a safe house (your original or any other) and you should get the bonuses associated with Traits that say "when attached with a safehouse". This is above and beyond your boss' Empire Bonuses.