Disliking this a lot. Capitalists building factories is kind of what capitalism was in this period, and the growth of capitalism was one of, if not the key features of the period.What we're aiming for is to give the player the agency to try and direct their country the way they please - but not with any guaranteed success. You make the choices, but that also means you have to deal with the consequences and reactions from the people in your nation who disagree with those choices and who might seek to overturn them.
I will say that I am not stating unequivocally that there will not be any autonomous construction of buildings though - just that the player will never be completely unable to interact with the building system, as it's such an integral part of the game's core loop.
Even under a Free Trade system the player should be able to build state-operated military factories, but capitalists really should be able to build consumer goods factories without player intervention. Otherwise you're making a game about the industrial revolution and the growth of capitalism, without the capitalism or the driving forces of the industrial revolution.
Not having absolute control over every aspect of your country's economy is one of the things that makes Victoria 2 interesting and challenging. Having something as utterly absurd as Stellaris's economy, with every civilization, including ruthless capitalist corporations, having an absolute top-down command economy, would wreck the feel of the game.
(Yes, I know, it's early days on the game design. But I've been chastised by Paradox customer support for not having objected to a HOI4 feature years before buying the game, and not having done so voided any objections I might have. So I'm going on record as early as physically possible.)
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