Having bought Imperator and its expansions recently I was at first impressed with the core gameplay and mechanics, before being disappointed by how most nations play the same.
Having played through 3 campaigns as Rome, Thrace and Iscea all 3 felt identical, from the way you waged war, slowly built up an economy before just steamrolling every single nation across the world.
Too many of mechanics are underutilized. The Civil Wars are easy to avoid, and very weak when triggered. The tech tree, while initially interesting is quite linear and it's easy to just take the same path and the same techs every single game. Likewise, a game as Rome, or a tribe in England felt like mostly the same experience. And the end-game is mostly just going on an uncontested conquering sphree.
Likewise I was disappointed by the lack of any crisis mechanics, or end-game events like the Rise of Christianity, Barbarian invasion or even late-game major civil wars. In fact, civil wars became easier to deal with the further you get into the game.
This is in stark contrast with Europa Universalis 4 where playing a minor in Germany provides a vastly unique experience to a mid-sized power in England, or even an uncivilized nation in Asia.
This is a shame since the warring mechanics are very solid, and the core gameplay loop is satisfying.
Having played through 3 campaigns as Rome, Thrace and Iscea all 3 felt identical, from the way you waged war, slowly built up an economy before just steamrolling every single nation across the world.
Too many of mechanics are underutilized. The Civil Wars are easy to avoid, and very weak when triggered. The tech tree, while initially interesting is quite linear and it's easy to just take the same path and the same techs every single game. Likewise, a game as Rome, or a tribe in England felt like mostly the same experience. And the end-game is mostly just going on an uncontested conquering sphree.
Likewise I was disappointed by the lack of any crisis mechanics, or end-game events like the Rise of Christianity, Barbarian invasion or even late-game major civil wars. In fact, civil wars became easier to deal with the further you get into the game.
This is in stark contrast with Europa Universalis 4 where playing a minor in Germany provides a vastly unique experience to a mid-sized power in England, or even an uncivilized nation in Asia.
This is a shame since the warring mechanics are very solid, and the core gameplay loop is satisfying.
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