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marat271

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Feb 28, 2012
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Having bought Imperator and its expansions recently I was at first impressed with the core gameplay and mechanics, before being disappointed by how most nations play the same.
Having played through 3 campaigns as Rome, Thrace and Iscea all 3 felt identical, from the way you waged war, slowly built up an economy before just steamrolling every single nation across the world.

Too many of mechanics are underutilized. The Civil Wars are easy to avoid, and very weak when triggered. The tech tree, while initially interesting is quite linear and it's easy to just take the same path and the same techs every single game. Likewise, a game as Rome, or a tribe in England felt like mostly the same experience. And the end-game is mostly just going on an uncontested conquering sphree.

Likewise I was disappointed by the lack of any crisis mechanics, or end-game events like the Rise of Christianity, Barbarian invasion or even late-game major civil wars. In fact, civil wars became easier to deal with the further you get into the game.

This is in stark contrast with Europa Universalis 4 where playing a minor in Germany provides a vastly unique experience to a mid-sized power in England, or even an uncivilized nation in Asia.

This is a shame since the warring mechanics are very solid, and the core gameplay loop is satisfying.
 
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You have valid concerns but maybe the community driven mod Imperator Invictus can help adress them :)
 
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I play I:R since release. Personally I think the differences in playing the tribes, monarchies and republics are sufficiently different, though different tags within those categoriea do tend to play simmilarly. Because I am an archaeologist and like to roleplay these games I ussually find various flavour and motivation to play the different tags within those categories. Playing a celtic tribe and planning to migrate to Asia munor and form Galatia will play different to playing Sarmatia and steamrolling and raiding the civilized tags and their cities as an alternative to effective ressearch or playing a tribe and trying to centralise and form a republic or a monarchy ASAP. Also I find sufficient differences in alternative tech paths. Since the last update I have played 3 diffeeent tribal tags and given my different plans with them, every time I went a bit differently with inovations. I have never even touched the religious tree, because it seems to be catering more to monarchies, though as I am planning to form a monarvhy in my recent playthrough I will probably go there as well.

I am however really sad that the developmemt got put on hold and am hoping for it to resume, because the game has great potential, unutilised mechanics (as you noted) and lack of flavor.
 
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Everyone is free to join our discord : https://discord.gg/WQdA4nga ( Imperator Invictus mod mentioned above ), we are all trying our best to improve any mechanic possible and there is a dedicated thread for people to make proposals :).We have definitely plans to improve the fun aspect of tribes
 
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In the early game theres some variety. Playing as or around the diadochi have some unique events in the early game and playing as say Icenia is gonna play differently from a mauryan vassal atleast initially since the opportunities are completely different.

But agreed. Once you become a great power (500 territories+) it feels very simular. Playing as celt in europe or a indian kingdom feels basically the same once you become the strongest power in your area.

Sure there are different military traditions/gods and such but that is not enough in my opinion to really set them apart. I would like more cultural events decitions. Kinda like the olympics for the greeks, while a really minor thing in the grand scheme of things if more cultures got a minor thing like that it would really feel good.
 
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I want a special experience playing as the Jews.
 
In the early game theres some variety. Playing as or around the diadochi have some unique events in the early game and playing as say Icenia is gonna play differently from a mauryan vassal atleast initially since the opportunities are completely different.

But agreed. Once you become a great power (500 territories+) it feels very simular. Playing as celt in europe or a indian kingdom feels basically the same once you become the strongest power in your area.

Sure there are different military traditions/gods and such but that is not enough in my opinion to really set them apart. I would like more cultural events decitions. Kinda like the olympics for the greeks, while a really minor thing in the grand scheme of things if more cultures got a minor thing like that it would really feel good.
This is the type of stuff which gets fleshed out as a game lasts for a while (like EU IV). I agree it'd be nice to see more fleshing out for non-Hellenistic groups. I mean, even Rome is missing tons of interesting stuff which should probably be there. Carthage just feels like you're playing "weird Rome with vassal swarm" at times since large countries all feel a bit similar.
 
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That's normally where the DLCs step in and make each civilisation unique, but since the devs have gone to Victoria III... I hope "paused" really means paused, not over.
 
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Do not fret, Imperator: Invictus is stepping up to this task!
Also, there are other mods that add flavour (or evne overhaul) to the game.
 
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Do not fret, Imperator: Invictus is stepping up to this task!
Also, there are other mods that add flavour (or evne overhaul) to the game.
The invictus team is doing a great job and the modding community can certainly make any GSG better, more realistic and historical.

Still being abandoned by the devs means there will always be something missing. If nothing more, then the hype and expectation before every official update, the feelling that a player is part of a symbiotic community with the devs, the official PR material such as youtube videos, the game being covered at pdxcons etc.
 
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The invictus team is doing a great job and the modding community can certainly make any GSG better, more realistic and historical.

Still being abandoned by the devs means there will always be something missing. If nothing more, then the hype and expectation before every official update, the feelling that a player is part of a symbiotic community with the devs, the official PR material such as youtube videos, the game being covered at pdxcons etc.
Well if it's any consolation, game not actively update will make mod it more easier cuz modder won't need to dread about when dev will just change something that will make your mod broken lol

Though I will admit that dev abandoning the game before making integration culture more modable is really fustrating, at least for me.
 
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Well if it's any consolation, game not actively update will make mod it more easier cuz modder won't need to dread about when dev will just change something that will make your mod broken lol

Though I will admit that dev abandoning the game before making integration culture more modable is really fustrating, at least for me.
Unfortunatelly, its not a consolation to me, due to the points above
 
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I've been playing Imperator with Invictus lately and it really does have a lot of potential. More start dates plus bug fixes and mechanics would make this game a diamond in the rough.
 
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Well if it's any consolation, game not actively update will make mod it more easier cuz modder won't need to dread about when dev will just change something that will make your mod broken lol

The annoying thing is the last update wrecked the modding tools. (And left quite a few mechanics quite unmoddable, as you say as well). So modders for some things have to revert to older versions, though I don't know if this is a fix for all modding (because older versions wont play nice with some new changes and things)

If they ever do a final bugfix (Vicky2 had one quite late in its lifetime) I hope they fix the modding tools, make some stuff more moddable, and add more versions of modifiers.

And of course, give us the error tracing the beta testers had! That would be so enormously useful for modders.
 
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