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Napoleon1971

Major
33 Badges
Jan 21, 2014
517
1.046
  • Hearts of Iron III
  • March of the Eagles
  • Europa Universalis: Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Leviathans Story Pack
  • BATTLETECH
  • Surviving Mars
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • BATTLETECH: Flashpoint
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Imperator: Rome - Magna Graecia
  • Europa Universalis 4: Emperor
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Victoria: Revolutions
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
  • Darkest Hour
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
So, in my ever-completionist quest to have all badges on stuff like this, I'm down to only seven to go.

"Great Destroyer" seems to be one most consider impossible. I'm going to figure out how to do it.

Am I correct that the AI must build 10 wonders and I destroy them all? I know that the pre-existing ones don't count. Does the lighthouse of Alexandria count?

The AI does build wonders from time to time. Anyone else want to cooperate and try to figure out what prompts the AI to build them so we can put this badge on the "done" list?

My first try on this is I'm going to try and let the Seleukids and Mauryans really grow for a while so they have time to build 10 between them. I know big countries are most likely to build them when I've seen AI-built wonders.

I assume multi-player runs it doesn't allow badging and/or the other players don't count as AI too, eh? That would be too easy.

Why do this before I'm done all the rest? Because I assume its taking 3-10 runs to do it and I'd like to get some data now so I can mull it over while getting the rest. I also semi-want to make it a double run with "Unexpected Turn" because I think that would be fun.
 
You can't get the achievemnt becasue it is bugged... and you can't roll back as you can to get Cincinnatus and Aleac Iacta Est.
 
So, in my ever-completionist quest to have all badges on stuff like this, I'm down to only seven to go.

"Great Destroyer" seems to be one most consider impossible. I'm going to figure out how to do it.

Am I correct that the AI must build 10 wonders and I destroy them all? I know that the pre-existing ones don't count. Does the lighthouse of Alexandria count?

The AI does build wonders from time to time. Anyone else want to cooperate and try to figure out what prompts the AI to build them so we can put this badge on the "done" list?

My first try on this is I'm going to try and let the Seleukids and Mauryans really grow for a while so they have time to build 10 between them. I know big countries are most likely to build them when I've seen AI-built wonders.

I assume multi-player runs it doesn't allow badging and/or the other players don't count as AI too, eh? That would be too easy.

Why do this before I'm done all the rest? Because I assume its taking 3-10 runs to do it and I'd like to get some data now so I can mull it over while getting the rest. I also semi-want to make it a double run with "Unexpected Turn" because I think that would be fun.

Just here to confirm that the achievement is 100% broken and impossible to complete.

Specifically instead of checking for the value of the variable, the code uses calc_if_true.
(Calc_if_true checks the number of valid triggers inside the expression. To get the achievement you would need 10 valid triggers, but the calc_if_true only contains one trigger.)

It's a silly little bug that would take me about 10 seconds to fix. But of course that would change the check sum and thus disable achievements altogether.
 
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Just here to confirm that the achievement is 100% broken and impossible to complete.

Specifically instead of checking for the value of the variable, the code uses calc_if_true.
(Calc_if_true checks the number of valid triggers inside the expression. To get the achievement you would need 10 valid triggers, but the calc_if_true only contains one trigger.)

It's a silly little bug that would take me about 10 seconds to fix. But of course that would change the check sum and thus disable achievements altogether.
Thanks for the info. Hopefully someone at Steam/Paradox fixes it at some point.
 
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