I was hopping the scale of the V3 map would be on the level of I:R and CK3. Rather, as Leana Haver has stated, the map is split into states (for managing) and provinces (for army movement) with the latter roughly corresponding to the number of provinces in HOI4. This is understandable as the playing area is much larger, i.e. the whole world and it would be hard to provide the same detailed spatial scales as in I:R and CK3 due to: 1. The amount or research needed to populate the map and 2. processing power
Contemporary PDS GSGs now have maps with roughly two different kinds of scales:
The best PDS GSG map in terms of scale is undoubtedly Imperator:Rome (the scale of the CK3 map is less detailed). Arguably the best looking map also belongs to Imperator: Rome.
- GSGs covering the World (HOI4, V3, EU4?) - less detailed
- GSGs covering the Africa-Eurasia (I:R, CK3) - more detailed
EDIT: Interestingly Imperator: Rome is the game that covers the most ancient period on which knowledge is the most scarce, but its map is the most detailed.
Sorry, I dont play or own EU4 so I cant provide a comparison there.
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I havent played Victoria 2, but Imperator:Rome has spoiled me for granularity and I completely agree with the OP.
I know that the I:R map is much smaller and that pops are more granual and detailed in Victoria 3, and that there are issues of performance as well as the amount of research that goes into achieving greater granularity while adequately considering history.
Nevertheless I want to be able to deal with pops, buildings and resources at the same granularity (spatial resolution) as in Imperator.
As a Slovene, in Imperator I could deal individually with as much as 10 territories covering tha area of todays Slovenia (each one is about 45x45 km or about 2000 square kilometres), each one has its own unique trade good, can be either a settlement or a city with multiple buildings available, can house a great wonder or a holy site with relics affecting the pops. Characters can own holding in each territory, each territory has dozens of pops (depending on being a city or a settlement) individually belonging to a myriad of cultures, religions, and one of 5 classes with simulation going on with the promotion, demotion, emigration, immigration, conversion, assimilation. By fighting wars I can enslave pops in foreign territories that get distributed to my territories. Each territory also has individual pop happiness on the level of a single pop (depending on culture, religion, class, trade goods present or imported on the province level) and unrest indicators. Each terrritory has modifiers affecting much of the above mentioned that appear after flavorful multiple choise events like for example the establishment of a colony (increasing assimilation of pops to tag culture, decreasing indigenious culture pop happiness), a promotion of a local religious festival and so much more.
What I described above and could continue describing with all the intricacies and interconnectedness with other game mechanics (military, levies, cultural customisation, religion etc) is what drives my motivation for playing Imperator, looking at how all the territories and their contents (above described) change trough time due to AI simulation or player impact.
I expected nothing less from Victoria 3 and I share the same gameplay style as the author of the OP. We dont know much yet, but I share the OPs concern about granularity, especialy as it seems a downgrade from the previous instalment. I dont care too much about performance as I play these games at speed one, immersing myself into all the described details or I dont play these games at all. If I play at speed 3 then I am already bored. Even when there is nothing to due, I plan ahead, appreciate the map or what the AI is doing or looking at how the world has changed in all its details.
I dont know how the area of my native Slovenia will be covered in Victoria 3, but at best there will be a Carniolan state as a historical crownland (covering in area about 4 of the 10 Imperator territories) and the rest will probably be split into neighboring crownlands (Styria, Goricia, Istria, Zala, Vas) where the Slovenes are a minority. I have no clue how these minorities will be represented but it now seems that they will be just pops floating in those states instead of being tied to individual provinces.
Now the area of Slovenia is just something I hold dear as I am a Slovene, but consider it a case study, that has implications for other cases and the granularity of the world map in Victoria 3 as a whole.
Any explanation from the devs would be greatly appreciated.
There arent many posts on the Imperator forums so I thought of sharing my I:R appreciation threads that I posted on the V3 forums as a way to compare the map scale and granularity of I:R to other GSGs and particularly V3.
I still think I:R player numbers might tick up as GSG players look for new games after they are getting bored with EU4, CK3 (waiting for Royal court) and waiting for Victoria 3.
I am stll angry by the fact that PDS didnt allow even a small team of devs on I:R. Lets look at The Architect: Paris, a long awaited game that I own or Ancient Cities, a long awaited game that I wantbto buy. Bith games are in Early access on Steam and have about 10 concurent players, while Imperator has about 100 times as much. How can the devs of those games survive and continue developing those games while Imperator is supposedly such a drain on a comparatively huge PDS that they cant even leave a single developer on it.
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