Preface: Back in January this year I made a suggestion to rework the senate and many other things. I want to update that suggestion with a new idea for the senate and how laws are enacted.
Observation: now it is too simple to achieve senate approval by supporting only one party all the time. The trick is to designate your preferred party characters in government positions and wait for them to achieve enough senatorial influence to control the senate. Then, to get a high party approval is enough to satisfy that party requests (faction objectives) and their preferences (Monthly Approval Modifiers). In addition, laws have an effect on party approval after they have been enacted that is not shown in the Imperator Wiki (Laws effect) but it is present in the game:
Suggestion: in Republics you do not spend stability to enact laws but you require to have a senate majority (*) of the relevant party and the senate approval (**) to enact the laws. Laws that are not incompatible do not cancel each other and the player can enact a complete set of laws in different governments if the player can reach enough support from the required party.
(*) senate majority is achieved by one party if their control is greater than the other parties combined:
In this case, Oligarchs have 66 seats that are greater than the 28 + 6 = 34 seats from the other two parties.
(**) senate approval is to have at least 50 percent support in the senate:
Examples:
In the Maritime Laws the senate will be able to approve all laws in a Republic without losing stability or having any effect on any party approval:
In a republic the cost to enact laws should be the political game. The player will have to play the parties to enact multiple laws that will greatly benefit their nation. To achieve all laws' benefits the player will have to achieve senate control and approval for different parties at different governments, thus paying attention to the political game of the nation.
The result is that Republics will be more powerful than monarchies/tribes. This is historical as Kings/Leaders were continuously busy extracting wealth from their country to maintain power while Republics could concentrate in developing their nation through laws by sharing power.
Observation: now it is too simple to achieve senate approval by supporting only one party all the time. The trick is to designate your preferred party characters in government positions and wait for them to achieve enough senatorial influence to control the senate. Then, to get a high party approval is enough to satisfy that party requests (faction objectives) and their preferences (Monthly Approval Modifiers). In addition, laws have an effect on party approval after they have been enacted that is not shown in the Imperator Wiki (Laws effect) but it is present in the game:

(*) senate majority is achieved by one party if their control is greater than the other parties combined:

In this case, Oligarchs have 66 seats that are greater than the 28 + 6 = 34 seats from the other two parties.

Examples:
In the Maritime Laws the senate will be able to approve all laws in a Republic without losing stability or having any effect on any party approval:
- Grain Shipment Law: normal conditions + DEMOCRAT senate control and approval
- Lowered Import Tariffs: normal conditions + OLIGARCHS senate control and approval
- Institute Wealth Levy: normal conditions + TRADITIONALISTS senate control and approval
- Anti-Piracy Statues: normal conditions + ANY PARTY senate control and approval
- Extended Terms: normal conditions + OLIGARCHS senate control and approval
- Shortened Terms: normal conditions + DEMOCRAT senate control and approval
- Lifetime Elections: normal conditions + OLIGARCHS senate control and approval
In a republic the cost to enact laws should be the political game. The player will have to play the parties to enact multiple laws that will greatly benefit their nation. To achieve all laws' benefits the player will have to achieve senate control and approval for different parties at different governments, thus paying attention to the political game of the nation.
The result is that Republics will be more powerful than monarchies/tribes. This is historical as Kings/Leaders were continuously busy extracting wealth from their country to maintain power while Republics could concentrate in developing their nation through laws by sharing power.
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