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Fixed! Next release should be out very soon.
Not a bug report I think, but it could be. I had a recent playthrough as a Sahelian High Chief that suddenly afforded me the opportunity to become a Devil Worshipper and the leader of an occult group. I had turned off Supernatural Events in the setup menu and was very displeased that this immersion-breaking secret society or whatever with magical powers was suddenly in my game experience. I'm not saying it shouldn't be a part of the experience, but it should definitely be modular for those who wish to turn off supernatural elements. Thank you for everything and I hope you get this tidbit of a suggestion to where it needs to go.

Best,

Sob
 
Not a bug report I think, but it could be. I had a recent playthrough as a Sahelian High Chief that suddenly afforded me the opportunity to become a Devil Worshipper and the leader of an occult group. I had turned off Supernatural Events in the setup menu and was very displeased that this immersion-breaking secret society or whatever with magical powers was suddenly in my game experience. I'm not saying it shouldn't be a part of the experience, but it should definitely be modular for those who wish to turn off supernatural elements. Thank you for everything and I hope you get this tidbit of a suggestion to where it needs to go.

Best,

Sob

Devil Worshipper societies can be disabled with a separate game rule, same as in vanilla.
 
1. Choosing "Plus" for the gender rules does nothing.
2. The Ancient Religions game rule settings also appear to be doing nothing.
 
1. 867 start, count in Carolingian Empire. Can't bethrothe or arrange marriages between any of my males and chalcedonian women, although I can marry them to pagans and can marry off my female characters. AI doesn't seem to have this problem.

2. Lost prestige upon winning an unjustified holy war.
 
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1. Didn't female characters used to be able to host Grand Hunts in Plus? I don't see that option for a female Chalcedonian duchess at the moment.

2. Notices that a saint (Chalcedonian) has been created have no name for the saint.

3. Not necessarily a bug, but it seems that councilors can't attend their liege's coronations (assume because their councilor task tags them as "busy"?).

4. Playing as independent Duchess of Brabant with multiple duchies, my own vassals can (and inevitably do) enter the "Weaken Fellow Vassal" plot against me. And they can add the King of Neustria with bazillions of troops as a co-plotter.
 
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5. Inheritance of dynastic stain may not be working correctly. I had a character with the dishonorable2 trait (-10 opinion). When she died her successor had the dyn_dishonorable2 trait (-20 opinion).
 
Just started a new game as a norse duke, joined the warrior's lodge. For some reason the subsequent duel events fired twice, I won one of them and lost the other. Minor, but immersion-breaking.
 
Just started a new game as a norse duke, joined the warrior's lodge. For some reason the subsequent duel events fired twice, I won one of them and lost the other. Minor, but immersion-breaking.

Just for info, new versions of CK2plus and CleanSlate got released today.
No idea if that is relevant or not, but i thought it doesn't hurt to tell.
 
Just started a new game as a norse duke, joined the warrior's lodge. For some reason the subsequent duel events fired twice, I won one of them and lost the other. Minor, but immersion-breaking.

That bug should be fixed with today's update (beta 4). If not, I'll need a screenshot, or some text from the events.
 
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Thanks for the info about the update. My game was acting the same, but on a hunch I deleted all game files and did a clean reinstall, reinstalled the mod, now it's working. Looks like for some reason steam wasn't updating the mod right, but it works now - thanks!
 
I noticed something and maybe it's a bug or it is because of CK2's terrible AI. My heir married a 37 year old lowborn so no children here, the old king died and then a kinsman who is now the heir married (in the screenshot they are still betrothed) a woman matrilinear and now all his children are of another dynasty even though he is the son of a thane and a thane himself. :mad:
never seen that before. It essentially ruined my game. It feels like I have to actively work against the game trying to hand me a game over. what.jpg
 
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I noticed something and maybe it's a bug or it is because of CK2's terrible AI. My heir married a 37 year old lowborn so no children here, the old king died and then a kinsman who is now the heir married (in the screenshot they are still betrothed) a woman matrilinear and now all his children are of another dynasty even though he is the son of a thane and a thane himself. :mad:
never seen that before. It essentially ruined my game. It feels like I have to actively work against the game trying to hand me a game over.

I don't think that's a bug. If you can, don't let your heirs out of your sight! Definitely don't land them before you've arranged their marriages; maybe not even until you've arranged their own kids' marriages.
 
I don't think that's a bug. If you can, don't let your heirs out of your sight! Definitely don't land them before you've arranged their marriages; maybe not even until you've arranged their own kids' marriages.
It is amazing that Paradox made a game about family dynasties in which marriages are so broken that even modders could never fix it. I only played CK3 a bit because it seemed like most of Paradoxes new games (dumbed down) but did they at least fix that?
 
I noticed something and maybe it's a bug or it is because of CK2's terrible AI. My heir married a 37 year old lowborn so no children here, the old king died and then a kinsman who is now the heir married (in the screenshot they are still betrothed) a woman matrilinear and now all his children are of another dynasty even though he is the son of a thane and a thane himself. :mad:
never seen that before. It essentially ruined my game. It feels like I have to actively work against the game trying to hand me a game over.View attachment 795280

Just CK2 AI being incredibly stupid. Certainly not a CK2+ bug. This is entirely hardcoded, although it's possible for (in)visible events to change things after they've already happened.

I don't think that's a bug. If you can, don't let your heirs out of your sight! Definitely don't land them before you've arranged their marriages; maybe not even until you've arranged their own kids' marriages.

There is indeed a button on the interface, that prevents your children (and perhaps other close relatives) from arranging their own marriages for several years, even if landed.

It is amazing that Paradox made a game about family dynasties in which marriages are so broken that even modders could never fix it. I only played CK3 a bit because it seemed like most of Paradoxes new games (dumbed down) but did they at least fix that?

The hardcoded diplomatic interactions in CK3 are at least partially scripted. From what I understand, however, the AI part to marriage is still mostly hardcoded, so it's likely still broken.
 
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An event that should probably be tweaked a little. I just had another smith run away with the money. Are they just taking the dozens of bags full of coin and ride away? This should be extremely unlikely.
 
Just done my default byzantine play through on the latest version and as I created the old roman provinces I’ve noticed that certain duchies located in the map regions weren’t being moved to the corresponding kingdoms e.g. Adrianople not going to Thracia, Optimioi and Abydos not going to Asia. Cephalonia not going to Macedonia
etc.

Also creating Roman Armenia creates an extremely wonky looking thing with Kartli turning it into to a deformed Lobster claw. Will post images shortly.
Screenshot (43).pngScreenshot (44).pngScreenshot (45).pngScreenshot (46).png
 
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